using UnityEngine; // Example: PlayerData.cs [CreateAssetMenu(fileName = "PlayerData", menuName = "Game Data/Player")] public class PlayerData : ScriptableObject { public string playerName; public int level; public int health; public int maxHealth; public int inventorySize; public int experience; public int gold; public int attack; public int defense; public int speed; public int luck; public int magic; public int sanity; public int maxSanity; }