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ba2ba98896
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ba2ba98896 | |
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d0e1a8938e | |
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@ -112,7 +112,7 @@ TextureImporter:
|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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|
@ -112,7 +112,7 @@ TextureImporter:
|
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||||||
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|
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|
@ -43,12 +43,12 @@ TextureImporter:
|
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@ -112,7 +112,7 @@ TextureImporter:
|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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||||||
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|
||||||
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|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
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outline: []
|
||||||
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physicsShape: []
|
||||||
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|
||||||
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|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
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|
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|
||||||
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|
||||||
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|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
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|
outline: []
|
||||||
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physicsShape: []
|
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|
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|
@ -43,12 +43,12 @@ TextureImporter:
|
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|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
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|
||||||
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@ -43,12 +43,12 @@ TextureImporter:
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|
@ -112,7 +112,7 @@ TextureImporter:
|
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|
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@ -43,12 +43,12 @@ TextureImporter:
|
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|
@ -112,7 +112,7 @@ TextureImporter:
|
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|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
|
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@ -112,7 +112,7 @@ TextureImporter:
|
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|
@ -43,12 +43,12 @@ TextureImporter:
|
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|
@ -112,7 +112,7 @@ TextureImporter:
|
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|
@ -43,12 +43,12 @@ TextureImporter:
|
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@ -112,7 +112,7 @@ TextureImporter:
|
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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||||||
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|
@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
|
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|
@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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@ -112,7 +112,7 @@ TextureImporter:
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@ -43,12 +43,12 @@ TextureImporter:
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spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
lightmap: 0
|
lightmap: 0
|
||||||
compressionQuality: 50
|
compressionQuality: 50
|
||||||
spriteMode: 2
|
spriteMode: 1
|
||||||
spriteExtrude: 1
|
spriteExtrude: 1
|
||||||
spriteMeshType: 1
|
spriteMeshType: 1
|
||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 32
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spriteGenerateFallbackPhysicsShape: 0
|
spriteGenerateFallbackPhysicsShape: 0
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
||||||
outline: []
|
outline: []
|
||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID:
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 0
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
|
|
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue