evershade/Assets/Data/ScriptableObjects/PlayerData.cs

21 lines
526 B
C#

using UnityEngine;
// Example: PlayerData.cs
[CreateAssetMenu(fileName = "PlayerData", menuName = "Game Data/Player")]
public class PlayerData : ScriptableObject
{
public string playerName;
public int level;
public int health;
public int maxHealth;
public int inventorySize;
public int experience;
public int gold;
public int attack;
public int defense;
public int speed;
public int luck;
public int magic;
public int sanity;
public int maxSanity;
}