feature: added multiple ui panels
This commit is contained in:
parent
67587aefa9
commit
d0e1a8938e
|
|
@ -5,74 +5,330 @@
|
|||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="47606719-2968-4305-803e-946819e5b507" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Border Transparant.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Border Transparant.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material Black Border Offwhite.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material Black Border Offwhite.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material Black Border.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material Black Border.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material BrownBorder.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material BrownBorder.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Material.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Bitmap_Character_Gradient_Border.shader" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Bitmap_Character_Gradient_Border.shader.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Bitmap_Gradient.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Bitmap_Gradient.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Black Border.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Black Border.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Border Transparant.mat" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Border Transparant.mat.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Active sidebar menu.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Active sidebar menu.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Blue Header Background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Blue Header Background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Down arrow.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Down arrow.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Header Background Orange.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Header Background Orange.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Paper Panel.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Paper Panel.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Blue Header Background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Blue Header Background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Header Background Orange.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Header Background Orange.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Red header background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Red header background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Horizontal Divider Menu.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Horizontal Divider Menu.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Letter Plus.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Letter Plus.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (1).png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (1).png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (2).png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (2).png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/slot_16x16.psd" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/slot_16x16.psd.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Red header background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Red header background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Side Panel.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Side Panel.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot 16x16.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot 16x16.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel One.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel One.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel Top border.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel Top border.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/CheckboxGroup.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/CheckboxGroup.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/ConfirmPanel Variant.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/ConfirmPanel Variant.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DefaultPanel.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DefaultPanel.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DropDown.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DropDown.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SliderGroup.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SliderGroup.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadMenuUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadMenuUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/SettingsMenuUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/SettingsMenuUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/SideBarUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/SideBarUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/mono_crash.mem.12202.1.blob" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.evershade/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.evershade/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h43m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h43m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h48m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h48m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h53m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h53m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h58m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h58m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h03m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h03m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h08m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h08m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h13m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h13m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h18m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h18m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h23m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h23m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h28m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h28m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Green Border.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Green Border.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 01c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 01c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 02c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 02c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 03c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 03c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 04c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 04c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 05c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 05c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 06c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 06c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 07c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 07c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 08c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 08c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 09c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 09c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 10c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 10c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 11c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 11c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 12c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 12c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 13c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 13c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 14c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 14c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 15c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 15c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 16c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 16c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 17c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 17c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 18c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 18c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 19c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 19c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 20c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 20c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 21c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 21c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 22c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 22c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 23c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 23c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 24c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 24c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 25c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 25c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 26c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 26c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 27c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 27c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 28c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 28c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 29c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 29c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 30c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 30c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 31c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 31c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 32c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 32c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 33c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 33c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 34c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 34c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 35c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 35c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 01m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 01m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 02m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 02m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 03m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 03m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 04m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 04m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 05m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 05m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 06m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 06m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 07m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 07m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 08m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 08m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 09m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 09m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 10m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 10m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 11m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 11m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 12m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 12m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 13m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 13m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 14m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 14m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 15m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 15m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 16m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 16m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 17m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 17m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 18m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 18m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 19m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 19m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 20m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 20m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 21m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 21m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 22m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 22m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 23m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 23m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 24m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 24m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 25m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 25m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 26m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 26m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 27m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 27m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 28m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 28m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 29m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 29m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 30m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 30m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 31m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 31m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 32m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 32m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 33m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 33m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 34m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 34m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 35m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 35m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 01s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 01s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 02s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 02s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 03s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 03s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 04s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 04s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 05s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 05s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 06s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 06s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 07s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 07s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 08s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 08s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 10s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 10s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 11s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 11s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 12s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 12s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 14s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 14s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 15s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 15s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 16s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 16s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 17s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 17s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 18s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 18s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon13s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon13s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/icon 09s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/icon 09s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Slider.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Slider.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 06s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 06s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 07s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 07s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Inventory Logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Inventory Logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Item 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Item 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Main panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Main panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Mid section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Mid section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slot 32x32.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slot 32x32.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Under text element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Under text element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/Pre made/Pre made panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/Pre made/Pre made panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Highlighted line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Highlighted line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Icon 08s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Icon 08s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 05.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 05.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 06.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 06.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 07.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 07.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Path.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Path.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Select world logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Select world logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Star slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Star slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Left.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Left.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Right.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Right.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/icon 09s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/icon 09s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar full.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar full.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check box.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check box.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Lower panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Lower panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Main panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Main panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/OnOff.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/OnOff.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Settings Logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Settings Logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Fullscreen.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Fullscreen.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Music.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Music.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Sounds.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Sounds.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Tips.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Tips.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Under button.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Under button.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Check element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Check element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar glass empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar glass empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Character panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Character panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Context menu panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Context menu panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 01c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 01c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 11c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 11c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 13m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 13m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 20m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 20m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 21m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 21m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 22c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 22c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 23c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 23c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 24c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 24c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Info panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Info panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Main info panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Main info panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Slot 32x32.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Slot 32x32.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Small panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Small panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Close.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Close.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Drop.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Drop.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Equip.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Equip.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Info.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Info.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Sell.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Sell.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/Pre made/Pre made interface 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/Pre made/Pre made interface 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Offwhite.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Offwhite.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/Player.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/Player.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/HotkeyEntry.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/HotkeyEntry.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SlotPrefab.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SlotPrefab.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/UICanvas.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/UICanvas.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/StartMenu.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/StartMenu.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Border_Bitmap.shader" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Shaders/Pixel Border/TMP_Border_Bitmap.shader" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Smallest Pixel Font Black Border 1.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Smallest Pixel Font Black Border 1.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Smallest Pixel Font Material.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Smallest Pixel Font Material.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Font.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Fonts/Big Pixel Font.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuUIController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Smallest Pixel Font Offwhite Border.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Smallest Pixel Font Offwhite Border.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Glyph Report.txt" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Glyph Report.txt.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/Pixel Font.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/Pixel Font.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
|
|
@ -189,7 +445,7 @@
|
|||
<workItem from="1721057198749" duration="9227000" />
|
||||
<workItem from="1721137952964" duration="671000" />
|
||||
<workItem from="1721138629015" duration="3638000" />
|
||||
<workItem from="1721142580942" duration="28759000" />
|
||||
<workItem from="1721142580942" duration="50497000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
|
After Width: | Height: | Size: 347 B |
|
|
@ -0,0 +1,127 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 86b14d36759144426893245eedad976f
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 375 B |
|
|
@ -0,0 +1,127 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e1509c3b85dd64ca7b39bc878d1597c5
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 17, y: 0, z: 29, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 1537655665
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 164 B |
|
|
@ -0,0 +1,127 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 57aa638dca424417e8e43e5ebc0082b8
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 384 B |
|
|
@ -0,0 +1,127 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4eb5ab6f589d040dd9d50f179362d25c
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
flipGreenChannel: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMipmapLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 0
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 16, y: 0, z: 29, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 0
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: WebGL
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
ignorePlatformSupport: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 1537655665
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
|
|
@ -43,12 +43,12 @@ TextureImporter:
|
|||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spritePixelsToUnits: 32
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 0
|
||||
alphaUsage: 1
|
||||
|
|
@ -112,7 +112,7 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue