using UnityEngine; [CreateAssetMenu(fileName = "ConsumableItem", menuName = "Game Data/Consumable")] public class Consumable : GameItem { public int health; public int sanity; public int stamina; public int magic; public int luck; public int speed; public int attack; public int defense; public int critChance; public int critDamage; public int duration; // high quality public int quality; // Add other consumable-specific properties and methods here // set the default values for the consumable item public Consumable() { health = 0; sanity = 0; stamina = 0; magic = 0; luck = 0; speed = 0; attack = 0; defense = 0; critChance = 0; critDamage = 0; duration = 0; quality = 0; type = ItemType.Consumable; } }