feature: added loading screen able to transition to zones with single player
This commit is contained in:
parent
d0e1a8938e
commit
ba2ba98896
|
|
@ -5,330 +5,75 @@
|
|||
</component>
|
||||
<component name="ChangeListManager">
|
||||
<list default="true" id="47606719-2968-4305-803e-946819e5b507" name="Changes" comment="">
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Active sidebar menu.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Active sidebar menu.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Blue Header Background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Blue Header Background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Down arrow.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Down arrow.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Header Background Orange.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Header Background Orange.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Paper Panel.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Paper Panel.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Blue Header Background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Blue Header Background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Header Background Orange.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Header Background Orange.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Red header background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Red header background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Horizontal Divider Menu.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Horizontal Divider Menu.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Letter Plus.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Letter Plus.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (1).png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (1).png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (2).png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Down arrow (2).png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/slot_16x16.psd" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/slot_16x16.psd.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Red header background.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Red header background.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Side Panel.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Side Panel.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot 16x16.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot 16x16.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Slot.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel One.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel One.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel Top border.png" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Small Rounded Panel Top border.png.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/CheckboxGroup.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/CheckboxGroup.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/ConfirmPanel Variant.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/ConfirmPanel Variant.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DefaultPanel.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DefaultPanel.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DropDown.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/DropDown.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SliderGroup.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SliderGroup.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadMenuUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadMenuUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/SettingsMenuUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/SettingsMenuUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/SideBarUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/SideBarUIController.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/mono_crash.mem.12202.1.blob" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h07m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h07m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h12m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h12m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h17m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h17m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h22m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h22m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h27m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h27m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h33m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h33m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h38m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h38m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/DraggableUIPanel.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/DraggableUIPanel.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/EnvironmentManager.prefab" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/EnvironmentManager.prefab.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/GameTimeUIManager.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/GameTimeUIManager.cs.meta" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadingScreenUIController.cs" afterDir="false" />
|
||||
<change afterPath="$PROJECT_DIR$/Assets/Scripts/UI/LoadingScreenUIController.cs.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/.idea/.idea.evershade/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.evershade/.idea/workspace.xml" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 01c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 01c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 02c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 02c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 03c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 03c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 04c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 04c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 05c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 05c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 06c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 06c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 07c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 07c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 08c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 08c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 09c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 09c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 10c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 10c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 11c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 11c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 12c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 12c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 13c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 13c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 14c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 14c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 15c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 15c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 16c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 16c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 17c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 17c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 18c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 18c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 19c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 19c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 20c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 20c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 21c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 21c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 22c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 22c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 23c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 23c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 24c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 24c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 25c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 25c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 26c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 26c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 27c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 27c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 28c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 28c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 29c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 29c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 30c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 30c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 31c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 31c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 32c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 32c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 33c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 33c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 34c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 34c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 35c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Icons with white contour/Icon 35c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 01m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 01m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 02m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 02m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 03m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 03m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 04m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 04m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 05m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 05m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 06m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 06m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 07m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 07m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 08m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 08m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 09m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 09m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 10m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 10m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 11m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 11m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 12m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 12m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 13m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 13m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 14m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 14m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 15m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 15m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 16m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 16m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 17m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 17m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 18m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 18m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 19m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 19m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 20m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 20m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 21m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 21m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 22m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 22m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 23m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 23m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 24m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 24m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 25m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 25m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 26m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 26m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 27m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 27m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 28m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 28m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 29m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 29m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 30m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 30m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 31m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 31m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 32m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 32m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 33m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 33m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 34m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 34m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 35m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Medium size Icons/Icon 35m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 01s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 01s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 02s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 02s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 03s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 03s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 04s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 04s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 05s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 05s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 06s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 06s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 07s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 07s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 08s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 08s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 10s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 10s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 11s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 11s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 12s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 12s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 14s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 14s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 15s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 15s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 16s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 16s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 17s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 17s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 18s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon 18s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon13s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/Icon13s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/icon 09s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Icons/Small icons/icon 09s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Character/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Accept But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Cancel But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Minus But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Plus But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Pre made panel 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Slider.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/DropSell/Pre made/Slider.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 06s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 06s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 07s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Icon 07s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Inventory Logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Inventory Logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Item 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Item 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Lower section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Main panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Main panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Mid section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Mid section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slider.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slot 32x32.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Slot 32x32.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Under text element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Under text element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper section inv panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Inventory/All elements/Upper section inv panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/Pre made/Pre made panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Main menu/Pre made/Pre made panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Highlighted line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Highlighted line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Icon 08s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Icon 08s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 05.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 05.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 06.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 06.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 07.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land 07.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Land slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Left But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Lower panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name element 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Path.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Path.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Right But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Select world logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Select world logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Star slot.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Star slot.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Left.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Left.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Right.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/Under button Right.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/icon 09s.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Select world/All elements/icon 09s.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Accept But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar full.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar full.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Bar line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check box.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check box.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Check element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Pressed.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Pressed.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Released.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Close But Released.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Lower panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Lower panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Main panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Main panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Mid section panel 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Name.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/OnOff.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/OnOff.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Settings Logo.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Settings Logo.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Slider 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Fullscreen.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Fullscreen.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Music.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Music.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Sounds.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Sounds.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Tips.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/T Tips.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Under button.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Under button.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Upper panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/All elements/Upper panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Check element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Settings/Pre made/Check element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar color 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar glass empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Big bar glass empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Character panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Character panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Context menu panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Context menu panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Highlighted line.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 01c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 01c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 11c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 11c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 13m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 13m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 20m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 20m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 21m.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 21m.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 22c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 22c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 23c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 23c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 24c.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Icon 24c.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Info panel element.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Info panel element.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Main info panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Main info panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Slot 32x32.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Slot 32x32.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Small panel.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/Small panel.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Close.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Close.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Drop.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Drop.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Equip.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Equip.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Info.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Info.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Sell.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/T Sell.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 03.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 03.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 04.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar color 04.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar empty.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/bar empty.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 02.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 02.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/All elements/interface element 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/Pre made/Pre made interface 01.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Art/Unorganized/Simple Pixel Gui #1/Pre made/Small elements/Pre made/Pre made interface 01.png.meta" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h43m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h48m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h53m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h58m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h03m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h08m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h13m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h18m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h23m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 11h28m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Big Pixel Font Green Border.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Offwhite.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline Offwhite.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Medium Pixel Font Material Black Border Outline.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h51m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 08h56m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h02m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h07m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h12m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h19m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 09h59m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h26m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h31m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/AutoSave/AutoSave [StartMenu.unity] 10h36m.unity.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/DefaultPrefabObjects.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/GameManager.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/GameManager.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/Main Camera.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/Main Camera.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/NetworkManager.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/NetworkManager.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/Player.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/Player.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/HotkeyEntry.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/HotkeyEntry.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SlotPrefab.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/SlotPrefab.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/SimpleGameManager.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/SimpleGameManager.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/UICanvas.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Resources/Prefabs/UI/UICanvas.prefab" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/FarmMap.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/FarmMap.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scenes/StartMenu.unity" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scenes/StartMenu.unity" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/MainMenuUIController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Smallest Pixel Font Offwhite Border.mat" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Smallest Pixel Font Offwhite Border.mat" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Glyph Report.txt" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Glyph Report.txt.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/Pixel Font.asset" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/TextMesh Pro/Resources/Fonts & Materials/Pixel Font.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Components/Grid/BoxInteractiveComponent.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Components/Grid/BoxInteractiveComponent.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/GameInit.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/GameInit.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Managers/GameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Managers/GameManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Managers/GameTimeManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Managers/GameTimeManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Managers/PlayerManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Managers/PlayerManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Managers/UIManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Managers/UIManager.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/SceneLoader.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/SceneLoader.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/EquipmentUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/EquipmentUIController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/InventoryUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/InventoryUIController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/ToolbarUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/ToolbarUIController.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/SideBarUIController.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/SideBarUIController.cs" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
|
|
@ -341,11 +86,16 @@
|
|||
<component name="HighlightingSettingsPerFile">
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/0cb224eb538e444dafbd4350240431dcc5200/7b/5da1809e/LocalConnectionState.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/SourcesCache/d44b17e136d09081da1e8fd0e8c83fde60e11818b9f2442d7ed8cb733fae895e/System.Collections.Generic.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Managing/Client/ClientManager.cs" root0="FORCE_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Managing/Client/ClientManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Managing/Logging/LevelLoggingConfiguration.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Managing/Server/Object/ServerObjects.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Managing/Server/ServerManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Object/Synchronizing/SyncVar.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Transporting/EventStructures.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.firstgeargames.fishnet@c0fc71e014/Runtime/Utility/Performance/DefaultObjectPool.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.render-pipelines.core@14.0.10/Runtime/PostProcessing/Shaders/ffx/ffx_fsr1.hlsl" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/TMP_Text.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/Library/PackageCache/com.unity.ugui@1.0.0/Editor/UI/SpriteDrawUtility.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/../evershade_clone_0/Assets/Scripts/Managers/GameManager.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/../evershade_clone_0/Assets/Scripts/PlayerController.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$PROJECT_DIR$/../evershade_clone_0/Assets/Scripts/UI/NetworkChatUIController.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
|
|
@ -445,7 +195,7 @@
|
|||
<workItem from="1721057198749" duration="9227000" />
|
||||
<workItem from="1721137952964" duration="671000" />
|
||||
<workItem from="1721138629015" duration="3638000" />
|
||||
<workItem from="1721142580942" duration="50497000" />
|
||||
<workItem from="1721142580942" duration="86839000" />
|
||||
</task>
|
||||
<servers />
|
||||
</component>
|
||||
|
|
|
|||
Binary file not shown.
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -13,6 +13,7 @@ MonoBehaviour:
|
|||
m_Name: DefaultPrefabObjects
|
||||
m_EditorClassIdentifier:
|
||||
_prefabs:
|
||||
- {fileID: 4389826269833822398, guid: ccfbcf013069a46b6abfcbb29b6728f6, type: 3}
|
||||
- {fileID: 1155193144633609695, guid: d27075628330ae74082130fac9663ba3, type: 3}
|
||||
- {fileID: 7500446676508545717, guid: 59b693825ff89ae4b9e44b83dfd8995a, type: 3}
|
||||
- {fileID: 1155193144633609695, guid: 04359b8867a2d794aad6b521a16e8d21, type: 3}
|
||||
|
|
|
|||
|
|
@ -0,0 +1,49 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class DraggablePanel : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
|
||||
{
|
||||
public GameObject dragHandle;
|
||||
public RectTransform rectTransform;
|
||||
public Canvas canvas;
|
||||
public Vector2 offset;
|
||||
public bool isDragging;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// rectTransform = GetComponent<RectTransform>();
|
||||
canvas = GetComponentInParent<Canvas>();
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (IsPointerOverDragHandle(eventData))
|
||||
{
|
||||
isDragging = true;
|
||||
RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
|
||||
eventData.position, eventData.pressEventCamera, out var localCursorPoint);
|
||||
offset = rectTransform.anchoredPosition - localCursorPoint;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (isDragging)
|
||||
if (RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
|
||||
eventData.position, eventData.pressEventCamera, out var localCursorPoint))
|
||||
rectTransform.anchoredPosition = localCursorPoint + offset;
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
isDragging = false;
|
||||
}
|
||||
|
||||
private bool IsPointerOverDragHandle(PointerEventData eventData)
|
||||
{
|
||||
return dragHandle != null && RectTransformUtility.RectangleContainsScreenPoint(
|
||||
dragHandle.GetComponent<RectTransform>(),
|
||||
eventData.position,
|
||||
eventData.pressEventCamera);
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 09bff3e07eda84ae397c075e627874ea
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,160 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!1 &7628380052753320625
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 7356364566973445107}
|
||||
- component: {fileID: 1656813127474770606}
|
||||
- component: {fileID: 4389826269833822398}
|
||||
m_Layer: 0
|
||||
m_Name: EnvironmentManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &7356364566973445107
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7628380052753320625}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 34.66939, y: -42.59865, z: 1.4275343}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &1656813127474770606
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7628380052753320625}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6f2c9a43837d45a9b0a1b0ad3194b4d9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 0
|
||||
_addedNetworkObject: {fileID: 4389826269833822398}
|
||||
_networkObjectCache: {fileID: 4389826269833822398}
|
||||
globalLight: {fileID: 0}
|
||||
timeText: {fileID: 0}
|
||||
dayText: {fileID: 0}
|
||||
seasonText: {fileID: 0}
|
||||
lightColorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 0.77254903, g: 0.47407502, b: 0.12549019, a: 1}
|
||||
key1: {r: 0.9811321, g: 0.9045927, b: 0.040108997, a: 1}
|
||||
key2: {r: 0.899371, g: 0.5718402, b: 0.12161289, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 386
|
||||
ctime1: 34952
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
lightIntensityGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 0.9748427, g: 0.70382303, b: 0.039851885, a: 1}
|
||||
key1: {r: 0.9811321, g: 0.9811321, b: 0.9811321, a: 1}
|
||||
key2: {r: 0.7924528, g: 0.5185961, b: 0.14204334, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 386
|
||||
ctime1: 33667
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
--- !u!114 &4389826269833822398
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 7628380052753320625}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<IsNested>k__BackingField: 0
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 0}
|
||||
_networkBehaviours:
|
||||
- {fileID: 1656813127474770606}
|
||||
<SerializedRootNetworkBehaviour>k__BackingField: {fileID: 0}
|
||||
<NestedRootNetworkBehaviours>k__BackingField: []
|
||||
SerializedTransformProperties:
|
||||
Position: {x: 34.66939, y: -42.59865, z: 1.4275343}
|
||||
Rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
LocalScale: {x: 1, y: 1, z: 1}
|
||||
_isNetworked: 1
|
||||
_isSpawnable: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_defaultDespawnType: 0
|
||||
NetworkObserver: {fileID: 0}
|
||||
_enablePrediction: 0
|
||||
_predictionType: 0
|
||||
_graphicalObject: {fileID: 0}
|
||||
_detachGraphicalObject: 0
|
||||
_enableStateForwarding: 1
|
||||
_networkTransform: {fileID: 0}
|
||||
_ownerInterpolation: 1
|
||||
_ownerSmoothedProperties: 255
|
||||
_adaptiveInterpolation: 3
|
||||
_spectatorSmoothedProperties: 255
|
||||
_spectatorInterpolation: 2
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 1
|
||||
<PrefabId>k__BackingField: 0
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
<SceneId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 15817293358455553517
|
||||
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: ccfbcf013069a46b6abfcbb29b6728f6
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -14,6 +14,7 @@ GameObject:
|
|||
- component: {fileID: 6402974898025804338}
|
||||
- component: {fileID: 8579453406728153826}
|
||||
- component: {fileID: 9104312956640827141}
|
||||
- component: {fileID: 8251765597710086581}
|
||||
- component: {fileID: 1155193144633609695}
|
||||
m_Layer: 5
|
||||
m_Name: GameManager
|
||||
|
|
@ -60,7 +61,7 @@ MonoBehaviour:
|
|||
hotkeyManager: {fileID: 0}
|
||||
audioManager: {fileID: 0}
|
||||
uiManager: {fileID: 0}
|
||||
gameManagerPlayer: {fileID: 0}
|
||||
ownerPlayerManager: {fileID: 0}
|
||||
itemDatabase: {fileID: 0}
|
||||
--- !u!114 &163830432344110876
|
||||
MonoBehaviour:
|
||||
|
|
@ -116,6 +117,85 @@ MonoBehaviour:
|
|||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
crops: []
|
||||
--- !u!114 &8251765597710086581
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1099441969732328810}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6f2c9a43837d45a9b0a1b0ad3194b4d9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 255
|
||||
_addedNetworkObject: {fileID: 1155193144633609695}
|
||||
_networkObjectCache: {fileID: 0}
|
||||
globalLight: {fileID: 0}
|
||||
timeText: {fileID: 0}
|
||||
dayText: {fileID: 0}
|
||||
seasonText: {fileID: 0}
|
||||
lightColorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
lightIntensityGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 1, g: 1, b: 1, a: 1}
|
||||
key1: {r: 1, g: 1, b: 1, a: 1}
|
||||
key2: {r: 0, g: 0, b: 0, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 0
|
||||
ctime1: 65535
|
||||
ctime2: 0
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 2
|
||||
m_NumAlphaKeys: 2
|
||||
--- !u!114 &1155193144633609695
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
|||
|
|
@ -188,7 +188,7 @@ Camera:
|
|||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 1
|
||||
orthographic size: 6
|
||||
orthographic size: 5.625
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
|
|
@ -284,12 +284,12 @@ MonoBehaviour:
|
|||
m_RequiresColorTexture: 0
|
||||
m_Version: 2
|
||||
m_TaaSettings:
|
||||
m_Quality: 3
|
||||
m_FrameInfluence: 0.1
|
||||
m_JitterScale: 1
|
||||
m_MipBias: 0
|
||||
m_VarianceClampScale: 0.9
|
||||
m_ContrastAdaptiveSharpening: 0
|
||||
quality: 3
|
||||
frameInfluence: 0.1
|
||||
jitterScale: 1
|
||||
mipBias: 0
|
||||
varianceClampScale: 0.9
|
||||
contrastAdaptiveSharpening: 0
|
||||
--- !u!114 &5491674282300379463
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -362,7 +362,7 @@ MonoBehaviour:
|
|||
m_Follow: {fileID: 0}
|
||||
m_Lens:
|
||||
FieldOfView: 60
|
||||
OrthographicSize: 6
|
||||
OrthographicSize: 5.625
|
||||
NearClipPlane: 0.3
|
||||
FarClipPlane: 1000
|
||||
Dutch: 0
|
||||
|
|
|
|||
|
|
@ -274,7 +274,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4393252310969058995, guid: 0570b6f7f713dc44a90463654bbcd8d0, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -56,7 +56,7 @@ MonoBehaviour:
|
|||
hotkeyManager: {fileID: 0}
|
||||
audioManager: {fileID: 0}
|
||||
uiManager: {fileID: 0}
|
||||
gameManagerPlayer: {fileID: 0}
|
||||
ownerPlayerManager: {fileID: 0}
|
||||
itemDatabase: {fileID: 0}
|
||||
--- !u!114 &1155193144633609695
|
||||
MonoBehaviour:
|
||||
|
|
@ -75,6 +75,7 @@ MonoBehaviour:
|
|||
<PredictedSpawn>k__BackingField: {fileID: 0}
|
||||
_networkBehaviours:
|
||||
- {fileID: 99402216570785473}
|
||||
- {fileID: 0}
|
||||
<SerializedRootNetworkBehaviour>k__BackingField: {fileID: 0}
|
||||
<NestedRootNetworkBehaviours>k__BackingField: []
|
||||
SerializedTransformProperties:
|
||||
|
|
@ -100,7 +101,7 @@ MonoBehaviour:
|
|||
_spectatorInterpolation: 2
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 1
|
||||
<PrefabId>k__BackingField: 3
|
||||
<PrefabId>k__BackingField: 20
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
<SceneId>k__BackingField: 0
|
||||
<AssetPathHash>k__BackingField: 9960890010809320037
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -38,6 +38,7 @@ RenderSettings:
|
|||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
|
|
@ -1316,7 +1317,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5230034042738412359, guid: 75c5ec3d38d56cc469760a3056a1a2c9, type: 3}
|
||||
propertyPath: m_IsActive
|
||||
value: 1
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents: []
|
||||
m_RemovedGameObjects: []
|
||||
|
|
@ -2501,169 +2502,6 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 501949759}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &561327468
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 561327469}
|
||||
- component: {fileID: 561327470}
|
||||
- component: {fileID: 561327471}
|
||||
m_Layer: 0
|
||||
m_Name: EnvironmentManager
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!4 &561327469
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 561327468}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 34.66939, y: -42.59865, z: 1.4275343}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &561327470
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 561327468}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 6f2c9a43837d45a9b0a1b0ad3194b4d9, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 0
|
||||
_addedNetworkObject: {fileID: 561327471}
|
||||
_networkObjectCache: {fileID: 561327471}
|
||||
dayLengthInMinutes: 1
|
||||
dayStartTimeInHours: 6
|
||||
globalLight: {fileID: 1411413851}
|
||||
timeText: {fileID: 0}
|
||||
dayText: {fileID: 0}
|
||||
seasonText: {fileID: 0}
|
||||
lightColorGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 0.77254903, g: 0.47407502, b: 0.12549019, a: 1}
|
||||
key1: {r: 0.9811321, g: 0.9045927, b: 0.040108997, a: 1}
|
||||
key2: {r: 0.899371, g: 0.5718402, b: 0.12161289, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 386
|
||||
ctime1: 34952
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
lightIntensityGradient:
|
||||
serializedVersion: 2
|
||||
key0: {r: 0.9748427, g: 0.70382303, b: 0.039851885, a: 1}
|
||||
key1: {r: 0.9811321, g: 0.9811321, b: 0.9811321, a: 1}
|
||||
key2: {r: 0.7924528, g: 0.5185961, b: 0.14204334, a: 0}
|
||||
key3: {r: 0, g: 0, b: 0, a: 0}
|
||||
key4: {r: 0, g: 0, b: 0, a: 0}
|
||||
key5: {r: 0, g: 0, b: 0, a: 0}
|
||||
key6: {r: 0, g: 0, b: 0, a: 0}
|
||||
key7: {r: 0, g: 0, b: 0, a: 0}
|
||||
ctime0: 386
|
||||
ctime1: 33667
|
||||
ctime2: 65535
|
||||
ctime3: 0
|
||||
ctime4: 0
|
||||
ctime5: 0
|
||||
ctime6: 0
|
||||
ctime7: 0
|
||||
atime0: 0
|
||||
atime1: 65535
|
||||
atime2: 0
|
||||
atime3: 0
|
||||
atime4: 0
|
||||
atime5: 0
|
||||
atime6: 0
|
||||
atime7: 0
|
||||
m_Mode: 0
|
||||
m_ColorSpace: -1
|
||||
m_NumColorKeys: 3
|
||||
m_NumAlphaKeys: 2
|
||||
isFirstDay: 1
|
||||
monthsPerYear: 4
|
||||
daysPerMonth: 28
|
||||
--- !u!114 &561327471
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 561327468}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
<IsNested>k__BackingField: 0
|
||||
<ComponentIndex>k__BackingField: 0
|
||||
<PredictedSpawn>k__BackingField: {fileID: 0}
|
||||
_networkBehaviours:
|
||||
- {fileID: 561327470}
|
||||
<SerializedRootNetworkBehaviour>k__BackingField: {fileID: 0}
|
||||
<NestedRootNetworkBehaviours>k__BackingField: []
|
||||
SerializedTransformProperties:
|
||||
Position: {x: 34.66939, y: -42.59865, z: 1.4275343}
|
||||
Rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
LocalScale: {x: 1, y: 1, z: 1}
|
||||
_isNetworked: 1
|
||||
_isSpawnable: 1
|
||||
_isGlobal: 0
|
||||
_initializeOrder: 0
|
||||
_defaultDespawnType: 0
|
||||
NetworkObserver: {fileID: 0}
|
||||
_enablePrediction: 0
|
||||
_predictionType: 0
|
||||
_graphicalObject: {fileID: 0}
|
||||
_detachGraphicalObject: 0
|
||||
_enableStateForwarding: 1
|
||||
_networkTransform: {fileID: 0}
|
||||
_ownerInterpolation: 1
|
||||
_ownerSmoothedProperties: 255
|
||||
_adaptiveInterpolation: 3
|
||||
_spectatorSmoothedProperties: 255
|
||||
_spectatorInterpolation: 2
|
||||
_enableTeleport: 0
|
||||
_teleportThreshold: 1
|
||||
<PrefabId>k__BackingField: 0
|
||||
<SpawnableCollectionId>k__BackingField: 0
|
||||
<SceneId>k__BackingField: 4269801469
|
||||
<AssetPathHash>k__BackingField: 0
|
||||
--- !u!1 &574620257
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -4686,6 +4524,74 @@ Transform:
|
|||
m_Children: []
|
||||
m_Father: {fileID: 1110821620}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1163149399
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1163149402}
|
||||
- component: {fileID: 1163149401}
|
||||
- component: {fileID: 1163149400}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &1163149400
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1163149399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &1163149401
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1163149399}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &1163149402
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1163149399}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1222390781
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -8357,7 +8263,7 @@ SceneRoots:
|
|||
- {fileID: 1110821620}
|
||||
- {fileID: 501949759}
|
||||
- {fileID: 1759717865}
|
||||
- {fileID: 561327469}
|
||||
- {fileID: 639678189}
|
||||
- {fileID: 1004949087}
|
||||
- {fileID: 439760614}
|
||||
- {fileID: 1163149402}
|
||||
|
|
|
|||
|
|
@ -1200,7 +1200,6 @@ RectTransform:
|
|||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 2076652141}
|
||||
- {fileID: 672375811}
|
||||
- {fileID: 144809469}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
|
|
@ -5809,6 +5808,82 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!1 &479844561
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 479844562}
|
||||
- component: {fileID: 479844564}
|
||||
- component: {fileID: 479844563}
|
||||
m_Layer: 5
|
||||
m_Name: Panel
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &479844562
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 479844561}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 1454148435}
|
||||
m_Father: {fileID: 981326692}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &479844563
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 479844561}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0, g: 0, b: 0, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 10907, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_Type: 1
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!222 &479844564
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 479844561}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &495228922
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -5965,6 +6040,14 @@ PrefabInstance:
|
|||
propertyPath: _networkBehaviours.Array.data[0]
|
||||
value:
|
||||
objectReference: {fileID: 508924469}
|
||||
- target: {fileID: 2401461192666499815, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkObjectCache
|
||||
value:
|
||||
objectReference: {fileID: 508924470}
|
||||
- target: {fileID: 2401461192666499815, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _componentIndexCache
|
||||
value: 2
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 2467740212711513134, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: m_Size.x
|
||||
value: 0.89100313
|
||||
|
|
@ -6023,11 +6106,11 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4423685822788232243, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
value: 10.15
|
||||
value: 4.56
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4423685822788232243, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: m_LocalPosition.y
|
||||
value: 3.52
|
||||
value: 0.94
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 4423685822788232243, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: m_LocalPosition.z
|
||||
|
|
@ -6071,15 +6154,19 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5186788049215247401, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkBehaviours.Array.size
|
||||
value: 3
|
||||
value: 4
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5186788049215247401, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkBehaviours.Array.data[1]
|
||||
value:
|
||||
objectReference: {fileID: 508924471}
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 5186788049215247401, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkBehaviours.Array.data[2]
|
||||
value:
|
||||
objectReference: {fileID: 802857230}
|
||||
- target: {fileID: 5186788049215247401, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkBehaviours.Array.data[3]
|
||||
value:
|
||||
objectReference: {fileID: 802857225}
|
||||
- target: {fileID: 5551679991364744983, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
propertyPath: _networkObjectCache
|
||||
|
|
@ -6095,6 +6182,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
m_RemovedComponents:
|
||||
- {fileID: 665168782243639684, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
- {fileID: 9091365521926218355, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
m_RemovedGameObjects: []
|
||||
m_AddedGameObjects: []
|
||||
m_AddedComponents:
|
||||
|
|
@ -6130,17 +6218,6 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 26b716c41e9b56b4baafaf13a523ba2e, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!114 &508924471 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 9091365521926218355, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
m_PrefabInstance: {fileID: 508924468}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 802857222}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 624abc0263964a90b146b5a469faec83, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &509714357
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -8016,11 +8093,11 @@ Transform:
|
|||
m_GameObject: {fileID: 672375808}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -3200}
|
||||
m_LocalScale: {x: 32, y: 32, z: 32}
|
||||
m_LocalPosition: {x: 0, y: 0, z: -100}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 111811052}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &672375812
|
||||
MonoBehaviour:
|
||||
|
|
@ -9587,7 +9664,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 624abc0263964a90b146b5a469faec83, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_componentIndexCache: 3
|
||||
_componentIndexCache: 2
|
||||
_addedNetworkObject: {fileID: 508924470}
|
||||
_networkObjectCache: {fileID: 508924470}
|
||||
sceneName: FarmMap
|
||||
|
|
@ -9660,6 +9737,17 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!114 &802857230 stripped
|
||||
MonoBehaviour:
|
||||
m_CorrespondingSourceObject: {fileID: 2401461192666499815, guid: 71d12b53bfe275a42b91a98a3e6e2f66, type: 3}
|
||||
m_PrefabInstance: {fileID: 508924468}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 802857222}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a60424afcf0b5984dbe878a1f21c10b2, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
--- !u!1 &804445073
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -12173,6 +12261,122 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981293864}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &981326688
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 981326692}
|
||||
- component: {fileID: 981326691}
|
||||
- component: {fileID: 981326690}
|
||||
- component: {fileID: 981326689}
|
||||
- component: {fileID: 981326693}
|
||||
m_Layer: 5
|
||||
m_Name: LoadingCanvas
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!114 &981326689
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981326688}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_IgnoreReversedGraphics: 1
|
||||
m_BlockingObjects: 0
|
||||
m_BlockingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
--- !u!114 &981326690
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981326688}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_UiScaleMode: 0
|
||||
m_ReferencePixelsPerUnit: 100
|
||||
m_ScaleFactor: 1
|
||||
m_ReferenceResolution: {x: 800, y: 600}
|
||||
m_ScreenMatchMode: 0
|
||||
m_MatchWidthOrHeight: 0
|
||||
m_PhysicalUnit: 3
|
||||
m_FallbackScreenDPI: 96
|
||||
m_DefaultSpriteDPI: 96
|
||||
m_DynamicPixelsPerUnit: 1
|
||||
m_PresetInfoIsWorld: 0
|
||||
--- !u!223 &981326691
|
||||
Canvas:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981326688}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 3
|
||||
m_RenderMode: 0
|
||||
m_Camera: {fileID: 0}
|
||||
m_PlaneDistance: 100
|
||||
m_PixelPerfect: 0
|
||||
m_ReceivesEvents: 1
|
||||
m_OverrideSorting: 0
|
||||
m_OverridePixelPerfect: 0
|
||||
m_SortingBucketNormalizedSize: 0
|
||||
m_VertexColorAlwaysGammaSpace: 0
|
||||
m_AdditionalShaderChannelsFlag: 25
|
||||
m_UpdateRectTransformForStandalone: 0
|
||||
m_SortingLayerID: 0
|
||||
m_SortingOrder: 0
|
||||
m_TargetDisplay: 0
|
||||
--- !u!224 &981326692
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981326688}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 0, y: 0, z: 0}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 479844562}
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0, y: 0}
|
||||
--- !u!114 &981326693
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 981326688}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 58ca7b6ea3244ddab0ff99e48049f190, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
loadingScreen: {fileID: 981326688}
|
||||
--- !u!1 &992106323
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -15870,74 +16074,6 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1404515354}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1406866839
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1406866842}
|
||||
- component: {fileID: 1406866841}
|
||||
- component: {fileID: 1406866840}
|
||||
m_Layer: 0
|
||||
m_Name: EventSystem
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
--- !u!114 &1406866840
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1406866839}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_SendPointerHoverToParent: 1
|
||||
m_HorizontalAxis: Horizontal
|
||||
m_VerticalAxis: Vertical
|
||||
m_SubmitButton: Submit
|
||||
m_CancelButton: Cancel
|
||||
m_InputActionsPerSecond: 10
|
||||
m_RepeatDelay: 0.5
|
||||
m_ForceModuleActive: 0
|
||||
--- !u!114 &1406866841
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1406866839}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_FirstSelected: {fileID: 0}
|
||||
m_sendNavigationEvents: 1
|
||||
m_DragThreshold: 10
|
||||
--- !u!4 &1406866842
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1406866839}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!1 &1406972609
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -16420,6 +16556,140 @@ CanvasRenderer:
|
|||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1452552177}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1454148434
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 1454148435}
|
||||
- component: {fileID: 1454148437}
|
||||
- component: {fileID: 1454148436}
|
||||
m_Layer: 5
|
||||
m_Name: Text (TMP)
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!224 &1454148435
|
||||
RectTransform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1454148434}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 479844562}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||
m_AnchoredPosition: {x: 15.9, y: 8.8642}
|
||||
m_SizeDelta: {x: 231.3069, y: 52.4716}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1454148436
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1454148434}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_text: Loading...
|
||||
m_isRightToLeft: 0
|
||||
m_fontAsset: {fileID: 11400000, guid: 13cebca996ee5ef4eb2c9561d98bba55, type: 2}
|
||||
m_sharedMaterial: {fileID: 4725839695304240861, guid: 13cebca996ee5ef4eb2c9561d98bba55, type: 2}
|
||||
m_fontSharedMaterials: []
|
||||
m_fontMaterial: {fileID: 0}
|
||||
m_fontMaterials: []
|
||||
m_fontColor32:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_enableVertexGradient: 0
|
||||
m_colorMode: 3
|
||||
m_fontColorGradient:
|
||||
topLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
topRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomLeft: {r: 1, g: 1, b: 1, a: 1}
|
||||
bottomRight: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_fontColorGradientPreset: {fileID: 0}
|
||||
m_spriteAsset: {fileID: 0}
|
||||
m_tintAllSprites: 0
|
||||
m_StyleSheet: {fileID: 0}
|
||||
m_TextStyleHashCode: -1183493901
|
||||
m_overrideHtmlColors: 0
|
||||
m_faceColor:
|
||||
serializedVersion: 2
|
||||
rgba: 4294967295
|
||||
m_fontSize: 72
|
||||
m_fontSizeBase: 72
|
||||
m_fontWeight: 400
|
||||
m_enableAutoSizing: 0
|
||||
m_fontSizeMin: 18
|
||||
m_fontSizeMax: 72
|
||||
m_fontStyle: 0
|
||||
m_HorizontalAlignment: 1
|
||||
m_VerticalAlignment: 256
|
||||
m_textAlignment: 65535
|
||||
m_characterSpacing: 0
|
||||
m_wordSpacing: 0
|
||||
m_lineSpacing: 0
|
||||
m_lineSpacingMax: 0
|
||||
m_paragraphSpacing: 0
|
||||
m_charWidthMaxAdj: 0
|
||||
m_enableWordWrapping: 1
|
||||
m_wordWrappingRatios: 0.4
|
||||
m_overflowMode: 0
|
||||
m_linkedTextComponent: {fileID: 0}
|
||||
parentLinkedComponent: {fileID: 0}
|
||||
m_enableKerning: 1
|
||||
m_enableExtraPadding: 0
|
||||
checkPaddingRequired: 0
|
||||
m_isRichText: 1
|
||||
m_parseCtrlCharacters: 1
|
||||
m_isOrthographic: 1
|
||||
m_isCullingEnabled: 0
|
||||
m_horizontalMapping: 0
|
||||
m_verticalMapping: 0
|
||||
m_uvLineOffset: 0
|
||||
m_geometrySortingOrder: 0
|
||||
m_IsTextObjectScaleStatic: 0
|
||||
m_VertexBufferAutoSizeReduction: 0
|
||||
m_useMaxVisibleDescender: 1
|
||||
m_pageToDisplay: 1
|
||||
m_margin: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_isUsingLegacyAnimationComponent: 0
|
||||
m_isVolumetricText: 0
|
||||
m_hasFontAssetChanged: 0
|
||||
m_baseMaterial: {fileID: 0}
|
||||
m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
|
||||
--- !u!222 &1454148437
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1454148434}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!1 &1461127836
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
@ -22523,8 +22793,9 @@ PrefabInstance:
|
|||
SceneRoots:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Roots:
|
||||
- {fileID: 981326692}
|
||||
- {fileID: 672375811}
|
||||
- {fileID: 111811052}
|
||||
- {fileID: 1406866842}
|
||||
- {fileID: 508924468}
|
||||
- {fileID: 643048065}
|
||||
- {fileID: 1546991604}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections;
|
||||
using Managers;
|
||||
using Managers.Item;
|
||||
using UnityEngine;
|
||||
|
||||
|
|
|
|||
|
|
@ -3,7 +3,6 @@ using FishNet.Managing;
|
|||
using FishNet.Object;
|
||||
using FishNet.Transporting;
|
||||
using Managers;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameInit : MonoBehaviour
|
||||
|
|
@ -15,7 +14,7 @@ public class GameInit : MonoBehaviour
|
|||
|
||||
private NetworkManager _networkManager;
|
||||
|
||||
|
||||
|
||||
public static GameInit Instance { get; set; }
|
||||
|
||||
|
||||
|
|
@ -62,7 +61,6 @@ public class GameInit : MonoBehaviour
|
|||
|
||||
private void OnRemoteConnectionStateChange(NetworkConnection arg1, RemoteConnectionStateArgs arg2)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void OnServerConnectionStateChange(ServerConnectionStateArgs args)
|
||||
|
|
@ -75,18 +73,17 @@ public class GameInit : MonoBehaviour
|
|||
private void OnClientConnectionStateChange(ClientConnectionStateArgs args)
|
||||
{
|
||||
// InitializeGameManager();
|
||||
string message = "Client Connection State Changed " + args.ConnectionState;
|
||||
var message = "Client Connection State Changed " + args.ConnectionState;
|
||||
Debug.Log(message);
|
||||
ShowNotification(message);
|
||||
}
|
||||
|
||||
private void ShowNotification(string message)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void InitializeSystemsManager()
|
||||
|
||||
|
||||
{
|
||||
if (FindObjectOfType<SaveManager>() == null)
|
||||
{
|
||||
|
|
@ -106,6 +103,14 @@ public class GameInit : MonoBehaviour
|
|||
|
||||
public void InitializeGameManager()
|
||||
{
|
||||
// we need to make sure that the network manager is initialized first
|
||||
if (_networkManager == null)
|
||||
{
|
||||
Debug.LogError("NetworkManager not found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Initializing GameManager...");
|
||||
if (FindObjectOfType<GameManager>() == null)
|
||||
{
|
||||
|
|
@ -116,6 +121,7 @@ public class GameInit : MonoBehaviour
|
|||
return;
|
||||
}
|
||||
|
||||
Debug.Log("GameManager prefab found");
|
||||
var gameManagerInstance = Instantiate(gameManagerPrefab);
|
||||
|
||||
// check if instance was created
|
||||
|
|
@ -136,4 +142,9 @@ public class GameInit : MonoBehaviour
|
|||
|
||||
return gameManagerPrefab;
|
||||
}
|
||||
|
||||
public NetworkManager GetNetworkManager()
|
||||
{
|
||||
return _networkManager;
|
||||
}
|
||||
}
|
||||
|
|
@ -73,7 +73,12 @@ namespace Managers
|
|||
_syncWeather.OnChange += SyncWeatherChange;
|
||||
|
||||
|
||||
if (Instance != null) Destroy(this);
|
||||
if (Instance != null)
|
||||
{
|
||||
Destroy(this);
|
||||
return;
|
||||
}
|
||||
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using FishNet.Object;
|
||||
using TMPro;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using Types;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
// possible future additions
|
||||
// weather sys
|
||||
|
|
@ -27,40 +26,29 @@ namespace Managers
|
|||
{
|
||||
public class GameTimeManager : NetworkBehaviour
|
||||
{
|
||||
// public float dayLengthInMinutes = 15f;
|
||||
// public float dayStartTimeInHours = 6f; // Start time in hours
|
||||
|
||||
public Light2D globalLight;
|
||||
public TMP_Text timeText;
|
||||
public TMP_Text dayText;
|
||||
public TMP_Text seasonText;
|
||||
|
||||
public Gradient lightColorGradient;
|
||||
public Gradient lightIntensityGradient;
|
||||
|
||||
private readonly int _daysPerMonth = 28;
|
||||
private readonly int _monthsPerYear = 4;
|
||||
public readonly SyncVar<string> dayText;
|
||||
|
||||
// private Season _currentSeason;
|
||||
// private float _currentTime;
|
||||
// private int _daysPassed;
|
||||
public readonly SyncVar<string> seasonText;
|
||||
// public Light2D globalLight;
|
||||
|
||||
private GameManager _gameManager;
|
||||
public readonly SyncVar<string> timeText;
|
||||
|
||||
private bool _isFirstDay = true;
|
||||
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_gameManager = GameManager.Instance;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
if (IsServerInitialized)
|
||||
{
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
dayText.Value = GetCurrentDayOfMonth().ToString();
|
||||
|
||||
StartCoroutine(ServerDayNightCycleCoroutine());
|
||||
_isFirstDay = false;
|
||||
|
|
@ -70,11 +58,17 @@ namespace Managers
|
|||
|
||||
private void Update()
|
||||
{
|
||||
timeText.text = GetCurrentTime();
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager.Instance is null in GameTimeManager.Update()");
|
||||
return;
|
||||
}
|
||||
|
||||
timeText.Value = GetCurrentTime();
|
||||
|
||||
//todo: optimize to only update on day change
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
dayText.Value = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.Value = GetCurrentSeason().ToString();
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
timeSettings.CurrentTime = timeSettings.DayStartTimeInHours / 24 *
|
||||
timeSettings.DayLengthInMinutes * 60;
|
||||
|
|
@ -90,11 +84,11 @@ namespace Managers
|
|||
|
||||
private void UpdateUIDisplay()
|
||||
{
|
||||
timeText.text = GetCurrentTime();
|
||||
timeText.Value = GetCurrentTime();
|
||||
|
||||
//todo: optimize to only update on day change
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
dayText.Value = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.Value = GetCurrentSeason().ToString();
|
||||
}
|
||||
|
||||
public override void OnStartServer()
|
||||
|
|
@ -127,7 +121,7 @@ namespace Managers
|
|||
|
||||
public int GetCurrentDayOfMonth()
|
||||
{
|
||||
return _gameManager.GetTimeSettings().DaysPassed % _daysPerMonth;
|
||||
return GameManager.Instance.GetTimeSettings().DaysPassed % _daysPerMonth;
|
||||
}
|
||||
|
||||
public int GetCurrentMonth()
|
||||
|
|
@ -140,9 +134,15 @@ namespace Managers
|
|||
return daysPassed / _daysPerMonth % _monthsPerYear;
|
||||
}
|
||||
|
||||
|
||||
private string GetCurrentTime()
|
||||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager not found");
|
||||
return "00:00";
|
||||
}
|
||||
|
||||
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
// Calculate the current hour and minute based on the time of day
|
||||
var timeOfDay = timeSettings.CurrentTime / (timeSettings.DayLengthInMinutes * 60);
|
||||
|
|
@ -170,7 +170,7 @@ namespace Managers
|
|||
// var previousSeason = GetCurrentSeason();
|
||||
while (true)
|
||||
{
|
||||
var timeSettings = _gameManager.GetTimeSettings();
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
// Calculate the current time of day between 0 (midnight) and 1 (next midnight)
|
||||
var timeOfDay = timeSettings.CurrentTime / (timeSettings.DayLengthInMinutes * 60);
|
||||
|
||||
|
|
@ -201,7 +201,7 @@ namespace Managers
|
|||
}
|
||||
}
|
||||
|
||||
_gameManager.RequestUpdateTimeSettingsServerRpc(timeSettings);
|
||||
GameManager.Instance.RequestUpdateTimeSettingsServerRpc(timeSettings);
|
||||
|
||||
UpdateClientsRpc(timeOfDay);
|
||||
|
||||
|
|
@ -212,8 +212,8 @@ namespace Managers
|
|||
[ObserversRpc]
|
||||
private void UpdateClientsRpc(float timeOfDay)
|
||||
{
|
||||
globalLight.color = lightColorGradient.Evaluate(timeOfDay);
|
||||
globalLight.intensity = lightIntensityGradient.Evaluate(timeOfDay).a;
|
||||
// globalLight.color = lightColorGradient.Evaluate(timeOfDay);
|
||||
// globalLight.intensity = lightIntensityGradient.Evaluate(timeOfDay).a;
|
||||
|
||||
UpdateUIDisplay();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,6 @@ namespace Managers
|
|||
|
||||
public bool isRegistered;
|
||||
|
||||
// [SerializeField] private GameManager gameManager;
|
||||
|
||||
private GamePlayerSo _playerDataSo;
|
||||
|
||||
|
|
@ -67,11 +66,12 @@ namespace Managers
|
|||
_playerManagers.Clear();
|
||||
|
||||
if (IsServerInitialized)
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.Log("GameManager not found, creating new one");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
}
|
||||
Debug.Log("Server initialized");
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.Log("GameManager not found, creating new one");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
}
|
||||
|
||||
if (IsClientInitialized)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,148 +1,192 @@
|
|||
using UI;
|
||||
using UnityEngine;
|
||||
|
||||
public class UIManager : MonoBehaviour
|
||||
namespace Managers
|
||||
{
|
||||
// Add more panels as needed
|
||||
|
||||
// Singleton instance
|
||||
public static UIManager Instance;
|
||||
|
||||
// Reference to the main UI panel (or the root UI GameObject)
|
||||
public GameObject UIPanel;
|
||||
|
||||
// References to individual views
|
||||
public GameObject SettingsPanel;
|
||||
public GameObject CharacterPanel;
|
||||
public GameObject InventoryPanel;
|
||||
public GameObject ToolbarPanel;
|
||||
public GameObject RelationshipPanel;
|
||||
public GameObject HotkeyPanel;
|
||||
public GameObject ManagementPanel;
|
||||
|
||||
private void Awake()
|
||||
public class UIManager : MonoBehaviour
|
||||
{
|
||||
// Implement singleton pattern
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
else
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Register hotkeys with HotkeyManager
|
||||
HotkeyManager.Instance.RegisterHotkey("Toggle Inventory", KeyCode.I, ToggleInventory);
|
||||
HotkeyManager.Instance.RegisterHotkey("Toggle UI", KeyCode.Home, ToggleUI);
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Hotkey UI", KeyCode.H, ToggleHotkey);
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Character UI", KeyCode.C, () => ShowPanel("character"));
|
||||
// HotkeyManager.Instance.RegisterHotkey("Show Inventory UI", KeyCode.I, () => ShowPanel("inventory"));
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Relationship UI", KeyCode.R, () => ShowPanel("relationship"));
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Settings UI", KeyCode.F1, () => ShowPanel("settings"));
|
||||
|
||||
// close all panels
|
||||
HotkeyManager.Instance.RegisterHotkey("Close All Panels", KeyCode.Escape, CloseAllPanels);
|
||||
|
||||
|
||||
// HotkeyUIManager.Instance.PopulateHotkeyList();
|
||||
}
|
||||
|
||||
|
||||
// Method to toggle the main UI visibility
|
||||
public void ToggleUI()
|
||||
{
|
||||
// todo: will need a way to handle them out of sync.
|
||||
if (UIPanel != null) UIPanel.SetActive(!UIPanel.activeSelf);
|
||||
if (ToolbarPanel != null) ToolbarPanel.SetActive(!ToolbarPanel.activeSelf);
|
||||
}
|
||||
|
||||
// close all panels in ManagementPanel
|
||||
public void CloseAllPanels()
|
||||
{
|
||||
if (ManagementPanel != null) ManagementPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void ToggleInventory()
|
||||
{
|
||||
if (InventoryPanel != null)
|
||||
{
|
||||
// refresh inventory
|
||||
InventoryUIController.Instance.UpdateUI();
|
||||
ShowPanel("inventory");
|
||||
}
|
||||
}
|
||||
|
||||
public void ToggleHotkey()
|
||||
{
|
||||
if (HotkeyPanel != null) ShowPanel("hotkey");
|
||||
HotkeyUIController.Instance.PopulateHotkeyList();
|
||||
}
|
||||
|
||||
|
||||
public void SetZoomLevel(GameObject targetObject, float zoomLevel)
|
||||
{
|
||||
// Get the RectTransform component of the target object
|
||||
var rectTransform = targetObject.GetComponent<RectTransform>();
|
||||
|
||||
// Calculate the new scale based on the zoom level
|
||||
var newScale = 1f + (zoomLevel - 1f);
|
||||
|
||||
// Set the new scale for the x and y axes
|
||||
var newScaleVector = new Vector3(newScale, newScale, 1f);
|
||||
rectTransform.localScale = newScaleVector;
|
||||
}
|
||||
|
||||
public void SetUIZoomLevel(float zoomLevel)
|
||||
{
|
||||
Debug.Log("Modifying Zoom level for UI: " + zoomLevel);
|
||||
SetZoomLevel(ManagementPanel, zoomLevel);
|
||||
SetZoomLevel(ToolbarPanel, zoomLevel);
|
||||
}
|
||||
|
||||
|
||||
// Method to show a specific panel and hide others
|
||||
public void ShowPanel(string panelName)
|
||||
{
|
||||
// Hide all panels first
|
||||
ManagementPanel.SetActive(true);
|
||||
|
||||
if (SettingsPanel != null && panelName != "settings") SettingsPanel.SetActive(false);
|
||||
if (CharacterPanel != null && panelName != "character") CharacterPanel.SetActive(false);
|
||||
if (InventoryPanel != null && panelName != "inventory") InventoryPanel.SetActive(false);
|
||||
if (RelationshipPanel != null && panelName != "relationship") RelationshipPanel.SetActive(false);
|
||||
if (HotkeyPanel != null && panelName != "hotkey") HotkeyPanel.SetActive(false);
|
||||
|
||||
// Add more panels as needed
|
||||
|
||||
// Show the selected panel
|
||||
switch (panelName.ToLower())
|
||||
// Singleton instance
|
||||
public static UIManager Instance;
|
||||
|
||||
// Reference to the main UI panel (or the root UI GameObject)
|
||||
public GameObject UIPanel;
|
||||
|
||||
// References to individual views
|
||||
public GameObject SettingsPanel;
|
||||
public GameObject CharacterPanel;
|
||||
public GameObject InventoryPanel;
|
||||
public GameObject ToolbarPanel;
|
||||
public GameObject RelationshipPanel;
|
||||
public GameObject HotkeyPanel;
|
||||
public GameObject ManagementPanel;
|
||||
|
||||
public GameObject SideBarPanel;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
case "settings":
|
||||
if (SettingsPanel != null) SettingsPanel.SetActive(true);
|
||||
break;
|
||||
case "character":
|
||||
if (CharacterPanel != null) CharacterPanel.SetActive(true);
|
||||
break;
|
||||
case "inventory":
|
||||
if (InventoryPanel != null) InventoryPanel.SetActive(true);
|
||||
break;
|
||||
case "relationship":
|
||||
if (RelationshipPanel != null) RelationshipPanel.SetActive(true);
|
||||
break;
|
||||
case "hotkey":
|
||||
if (HotkeyPanel != null) HotkeyPanel.SetActive(true);
|
||||
break;
|
||||
// Implement singleton pattern
|
||||
if (Instance == null)
|
||||
Instance = this;
|
||||
else
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
// Register hotkeys with HotkeyManager
|
||||
HotkeyManager.Instance.RegisterHotkey("Toggle Inventory", KeyCode.I, ToggleInventory);
|
||||
HotkeyManager.Instance.RegisterHotkey("Toggle UI", KeyCode.Home, ToggleUI);
|
||||
HotkeyManager.Instance.RegisterHotkey("Toggle Hotkey UI", KeyCode.H, ToggleHotkey);
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Character UI", KeyCode.C, () => ShowMainPanel("character"));
|
||||
// HotkeyManager.Instance.RegisterHotkey("Show Inventory UI", KeyCode.I, () => ShowPanel("inventory"));
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Relationship UI", KeyCode.R,
|
||||
() => ShowMainPanel("relationship"));
|
||||
HotkeyManager.Instance.RegisterHotkey("Show Settings UI", KeyCode.F1, () => ShowMainPanel("settings"));
|
||||
|
||||
// close all panels
|
||||
HotkeyManager.Instance.RegisterHotkey("Close All Panels", KeyCode.Escape, () => OnClick_CloseAllPanels());
|
||||
|
||||
|
||||
// HotkeyUIManager.Instance.PopulateHotkeyList();
|
||||
}
|
||||
|
||||
private void ToggleHotkey()
|
||||
{
|
||||
if (HotkeyPanel != null)
|
||||
{
|
||||
if (HotkeyPanel.activeSelf)
|
||||
{
|
||||
HotkeyPanel.SetActive(false);
|
||||
return;
|
||||
}
|
||||
|
||||
HotkeyPanel.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Method to toggle the main UI visibility
|
||||
public void ToggleUI()
|
||||
{
|
||||
// todo: will need a way to handle them out of sync.
|
||||
if (UIPanel != null) UIPanel.SetActive(!UIPanel.activeSelf);
|
||||
if (ToolbarPanel != null) ToolbarPanel.SetActive(!ToolbarPanel.activeSelf);
|
||||
}
|
||||
|
||||
public void OnClick_CloseAllPanels()
|
||||
{
|
||||
// if (ManagementPanel != null) ManagementPanel.SetActive(false);
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
SideBarPanel.SetActive(false);
|
||||
sideBarUIController.ClosePanels();
|
||||
}
|
||||
|
||||
public void OnClick_CloseMainPanels()
|
||||
{
|
||||
// disable sidebar
|
||||
SideBarPanel.SetActive(false);
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
sideBarUIController.OnClick_Settings();
|
||||
sideBarUIController.OnClick_Character();
|
||||
sideBarUIController.OnClick_EnableInventory();
|
||||
sideBarUIController.ClosePanels();
|
||||
}
|
||||
|
||||
public void ToggleInventory()
|
||||
{
|
||||
if (InventoryPanel)
|
||||
{
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
if (InventoryPanel.activeSelf)
|
||||
{
|
||||
// sideBarUIController.ClosePanels();
|
||||
SideBarPanel.SetActive(false);
|
||||
sideBarUIController.CloseInventory();
|
||||
return;
|
||||
}
|
||||
|
||||
SideBarPanel.SetActive(true);
|
||||
sideBarUIController.OnClick_EnableInventory();
|
||||
|
||||
// InventoryPanel.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnClick_CloseHotkey()
|
||||
{
|
||||
Debug.Log("OnClick_CloseHotkey");
|
||||
if (HotkeyPanel != null) HotkeyPanel.SetActive(false);
|
||||
// Add more cases as needed
|
||||
// HotkeyUIController.Instance.PopulateHotkeyList();
|
||||
}
|
||||
|
||||
|
||||
public void SetZoomLevel(GameObject targetObject, float zoomLevel)
|
||||
{
|
||||
// Get the RectTransform component of the target object
|
||||
var rectTransform = targetObject.GetComponent<RectTransform>();
|
||||
|
||||
// Calculate the new scale based on the zoom level
|
||||
var newScale = 1f + (zoomLevel - 1f);
|
||||
|
||||
// Set the new scale for the x and y axes
|
||||
var newScaleVector = new Vector3(newScale, newScale, 1f);
|
||||
rectTransform.localScale = newScaleVector;
|
||||
}
|
||||
|
||||
public void SetUIZoomLevel(float zoomLevel)
|
||||
{
|
||||
Debug.Log("Modifying Zoom level for UI: " + zoomLevel);
|
||||
SetZoomLevel(ManagementPanel, zoomLevel);
|
||||
SetZoomLevel(ToolbarPanel, zoomLevel);
|
||||
}
|
||||
|
||||
|
||||
// Method to show a specific panel and hide others
|
||||
public void ShowMainPanel(string panelName)
|
||||
{
|
||||
// Hide all panels first
|
||||
// ManagementPanel.SetActive(true);
|
||||
SideBarPanel.SetActive(true);
|
||||
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
|
||||
|
||||
/*if (SettingsPanel != null && panelName != "settings") sideBarUIController.OnClick_Settings();
|
||||
if (CharacterPanel != null && panelName != "character") sideBarUIController.OnClick_Character();
|
||||
if (InventoryPanel != null && panelName != "inventory") sideBarUIController.OnClick_Inventory();
|
||||
if (RelationshipPanel != null && panelName != "relationship") sideBarUIController.OnClick_Relationships();*/
|
||||
// if (HotkeyPanel != null && panelName != "hotkey") HotkeyPanel.SetActive(false);
|
||||
|
||||
// Add more panels as needed
|
||||
|
||||
// Show the selected panel
|
||||
switch (panelName.ToLower())
|
||||
{
|
||||
case "settings":
|
||||
if (SettingsPanel != null) sideBarUIController.OnClick_Settings();
|
||||
break;
|
||||
case "character":
|
||||
if (CharacterPanel != null) sideBarUIController.OnClick_Character();
|
||||
break;
|
||||
case "inventory":
|
||||
if (InventoryPanel != null) sideBarUIController.OnClick_EnableInventory();
|
||||
break;
|
||||
case "relationship":
|
||||
if (RelationshipPanel != null) sideBarUIController.OnClick_Relationships();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowMainMenuScreen(bool show)
|
||||
{
|
||||
// Show the main menu screen
|
||||
}
|
||||
|
||||
public static void ShowGameOverScreen(bool show)
|
||||
{
|
||||
// Show the game over screen
|
||||
}
|
||||
}
|
||||
|
||||
public static void ShowMainMenuScreen(bool show)
|
||||
{
|
||||
// Show the main menu screen
|
||||
}
|
||||
|
||||
public static void ShowGameOverScreen(bool show)
|
||||
{
|
||||
// Show the game over screen
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ using FishNet.Connection;
|
|||
using FishNet.Managing.Scened;
|
||||
using FishNet.Object;
|
||||
using Managers;
|
||||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
|
|
@ -43,6 +44,8 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
Debug.Log("OnTriggerEnter triggered");
|
||||
if (!IsServerInitialized) return;
|
||||
|
||||
LoadingScreenUIController.Instance.TriggerLoadingScreen();
|
||||
|
||||
|
||||
Debug.Log("On Trigger ENTEREED");
|
||||
var nob = other.gameObject.GetComponent<NetworkObject>();
|
||||
|
|
|
|||
|
|
@ -19,6 +19,13 @@ namespace UI
|
|||
|
||||
private void Start()
|
||||
{
|
||||
if (equipmentManager == null)
|
||||
{
|
||||
Debug.LogWarning("EquipmentManager is null! Can not attach");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("EquipmentUI Start");
|
||||
if (itemParent == null)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,265 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using FishNet.Transporting;
|
||||
using Managers;
|
||||
using TMPro;
|
||||
using Types;
|
||||
using UnityEngine;
|
||||
|
||||
// possible future additions
|
||||
// weather sys
|
||||
// skybox changes based on time of day
|
||||
// moon and stars
|
||||
// clouds
|
||||
// rain
|
||||
// Sound effects, bird chrirping, crickets, wind, etc
|
||||
// Temperture?
|
||||
// Lighting effects! So that the transition is more visually appealing
|
||||
// Moonlight phases based on day of month ect
|
||||
// Seasons - impact the length of day, temp, weather, etc
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class GameTimeUIManager : MonoBehaviour
|
||||
{
|
||||
// public Light2D globalLight;
|
||||
|
||||
public Gradient lightColorGradient;
|
||||
public Gradient lightIntensityGradient;
|
||||
|
||||
public TMP_Text dayText;
|
||||
public TMP_Text seasonText;
|
||||
public TMP_Text timeText;
|
||||
|
||||
private readonly int _daysPerMonth = 28;
|
||||
private readonly int _monthsPerYear = 4;
|
||||
private bool _isClientInitialized;
|
||||
|
||||
// private Season _currentSeason;
|
||||
// private float _currentTime;
|
||||
// private int _daysPassed;
|
||||
|
||||
private bool _isFirstDay = true;
|
||||
|
||||
private bool _isServerInitialized;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// Find the globeLight on the root object
|
||||
// FindLights();
|
||||
}
|
||||
|
||||
|
||||
private void Start()
|
||||
{
|
||||
/*if (IsServerInitialized)
|
||||
{
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
|
||||
StartCoroutine(ServerDayNightCycleCoroutine());
|
||||
_isFirstDay = false;
|
||||
}
|
||||
*/
|
||||
var networkManager = GameInit.Instance.GetNetworkManager();
|
||||
if (networkManager == null)
|
||||
{
|
||||
Debug.LogError("NetworkManager not found");
|
||||
return;
|
||||
}
|
||||
|
||||
networkManager.ServerManager.OnServerConnectionState += OnServerConnectionStateChange;
|
||||
networkManager.ClientManager.OnClientConnectionState += OnClientConnectionStateChange;
|
||||
}
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!_isClientInitialized || !_isServerInitialized)
|
||||
{
|
||||
Debug.LogWarning("Client or server not initialized");
|
||||
return;
|
||||
}
|
||||
|
||||
// need to make sure the _networkManager is initialized first
|
||||
|
||||
// if (globalLight == null) FindLights();
|
||||
timeText.text = GetCurrentTime();
|
||||
|
||||
//todo: optimize to only update on day change
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
timeSettings.CurrentTime = timeSettings.DayStartTimeInHours / 24 *
|
||||
timeSettings.DayLengthInMinutes * 60;
|
||||
|
||||
GameManager.Instance.RequestUpdateTimeSettingsServerRpc(timeSettings);
|
||||
}
|
||||
|
||||
private void OnClientConnectionStateChange(ClientConnectionStateArgs obj)
|
||||
{
|
||||
_isClientInitialized = true;
|
||||
}
|
||||
|
||||
private void OnServerConnectionStateChange(ServerConnectionStateArgs obj)
|
||||
{
|
||||
_isServerInitialized = true;
|
||||
}
|
||||
|
||||
private void FindLights()
|
||||
{
|
||||
// Find the globeLight on the root object
|
||||
try
|
||||
{
|
||||
// globalLight = GameObject.Find("SunLight").GetComponent<Light2D>();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("Error finding lights: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/*public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
UpdateUIDisplay();
|
||||
}*/
|
||||
|
||||
private void UpdateUIDisplay()
|
||||
{
|
||||
timeText.text = GetCurrentTime();
|
||||
//Todo: optimize to only update on day change
|
||||
dayText.text = GetCurrentDayOfMonth().ToString();
|
||||
seasonText.text = GetCurrentSeason().ToString();
|
||||
}
|
||||
|
||||
/*public override void OnStartServer()
|
||||
{
|
||||
base.OnStartServer();
|
||||
StartCoroutine(ServerDayNightCycleCoroutine());
|
||||
}*/
|
||||
|
||||
public static event Action OnDayChange;
|
||||
public static event Action OnSeasonChange;
|
||||
|
||||
|
||||
public Season GetCurrentSeason()
|
||||
{
|
||||
return GetCurrentSeason(GetDaysPassed());
|
||||
}
|
||||
|
||||
public Season GetCurrentSeason(int daysPassed)
|
||||
{
|
||||
var month = GetCurrentMonth(daysPassed);
|
||||
return month switch
|
||||
{
|
||||
0 => Season.Spring,
|
||||
1 => Season.Summer,
|
||||
2 => Season.Fall,
|
||||
3 => Season.Winter,
|
||||
_ => Season.Spring
|
||||
};
|
||||
}
|
||||
|
||||
public int GetCurrentDayOfMonth()
|
||||
{
|
||||
return GameManager.Instance.GetTimeSettings().DaysPassed % _daysPerMonth;
|
||||
}
|
||||
|
||||
public int GetCurrentMonth()
|
||||
{
|
||||
return GetDaysPassed() / _daysPerMonth % _monthsPerYear;
|
||||
}
|
||||
|
||||
public int GetCurrentMonth(int daysPassed)
|
||||
{
|
||||
return daysPassed / _daysPerMonth % _monthsPerYear;
|
||||
}
|
||||
|
||||
private string GetCurrentTime()
|
||||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager not found");
|
||||
return "00:00";
|
||||
}
|
||||
|
||||
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
// Calculate the current hour and minute based on the time of day
|
||||
var timeOfDay = timeSettings.CurrentTime / (timeSettings.DayLengthInMinutes * 60);
|
||||
var hours = Mathf.FloorToInt(timeOfDay * 24);
|
||||
var minutes = Mathf.FloorToInt((timeOfDay * 24 - hours) * 60);
|
||||
|
||||
// Convert to 12-hour format and add AM/PM
|
||||
var hours12 = hours % 12;
|
||||
if (hours12 == 0) hours12 = 12;
|
||||
var amPm = hours < 12 ? "AM" : "PM";
|
||||
|
||||
return $"{hours12:D2}:{minutes:D2} {amPm}";
|
||||
}
|
||||
|
||||
public int GetDaysPassed()
|
||||
{
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
return timeSettings.DaysPassed;
|
||||
}
|
||||
|
||||
|
||||
// [Server]
|
||||
private IEnumerator ServerDayNightCycleCoroutine()
|
||||
{
|
||||
// var previousSeason = GetCurrentSeason();
|
||||
while (true)
|
||||
{
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
// Calculate the current time of day between 0 (midnight) and 1 (next midnight)
|
||||
var timeOfDay = timeSettings.CurrentTime / (timeSettings.DayLengthInMinutes * 60);
|
||||
|
||||
/*// Adjust the intensity of the light source based on the time of day
|
||||
globalLight.color = lightColorGradient.Evaluate(timeOfDay);
|
||||
globalLight.intensity = lightIntensityGradient.Evaluate(timeOfDay).a;*/
|
||||
|
||||
// increment current time
|
||||
timeSettings.CurrentTime += Time.deltaTime;
|
||||
|
||||
|
||||
// check if a day has passed
|
||||
if (timeSettings.CurrentTime >= timeSettings.DayLengthInMinutes * 60)
|
||||
{
|
||||
timeSettings.DaysPassed++;
|
||||
Debug.Log("Day " + timeSettings.DaysPassed + " has passed");
|
||||
timeSettings.CurrentTime = 0;
|
||||
_isFirstDay = false;
|
||||
|
||||
OnDayChange?.Invoke();
|
||||
|
||||
var newSeason = GetCurrentSeason(timeSettings.DaysPassed);
|
||||
if (newSeason != timeSettings.Season)
|
||||
{
|
||||
Debug.Log("Season changed from " + timeSettings.Season + " to " + newSeason);
|
||||
timeSettings.Season = newSeason;
|
||||
OnSeasonChange?.Invoke();
|
||||
}
|
||||
}
|
||||
|
||||
// _gameManager.RequestUpdateTimeSettingsServerRpc(timeSettings);
|
||||
|
||||
UpdateClientsRpc(timeOfDay);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
// [ObserversRpc]
|
||||
private void UpdateClientsRpc(float timeOfDay)
|
||||
{
|
||||
/*if (globalLight == null) return;
|
||||
|
||||
globalLight.color = lightColorGradient.Evaluate(timeOfDay);
|
||||
globalLight.intensity = lightIntensityGradient.Evaluate(timeOfDay).a;*/
|
||||
|
||||
UpdateUIDisplay();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 36a3da830fe4422da521dde9e74f3201
|
||||
timeCreated: 1721496357
|
||||
|
|
@ -14,7 +14,6 @@ public class InventoryUIController : MonoBehaviour
|
|||
public InventoryManager inventoryManager;
|
||||
|
||||
private readonly Dictionary<int, GameObject> _slots = new();
|
||||
public static InventoryUIController Instance { get; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,54 @@
|
|||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class LoadingScreenUIController : MonoBehaviour
|
||||
{
|
||||
public GameObject loadingScreen;
|
||||
public float displayStartTime;
|
||||
|
||||
// min time to show the loading screen (in seconds)
|
||||
[SerializeField] private float minTimeToShow = 2.0f;
|
||||
|
||||
public static LoadingScreenUIController Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// check if the loading screen should be displayed
|
||||
private void Update()
|
||||
{
|
||||
if (Time.time - displayStartTime > minTimeToShow) HideLoadingScreen();
|
||||
}
|
||||
|
||||
// display the loading screen
|
||||
public void ShowLoadingScreen()
|
||||
{
|
||||
loadingScreen.SetActive(true);
|
||||
}
|
||||
|
||||
// hide the loading screen
|
||||
public void HideLoadingScreen()
|
||||
{
|
||||
loadingScreen.SetActive(false);
|
||||
}
|
||||
|
||||
// trigger the loading screen
|
||||
public void TriggerLoadingScreen()
|
||||
{
|
||||
displayStartTime = Time.time;
|
||||
ShowLoadingScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 58ca7b6ea3244ddab0ff99e48049f190
|
||||
timeCreated: 1721576143
|
||||
|
|
@ -20,14 +20,14 @@ namespace UI
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
toolbarManager = playerManager.GetToolbarManager();
|
||||
// toolbarManager = playerManager.GetToolbarManager();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("ToolbarUI Start");
|
||||
|
||||
if (itemParent == null)
|
||||
/*if (itemParent == null)
|
||||
{
|
||||
Debug.LogWarning("ItemParent is null! Can not attach");
|
||||
return;
|
||||
|
|
@ -44,7 +44,7 @@ namespace UI
|
|||
|
||||
var updateUI = UpdateUI();
|
||||
|
||||
StartCoroutine(updateUI);
|
||||
StartCoroutine(updateUI);*/
|
||||
|
||||
Debug.Log("Finished adding items to toolbar slots");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -26,22 +26,28 @@ public class SideBarUIController : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
private void ClosePanels()
|
||||
public void ClosePanels()
|
||||
{
|
||||
InventoryPanel.SetActive(false);
|
||||
SettingsPanel.SetActive(false);
|
||||
CharacterPanel.SetActive(false);
|
||||
RelationshipsPanel.SetActive(false);
|
||||
KnowledgePanel.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void OnClick_Inventory()
|
||||
public void OnClick_EnableInventory()
|
||||
{
|
||||
ClosePanels();
|
||||
InventoryPanel.SetActive(true);
|
||||
MoveIndicatorToActivePanel(3);
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
{
|
||||
InventoryPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void MoveIndicatorToActivePanel(int panelIndex)
|
||||
{
|
||||
ActivePanelIndicatorImage.transform.localPosition =
|
||||
|
|
|
|||
Loading…
Reference in New Issue