evershade/Assets/Data/ScriptableObjects/Items/ConsumableItem.cs

40 lines
888 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "ConsumableItem", menuName = "Game Data/Consumable")]
public class Consumable : GameItem
{
public int health;
public int sanity;
public int stamina;
public int magic;
public int luck;
public int speed;
public int attack;
public int defense;
public int critChance;
public int critDamage;
public int duration;
// high quality
public int quality;
// Add other consumable-specific properties and methods here
// set the default values for the consumable item
public Consumable()
{
health = 0;
sanity = 0;
stamina = 0;
magic = 0;
luck = 0;
speed = 0;
attack = 0;
defense = 0;
critChance = 0;
critDamage = 0;
duration = 0;
quality = 0;
type = ItemType.Consumable;
}
}