21 lines
526 B
C#
21 lines
526 B
C#
using UnityEngine;
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// Example: PlayerData.cs
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[CreateAssetMenu(fileName = "PlayerData", menuName = "Game Data/Player")]
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public class PlayerData : ScriptableObject
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{
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public string playerName;
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public int level;
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public int health;
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public int maxHealth;
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public int inventorySize;
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public int experience;
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public int gold;
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public int attack;
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public int defense;
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public int speed;
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public int luck;
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public int magic;
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public int sanity;
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public int maxSanity;
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} |