feature: can swap two inventory items
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Load Diff
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Load Diff
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@ -1,8 +1,8 @@
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
// Example: InventoryItem.cs
|
// Example: GameItem.cs
|
||||||
|
|
||||||
[CreateAssetMenu(fileName = "InventoryItem", menuName = "Game Data/Inventory Item")]
|
[CreateAssetMenu(fileName = "GameItem", menuName = "Game Data/Game Item")]
|
||||||
public class GameItem : ScriptableObject
|
public class GameItem : ScriptableObject
|
||||||
{
|
{
|
||||||
public string itemName;
|
public string itemName;
|
||||||
|
|
@ -11,4 +11,16 @@ public class GameItem : ScriptableObject
|
||||||
public string rarity; // todo: maybe like enum type?
|
public string rarity; // todo: maybe like enum type?
|
||||||
public string qty; //todo: should this be moved to the inventoryitem object?
|
public string qty; //todo: should this be moved to the inventoryitem object?
|
||||||
public int maxStack;
|
public int maxStack;
|
||||||
|
|
||||||
|
public bool isStackable;
|
||||||
|
public bool isEquippable;
|
||||||
|
public bool isConsumable;
|
||||||
|
public bool isQuestItem;
|
||||||
|
public bool isKeyItem;
|
||||||
|
public bool isCraftable;
|
||||||
|
public bool isTradeable;
|
||||||
|
public bool isSellable;
|
||||||
|
public bool isDroppable;
|
||||||
|
public bool isDestroyable;
|
||||||
|
public bool isUsable;
|
||||||
}
|
}
|
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|
@ -1,8 +0,0 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -0,0 +1,108 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// Example: InventoryItem.cs
|
||||||
|
|
||||||
|
[CreateAssetMenu(fileName = "InventorySlot", menuName = "Game Data/Game Slot")]
|
||||||
|
public class InventorySlot : ScriptableObject
|
||||||
|
{
|
||||||
|
public GameItem item;
|
||||||
|
public int quantity;
|
||||||
|
public int slotId = -1;
|
||||||
|
|
||||||
|
//todo: prevent item from being used if locked
|
||||||
|
public int isLocked;
|
||||||
|
|
||||||
|
|
||||||
|
public InventorySlot()
|
||||||
|
{
|
||||||
|
item = null;
|
||||||
|
quantity = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
public InventorySlot(GameItem item)
|
||||||
|
{
|
||||||
|
this.item = item;
|
||||||
|
quantity = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Initialize(GameItem gameItem, int qty)
|
||||||
|
{
|
||||||
|
item = gameItem;
|
||||||
|
quantity = qty;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AssignGameItem(GameItem gameItem, int qty = 1)
|
||||||
|
{
|
||||||
|
item = gameItem;
|
||||||
|
quantity = qty;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void AddQuantity(int amount)
|
||||||
|
{
|
||||||
|
quantity += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveQuantity(int amount)
|
||||||
|
{
|
||||||
|
quantity -= amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetQuantity(int amount)
|
||||||
|
{
|
||||||
|
quantity = amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UseItem()
|
||||||
|
{
|
||||||
|
if (item.isConsumable) RemoveQuantity(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DropItem()
|
||||||
|
{
|
||||||
|
if (item.isDroppable) RemoveQuantity(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyItem()
|
||||||
|
{
|
||||||
|
if (item.isDestroyable) RemoveQuantity(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SellItem()
|
||||||
|
{
|
||||||
|
if (item.isSellable) RemoveQuantity(1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsEmpty()
|
||||||
|
{
|
||||||
|
return item == null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddItem(GameItem newItem)
|
||||||
|
{
|
||||||
|
item = newItem;
|
||||||
|
quantity = 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public Sprite GetIcon()
|
||||||
|
{
|
||||||
|
return item.icon;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string GetItemName()
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
{
|
||||||
|
Debug.Log("Item is null");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return item.itemName;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float GetItemValue()
|
||||||
|
{
|
||||||
|
return item.itemValue;
|
||||||
|
}
|
||||||
|
}
|
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@ -0,0 +1,3 @@
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health: 250
|
||||||
|
maxHealth: 300
|
||||||
|
inventorySize: 30
|
||||||
|
experience: 10
|
||||||
|
gold: 111
|
||||||
|
attack: 1
|
||||||
|
defense: 2
|
||||||
|
speed: 1
|
||||||
|
luck: 1
|
||||||
|
magic: 1
|
||||||
|
sanity: 67
|
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|
maxSanity: 100
|
||||||
|
|
|
||||||
|
|
@ -7,4 +7,15 @@ public class PlayerData : ScriptableObject
|
||||||
public string playerName;
|
public string playerName;
|
||||||
public int level;
|
public int level;
|
||||||
public int health;
|
public int health;
|
||||||
|
public int maxHealth;
|
||||||
|
public int inventorySize;
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||||||
|
public int experience;
|
||||||
|
public int gold;
|
||||||
|
public int attack;
|
||||||
|
public int defense;
|
||||||
|
public int speed;
|
||||||
|
public int luck;
|
||||||
|
public int magic;
|
||||||
|
public int sanity;
|
||||||
|
public int maxSanity;
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}
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playerData: {fileID: 11400000, guid: 25aedbd0c728bf249a2c951d0233c8f4, type: 2}
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GameObject:
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@ -69265,7 +69283,7 @@ GameObject:
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- component: {fileID: 1457353539}
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- component: {fileID: 1457353540}
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m_PrefabAsset: {fileID: 0}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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--- !u!114 &1457353540
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--- !u!114 &1457353540
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MonoBehaviour:
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MonoBehaviour:
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|
@ -69301,7 +69319,7 @@ MonoBehaviour:
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inventoryManager: {fileID: 1554942667}
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inventoryManager: {fileID: 1554942667}
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itemParent: {fileID: 2129172374}
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itemParent: {fileID: 2129172374}
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itemSlotPrefab: {fileID: 1662876271322988295, guid: dd5bd23829f2633488e8d890f7503af0, type: 3}
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itemSlotPrefab: {fileID: 1662876271322988295, guid: dd5bd23829f2633488e8d890f7503af0, type: 3}
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inventoryItemPrefab: {fileID: 0}
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inventoryItemPrefab: {fileID: 6548796882194455502, guid: 8097ab5fed74753418c9dd3d602c7b93, type: 3}
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maxSlots: 30
|
maxSlots: 30
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--- !u!1 &1457913979
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--- !u!1 &1457913979
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GameObject:
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GameObject:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &1554942667
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--- !u!114 &1554942667
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@ -71996,8 +72013,8 @@ MonoBehaviour:
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inventoryItems:
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playerManager: {fileID: 0}
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--- !u!114 &1554942668
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--- !u!114 &1554942668
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@ -78929,50 +78946,6 @@ CanvasRenderer:
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@ -87455,10 +87428,6 @@ SceneRoots:
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|
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|
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||||||
- {fileID: 1820573488}
|
|
||||||
|
|
|
||||||
|
|
@ -5,13 +5,14 @@ using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class HotkeyUIManager : MonoBehaviour
|
public class HotkeyUIController : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static HotkeyUIManager Instance;
|
public static HotkeyUIController Instance;
|
||||||
|
|
||||||
|
|
||||||
public GameObject hotkeyEntryPrefab; // Assign the HotkeyEntry prefab
|
public GameObject hotkeyEntryPrefab; // Assign the HotkeyEntry prefab
|
||||||
public Transform hotkeyListContainer; // Assign the Content transform of ScrollView
|
public Transform hotkeyListContainer; // Assign the Content transform of ScrollView
|
||||||
|
public HotkeyManager hotkeyManager;
|
||||||
|
|
||||||
private readonly Dictionary<string, GameObject> hotkeyEntries = new();
|
private readonly Dictionary<string, GameObject> hotkeyEntries = new();
|
||||||
|
|
||||||
|
|
@ -47,7 +48,7 @@ public class HotkeyUIManager : MonoBehaviour
|
||||||
public void PopulateHotkeyList()
|
public void PopulateHotkeyList()
|
||||||
{
|
{
|
||||||
Debug.Log("Getting all hot keys");
|
Debug.Log("Getting all hot keys");
|
||||||
var hotkeys = HotkeyManager.Instance.GetAllHotkeys();
|
var hotkeys = hotkeyManager.GetAllHotkeys();
|
||||||
|
|
||||||
Debug.Log("Clearing Children");
|
Debug.Log("Clearing Children");
|
||||||
ClearChildren(hotkeyListContainer);
|
ClearChildren(hotkeyListContainer);
|
||||||
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 295
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
@ -0,0 +1,118 @@
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
|
||||||
|
// Drag Dropable
|
||||||
|
public class InventoryItemDisplayController : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler,
|
||||||
|
IDragHandler
|
||||||
|
{
|
||||||
|
[SerializeField] private Canvas canvas;
|
||||||
|
|
||||||
|
[FormerlySerializedAs("InventoryItem")]
|
||||||
|
public GameItem gameItem;
|
||||||
|
|
||||||
|
private CanvasGroup _canvasGroup;
|
||||||
|
private Canvas _dragLayerCanvas;
|
||||||
|
private Transform _originalParent;
|
||||||
|
private Vector2 _originalPosition;
|
||||||
|
|
||||||
|
private RectTransform _rectTransform;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
_rectTransform = GetComponent<RectTransform>();
|
||||||
|
_canvasGroup = GetComponent<CanvasGroup>();
|
||||||
|
if (_canvasGroup == null) _canvasGroup = gameObject.AddComponent<CanvasGroup>();
|
||||||
|
|
||||||
|
if (canvas == null) canvas = GameObject.Find("UICanvas").GetComponent<Canvas>();
|
||||||
|
_dragLayerCanvas = GameObject.Find("DragLayerCanvas").GetComponent<Canvas>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBeginDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("Begin Drag");
|
||||||
|
_originalPosition = _rectTransform.anchoredPosition;
|
||||||
|
_canvasGroup.alpha = 0.6f;
|
||||||
|
_canvasGroup.blocksRaycasts = false;
|
||||||
|
_canvasGroup.interactable = false; // Disable interaction while dragging
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
// Ensure the canvas is set
|
||||||
|
if (canvas == null)
|
||||||
|
{
|
||||||
|
Debug.LogWarning("Canvas is null");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Convert the mouse position to canvas space and update the item's position
|
||||||
|
Vector2 localPointerPosition;
|
||||||
|
RectTransformUtility.ScreenPointToLocalPointInRectangle(
|
||||||
|
canvas.transform as RectTransform,
|
||||||
|
eventData.position,
|
||||||
|
canvas.worldCamera,
|
||||||
|
out localPointerPosition);
|
||||||
|
|
||||||
|
_rectTransform.localPosition = localPointerPosition;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnEndDrag(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("End Drag");
|
||||||
|
|
||||||
|
// Check if dropped on a valid slot
|
||||||
|
var hitObjects = eventData.hovered;
|
||||||
|
var droppedOnValidSlot = false;
|
||||||
|
foreach (var obj in hitObjects)
|
||||||
|
if (obj.GetComponent<InventorySlotDisplayController>() != null)
|
||||||
|
{
|
||||||
|
droppedOnValidSlot = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!droppedOnValidSlot)
|
||||||
|
// Snap back to original position if not dropped in a valid slot
|
||||||
|
_rectTransform.anchoredPosition = _originalPosition;
|
||||||
|
|
||||||
|
_canvasGroup.alpha = 1.0f;
|
||||||
|
_canvasGroup.blocksRaycasts = true;
|
||||||
|
_canvasGroup.interactable = true; // Enable interaction after dragging
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnPointerDown(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("OnPointerDown");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void SetItem(GameItem item)
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
{
|
||||||
|
Debug.Log("Item is null!");
|
||||||
|
gameItem = null;
|
||||||
|
Destroy(transform.gameObject);
|
||||||
|
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
gameItem = item;
|
||||||
|
|
||||||
|
Debug.Log(transform.GetChild(1));
|
||||||
|
transform.Find("ItemName").GetComponent<TMP_Text>().text = item.itemName;
|
||||||
|
transform.Find("qty").GetComponent<Text>().text = item.qty;
|
||||||
|
transform.Find("Icon").GetComponent<Image>().sprite = item.icon;
|
||||||
|
|
||||||
|
|
||||||
|
Debug.Log("completed processing set item");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 893e9fbe2ce947cba19dbac86dd2c901
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 700
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,167 @@
|
||||||
|
using System;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
|
public class InventorySlotDisplayController : MonoBehaviour, IDropHandler
|
||||||
|
{
|
||||||
|
// public Image icon;
|
||||||
|
// public Text itemName;
|
||||||
|
[FormerlySerializedAs("inventoryItem")]
|
||||||
|
public InventoryManager inventoryManager;
|
||||||
|
|
||||||
|
public GameObject inventoryItemPrefab;
|
||||||
|
|
||||||
|
// private Transform inventoryItemContainer;
|
||||||
|
private int _slotId;
|
||||||
|
|
||||||
|
public void OnDrop(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
Debug.Log("Dropped on internal slot: " + _slotId);
|
||||||
|
inventoryManager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
|
||||||
|
|
||||||
|
var destinationSlot = inventoryManager.GetSlot(_slotId);
|
||||||
|
var destinationItem = inventoryManager.GetItemFromSlot(destinationSlot.slotId);
|
||||||
|
var draggedSlotController = eventData.pointerDrag.GetComponentInParent<InventorySlotDisplayController>();
|
||||||
|
var draggedComponent = eventData.pointerDrag.GetComponent<InventoryItemDisplayController>();
|
||||||
|
var draggedItem = draggedComponent.gameItem;
|
||||||
|
|
||||||
|
var draggedSlotId = draggedSlotController._slotId;
|
||||||
|
|
||||||
|
Debug.Log("Dropped item: " + draggedItem.itemName);
|
||||||
|
|
||||||
|
// var sourceSlot = eventData.pointerDrag.GetComponentInParent<InventorySlotDisplayController>();
|
||||||
|
|
||||||
|
if (eventData.pointerDrag != null)
|
||||||
|
{
|
||||||
|
if (draggedItem == null)
|
||||||
|
{
|
||||||
|
Debug.Log("inventory item does not exist");
|
||||||
|
// Delete visual representation of dragged item
|
||||||
|
Destroy(eventData.pointerDrag);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Place the dragged item in this slot
|
||||||
|
// draggedComponent.GetComponent<RectTransform>().anchoredPosition =
|
||||||
|
// GetComponent<RectTransform>().anchoredPosition;
|
||||||
|
|
||||||
|
|
||||||
|
if (destinationItem == null)
|
||||||
|
{
|
||||||
|
Debug.Log("Destination slot is empty");
|
||||||
|
inventoryManager.SwapItems(destinationSlot.slotId, draggedSlotId);
|
||||||
|
|
||||||
|
// Re parent to this slot
|
||||||
|
draggedComponent.transform.SetParent(transform, false);
|
||||||
|
draggedComponent.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||||
|
draggedComponent.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||||
|
draggedComponent.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.Log("Destination slot is not empty");
|
||||||
|
inventoryManager.SwapItems(draggedSlotId, destinationSlot.slotId);
|
||||||
|
|
||||||
|
// Get the parent of the dragged component
|
||||||
|
|
||||||
|
// originalSlot.SetSlotDetails();
|
||||||
|
|
||||||
|
|
||||||
|
var selfItem = transform.Find("InventoryItem(Clone)").GetComponent<InventoryItemDisplayController>();
|
||||||
|
|
||||||
|
if (selfItem == null) Debug.Log("Self item is null");
|
||||||
|
|
||||||
|
|
||||||
|
selfItem.transform.SetParent(draggedSlotController.transform, false);
|
||||||
|
selfItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||||
|
selfItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||||
|
selfItem.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
||||||
|
|
||||||
|
// Re parent to this slot
|
||||||
|
draggedComponent.transform.SetParent(transform, false);
|
||||||
|
draggedComponent.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||||
|
draggedComponent.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||||
|
draggedComponent.GetComponent<RectTransform>().offsetMax = Vector2.zero;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSlotId(int id)
|
||||||
|
{
|
||||||
|
_slotId = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SwapItems(InventoryItemDisplayController draggedItemDisplayController)
|
||||||
|
{
|
||||||
|
inventoryManager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
|
||||||
|
|
||||||
|
Debug.Log("!!!!!Swapping items");
|
||||||
|
var destinationSlot = inventoryManager.GetSlot(_slotId);
|
||||||
|
var originalSlot = draggedItemDisplayController.GetComponentInParent<InventorySlotDisplayController>();
|
||||||
|
var tempItem = destinationSlot.item;
|
||||||
|
|
||||||
|
// assigns to the destination slot the dragged item
|
||||||
|
AssignInventoryItem(draggedItemDisplayController.gameItem);
|
||||||
|
|
||||||
|
|
||||||
|
// If this slot had an item, move it to the dragged item's original slot
|
||||||
|
if (destinationSlot.item != null)
|
||||||
|
{
|
||||||
|
originalSlot.AssignInventoryItem(tempItem);
|
||||||
|
UIManager.Instance.InventoryUIController.UpdateUI();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(draggedItemDisplayController.gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AssignInventoryItem(GameItem newItem)
|
||||||
|
{
|
||||||
|
// Remove any existing InventoryItem(Clone) from this slot
|
||||||
|
try
|
||||||
|
{
|
||||||
|
Destroy(transform.Find("InventoryItem(Clone)")?.gameObject);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.Log("No item to destroy");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (inventoryItemPrefab == null)
|
||||||
|
{
|
||||||
|
Debug.LogError("InventoryItemPrefab not set");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Instantiate the new item in this slot
|
||||||
|
var newItemInstance = Instantiate(inventoryItemPrefab, transform);
|
||||||
|
var itemDisplay = newItemInstance.GetComponent<InventoryItemDisplayController>();
|
||||||
|
itemDisplay.SetItem(newItem);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetInventoryItemPrefab(GameObject prefab)
|
||||||
|
{
|
||||||
|
inventoryItemPrefab = prefab;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DeleteInventoryItem()
|
||||||
|
{
|
||||||
|
Destroy(transform.Find("InventoryItem(Clone)")?.gameObject);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetSlotDetails(InventorySlot slotDetails)
|
||||||
|
{
|
||||||
|
inventoryManager = GameObject.Find("InventoryManager").GetComponent<InventoryManager>();
|
||||||
|
|
||||||
|
_slotId = slotDetails.slotId;
|
||||||
|
if (slotDetails.item != null) AssignInventoryItem(slotDetails.item);
|
||||||
|
if (slotDetails.item == null) DeleteInventoryItem();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void UpdateUI()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 600
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
@ -1,87 +1,90 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using TMPro;
|
using UnityEngine;
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.UI;
|
// InventoryUI.cs
|
||||||
|
|
||||||
// InventoryUI.cs
|
public class InventoryUIController : MonoBehaviour
|
||||||
|
{
|
||||||
public class InventoryUI : MonoBehaviour
|
public InventoryManager inventoryManager;
|
||||||
{
|
public Transform itemParent;
|
||||||
public InventoryManager inventoryManager;
|
public GameObject itemSlotPrefab;
|
||||||
public Transform itemParent;
|
public GameObject inventoryItemPrefab;
|
||||||
public GameObject itemSlotPrefab;
|
|
||||||
public GameObject inventoryItemPrefab;
|
public readonly Dictionary<int, GameObject> DisplayedSlots = new();
|
||||||
|
|
||||||
public int maxSlots = 30;
|
private void Start()
|
||||||
|
{
|
||||||
public readonly Dictionary<int, GameObject> slots = new();
|
Debug.Log("InventoryUI Start");
|
||||||
|
if (itemParent == null)
|
||||||
private void Start()
|
{
|
||||||
{
|
Debug.LogWarning("ItemParent is null! Can not attach");
|
||||||
Debug.Log("InventoryUI Start");
|
return;
|
||||||
if (itemParent == null)
|
}
|
||||||
{
|
|
||||||
Debug.LogWarning("ItemParent is null!");
|
// Delete existing children if any.
|
||||||
return;
|
foreach (Transform child in itemParent) Destroy(child.gameObject);
|
||||||
}
|
|
||||||
|
if (inventoryManager.inventorySlots.Count == 0)
|
||||||
foreach (Transform child in itemParent) Destroy(child.gameObject);
|
inventoryManager.InitializeInventory();
|
||||||
Debug.Log("Finished deleting old crap");
|
|
||||||
|
|
||||||
|
foreach (var inventorySlot in inventoryManager.inventorySlots)
|
||||||
for (var i = 0; i < maxSlots; i++)
|
{
|
||||||
{
|
// Draw slots to screen
|
||||||
var slot = Instantiate(itemSlotPrefab, itemParent);
|
var slotDisplay = Instantiate(itemSlotPrefab, itemParent);
|
||||||
Debug.Log("created slot");
|
var i = inventorySlot.slotId;
|
||||||
slots.Add(i, slot);
|
// Add prefab to slot
|
||||||
}
|
slotDisplay.GetComponent<InventorySlotDisplayController>().SetInventoryItemPrefab(inventoryItemPrefab);
|
||||||
|
slotDisplay.GetComponent<InventorySlotDisplayController>().SetSlotDetails(inventorySlot);
|
||||||
// foreach (var item in inventoryManager.inventoryItems) addItemToSlot(slot, item);
|
|
||||||
}
|
DisplayedSlots.Add(i, slotDisplay);
|
||||||
|
|
||||||
private void addItemToSlot(GameObject slot, GameItem item)
|
// GenerateInventorySlotDisplay(inventorySlot);
|
||||||
{
|
}
|
||||||
Debug.Log(item);
|
|
||||||
Debug.Log(item.itemName);
|
// Debug.Log("Adding item to slot:" + item.GetItemName());
|
||||||
|
|
||||||
ListChildren(slot);
|
Debug.Log("Finished adding items to slots");
|
||||||
|
}
|
||||||
var itemNameText = slot.GetComponentInChildren<TextMeshProUGUI>();
|
|
||||||
if (itemNameText != null)
|
|
||||||
itemNameText.text = item.itemName;
|
private void AddItemToSlot(GameItem gameItem, int id)
|
||||||
else
|
{
|
||||||
Debug.LogWarning("ItemName Text component not found in slot: " + slot);
|
/*Debug.Log(item);
|
||||||
|
Debug.Log(item.itemName);
|
||||||
|
|
||||||
// slot.GetComponentInChildren<Text>().text = item.itemName;
|
ListChildren(slot);
|
||||||
var iconTransform = slot.transform.Find("Icon");
|
|
||||||
if (iconTransform != null)
|
var itemNameText = slot.GetComponentInChildren<TextMeshProUGUI>();
|
||||||
{
|
if (itemNameText != null)
|
||||||
var iconImage = iconTransform.GetComponent<Image>();
|
itemNameText.text = item.itemName;
|
||||||
if (iconImage != null)
|
else
|
||||||
iconImage.sprite = item.icon;
|
Debug.LogWarning("ItemName Text component not found in slot: " + slot);
|
||||||
else
|
|
||||||
Debug.LogWarning("Image component not found on Icon child: " + slot);
|
|
||||||
}
|
// slot.GetComponentInChildren<Text>().text = item.itemName;
|
||||||
else
|
var iconTransform = slot.transform.Find("Icon");
|
||||||
{
|
if (iconTransform != null)
|
||||||
Debug.LogWarning("Icon child not found in slot: " + slot);
|
{
|
||||||
}
|
var iconImage = iconTransform.GetComponent<Image>();
|
||||||
}
|
if (iconImage != null)
|
||||||
|
iconImage.sprite = item.icon;
|
||||||
public void ListChildren(GameObject parent)
|
else
|
||||||
{
|
Debug.LogWarning("Image component not found on Icon child: " + slot);
|
||||||
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
}
|
||||||
}
|
else
|
||||||
|
{
|
||||||
public void UpdateUI()
|
Debug.LogWarning("Icon child not found in slot: " + slot);
|
||||||
{
|
}*/
|
||||||
foreach (Transform child in itemParent) Destroy(child.gameObject);
|
}
|
||||||
foreach (var item in inventoryManager.inventoryItems)
|
|
||||||
{
|
public void ListChildren(GameObject parent)
|
||||||
var slot = Instantiate(itemSlotPrefab, itemParent);
|
{
|
||||||
slot.GetComponentInChildren<Text>().text = item.itemName;
|
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
||||||
// slot.GetComponentInChildren<Image>().sprite = item.icon;
|
}
|
||||||
}
|
|
||||||
}
|
public void UpdateUI()
|
||||||
|
{
|
||||||
|
// Get values from inventory and redraw the inventory slots based on that.
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -1,8 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: c64b1957313a20446841704d3efedee5
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
|
|
@ -1,54 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
|
|
||||||
|
|
||||||
// Drag Dropable
|
|
||||||
public class InventoryItem : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler
|
|
||||||
{
|
|
||||||
[SerializeField] private Canvas canvas;
|
|
||||||
public GameItem GameItem;
|
|
||||||
private RectTransform _rectTransform;
|
|
||||||
private CanvasGroup canvasGroup;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
|
||||||
_rectTransform = GetComponent<RectTransform>();
|
|
||||||
canvasGroup = GetComponent<CanvasGroup>();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnBeginDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
canvasGroup.alpha = 0.6f;
|
|
||||||
canvasGroup.blocksRaycasts = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*public void OnDrop(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
}*/
|
|
||||||
|
|
||||||
public void OnEndDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
canvasGroup.alpha = 1.0f;
|
|
||||||
canvasGroup.blocksRaycasts = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnPointerDown(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
Debug.Log("OnPointerDown");
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetItem(GameItem item)
|
|
||||||
{
|
|
||||||
GameItem = item;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDrag(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
_rectTransform.anchoredPosition += eventData.delta / canvas.scaleFactor;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 893e9fbe2ce947cba19dbac86dd2c901
|
|
||||||
timeCreated: 1718680679
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
using UnityEngine.EventSystems;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
|
|
||||||
public class InventorySlot : MonoBehaviour, IDropHandler
|
|
||||||
{
|
|
||||||
// public Image icon;
|
|
||||||
// public Text itemName;
|
|
||||||
public GameItem gameItem;
|
|
||||||
|
|
||||||
public GameObject inventoryItemPrefab;
|
|
||||||
// private Transform inventoryItemContainer;
|
|
||||||
|
|
||||||
public void OnDrop(PointerEventData eventData)
|
|
||||||
{
|
|
||||||
if (eventData.pointerDrag != null)
|
|
||||||
eventData.pointerDrag.GetComponent<RectTransform>().anchoredPosition =
|
|
||||||
GetComponent<RectTransform>().anchoredPosition;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void SetInventoryItemPrefab(GameObject prefab)
|
|
||||||
{
|
|
||||||
inventoryItemPrefab = prefab;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void AssignGameItem(GameItem newItem)
|
|
||||||
{
|
|
||||||
gameItem = newItem;
|
|
||||||
|
|
||||||
|
|
||||||
if (inventoryItemPrefab == null)
|
|
||||||
{
|
|
||||||
Debug.Log("InventoryItemPrefab not set");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
var entry = Instantiate(inventoryItemPrefab, transform);
|
|
||||||
|
|
||||||
var itemName = entry.transform.Find("ItemName").GetComponent<TMP_Text>();
|
|
||||||
var qty = entry.transform.Find("qty").GetComponent<TMP_Text>();
|
|
||||||
var icon = entry.transform.Find("Icon").GetComponent<Image>();
|
|
||||||
|
|
||||||
|
|
||||||
itemName.text = newItem.itemName;
|
|
||||||
qty.text = newItem.qty;
|
|
||||||
icon.sprite = newItem.icon;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void GenerateInventoryItem()
|
|
||||||
{
|
|
||||||
if (inventoryItemPrefab != null && gameItem != null)
|
|
||||||
{
|
|
||||||
var newItem = Instantiate(inventoryItemPrefab, transform);
|
|
||||||
var inventoryItem = newItem.GetComponent<InventoryItem>();
|
|
||||||
|
|
||||||
if (inventoryItem != null) inventoryItem.SetItem(gameItem);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Setup(GameItem item)
|
|
||||||
{
|
|
||||||
/*itemName.text = item.itemName;
|
|
||||||
icon.sprite = item.icon;*/
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -0,0 +1,31 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AudioManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
private AudioSource backgroundSource;
|
||||||
|
public static AudioManager Instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
backgroundSource = GetComponent<AudioSource>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlayBackgroundMusic(string trackName)
|
||||||
|
{
|
||||||
|
// Logic to play background music
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopBackgroundMusic()
|
||||||
|
{
|
||||||
|
backgroundSource.Stop();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 70e66f233cd34460b23717871895ac59
|
||||||
|
timeCreated: 1718741284
|
||||||
|
|
@ -0,0 +1,54 @@
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
|
// GameItemManager.cs
|
||||||
|
// Responsible for managing the game items
|
||||||
|
public class GameItemManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public static GameItemManager Instance;
|
||||||
|
public List<GameItem> gameItems = new();
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
Debug.Log("GameItem Manager Start");
|
||||||
|
InitializeGameItems();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void AddItem(GameItem item)
|
||||||
|
{
|
||||||
|
gameItems.Add(item);
|
||||||
|
Debug.Log("Added item: " + item.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveItem(GameItem item)
|
||||||
|
{
|
||||||
|
gameItems.Remove(item);
|
||||||
|
Debug.Log("Removed item: " + item.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void InitializeGameItems()
|
||||||
|
{
|
||||||
|
// Add predefined items to the inventory list
|
||||||
|
// Example items (replace with your actual items)
|
||||||
|
Debug.Log("Initializing items from Resources/GameItems");
|
||||||
|
var items = Resources.LoadAll<GameItem>("GameItems");
|
||||||
|
|
||||||
|
foreach (var item in items) AddItem(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6ede7ab1c1274b938f214f249176c4a2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 250
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -1,17 +1,48 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour {
|
public class GameManager : MonoBehaviour
|
||||||
public static GameManager Instance { get; private set; }
|
{
|
||||||
public PlayerData playerData;
|
public PlayerData playerData;
|
||||||
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
private void Awake() {
|
public UIManager UIManager { get; private set; }
|
||||||
if (Instance == null) {
|
public InventoryManager InventoryManager { get; private set; }
|
||||||
|
|
||||||
|
public GameItemManager GameItemManager { get; set; }
|
||||||
|
|
||||||
|
//TODO: Add AudioManager
|
||||||
|
public AudioManager AudioManager { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
} else {
|
|
||||||
|
// Initialize managers
|
||||||
|
UIManager = GetComponent<UIManager>();
|
||||||
|
GameItemManager = GetComponent<GameItemManager>();
|
||||||
|
InventoryManager = GetComponent<InventoryManager>();
|
||||||
|
AudioManager = GetComponent<AudioManager>();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
public void StartGame()
|
||||||
|
{
|
||||||
|
UIManager.ShowMainMenuScreen(false);
|
||||||
|
// AudioManager.PlayMusic("MainTheme");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EndGame()
|
||||||
|
{
|
||||||
|
UIManager.ShowGameOverScreen(true);
|
||||||
|
// AudioManager.PlayMusic("GameOverTheme");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,3 +1,11 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 77de9cf819ee48e88e0c639a6ded4318
|
guid: 77de9cf819ee48e88e0c639a6ded4318
|
||||||
timeCreated: 1718635802
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 280
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
|
||||||
|
|
@ -1,11 +1,13 @@
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using Managers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
|
|
||||||
// InventoryManager.cs
|
// InventoryManager.cs
|
||||||
public class InventoryManager : MonoBehaviour
|
public class InventoryManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public List<GameItem> inventoryItems = new();
|
public List<InventorySlot> inventorySlots = new();
|
||||||
|
public PlayerManager playerManager;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
|
|
@ -13,34 +15,117 @@ public class InventoryManager : MonoBehaviour
|
||||||
InitializeInventory();
|
InitializeInventory();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void AddSlot(InventorySlot slot)
|
||||||
public void AddItem(GameItem item)
|
|
||||||
{
|
{
|
||||||
inventoryItems.Add(item);
|
inventorySlots.Add(slot);
|
||||||
Debug.Log("Added item: " + item.itemName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveItem(GameItem item)
|
public InventorySlot GetSlot(int slotId)
|
||||||
{
|
{
|
||||||
inventoryItems.Remove(item);
|
foreach (var slot in inventorySlots)
|
||||||
Debug.Log("Removed item: " + item.itemName);
|
if (slot.slotId == slotId)
|
||||||
|
{
|
||||||
|
Debug.Log("Got slot: " + slotId);
|
||||||
|
return slot;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("Slot not found: " + slotId);
|
||||||
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void RemoveSlot(InventorySlot slot)
|
||||||
|
{
|
||||||
|
inventorySlots.Remove(slot);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void RemoveItemFromSlot(GameItem item)
|
||||||
|
{
|
||||||
|
foreach (var slot in inventorySlots)
|
||||||
|
if (slot.item == item)
|
||||||
|
{
|
||||||
|
slot.item = null;
|
||||||
|
Debug.Log("Removed item from slot: " + item.itemName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("Item not found in any slot: " + item.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
|
public GameItem GetItemFromSlot(int slotId)
|
||||||
|
{
|
||||||
|
Debug.Log("Getting item from slot: " + slotId);
|
||||||
|
foreach (var slot in inventorySlots)
|
||||||
|
if (slot.slotId == slotId && slot.item != null)
|
||||||
|
{
|
||||||
|
Debug.Log("Got item from slot: " + slot.item.itemName);
|
||||||
|
return slot.item;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("Item not found in slot: " + slotId);
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetItemInSlot(int slotId, GameItem item)
|
||||||
|
{
|
||||||
|
Debug.Log("Setting item in slot: " + slotId + " / " + item?.itemName ?? "null");
|
||||||
|
foreach (var slot in inventorySlots)
|
||||||
|
if (slot.slotId == slotId)
|
||||||
|
{
|
||||||
|
if (item == null)
|
||||||
|
{
|
||||||
|
Debug.Log("Item is null, removing item from slot: " + slotId);
|
||||||
|
slot.item = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
slot.item = item;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("Item not found in slot: " + slotId);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SwapItems(int slotId1, int slotId2)
|
||||||
|
{
|
||||||
|
var item1 = GetItemFromSlot(slotId1);
|
||||||
|
var item2 = GetItemFromSlot(slotId2);
|
||||||
|
|
||||||
|
SetItemInSlot(slotId1, item2);
|
||||||
|
SetItemInSlot(slotId2, item1);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddItemToOpenSlot(GameItem item)
|
||||||
|
{
|
||||||
|
foreach (var slot in inventorySlots)
|
||||||
|
if (slot.IsEmpty())
|
||||||
|
{
|
||||||
|
slot.slotId = inventorySlots.IndexOf(slot);
|
||||||
|
slot.item = item;
|
||||||
|
Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.LogWarning("No empty slots available to add item: " + item.itemName);
|
||||||
|
}
|
||||||
|
|
||||||
public void InitializeInventory()
|
public void InitializeInventory()
|
||||||
{
|
{
|
||||||
// Add predefined items to the inventory list
|
// create player slots for inventory
|
||||||
// Example items (replace with your actual items)
|
for (var i = 0; i < playerManager.playerData.inventorySize; i++)
|
||||||
Debug.Log("Initializing Inventory");
|
{
|
||||||
var item1 = ScriptableObject.CreateInstance<GameItem>();
|
var slot = ScriptableObject.CreateInstance<InventorySlot>();
|
||||||
item1.itemName = "Sword";
|
slot.slotId = i;
|
||||||
item1.icon = null; // Assign the icon if available
|
slot.item = null;
|
||||||
|
AddSlot(slot);
|
||||||
|
}
|
||||||
|
|
||||||
var item2 = ScriptableObject.CreateInstance<GameItem>();
|
|
||||||
item2.itemName = "Shield";
|
|
||||||
item2.icon = null; // Assign the icon if available
|
|
||||||
|
|
||||||
AddItem(item1);
|
AddItemToOpenSlot(GameItemManager.Instance.gameItems[0]);
|
||||||
AddItem(item2);
|
AddItemToOpenSlot(GameItemManager.Instance.gameItems[1]);
|
||||||
|
AddItemToOpenSlot(GameItemManager.Instance.gameItems[2]);
|
||||||
|
AddItemToOpenSlot(GameItemManager.Instance.gameItems[3]);
|
||||||
|
|
||||||
|
|
||||||
|
Debug.Log("Completed Initialized items in InventoryManager");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -0,0 +1,55 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Managers
|
||||||
|
{
|
||||||
|
public class PlayerManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
public PlayerData playerData;
|
||||||
|
public static PlayerManager Instance { get; private set; }
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(int damage)
|
||||||
|
{
|
||||||
|
playerData.health -= damage;
|
||||||
|
if (playerData.health <= 0) GameManager.Instance.EndGame();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Heal(int amount)
|
||||||
|
{
|
||||||
|
playerData.health += amount;
|
||||||
|
if (playerData.health > playerData.maxHealth) playerData.health = playerData.maxHealth;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddExperience(int amount)
|
||||||
|
{
|
||||||
|
playerData.experience += amount;
|
||||||
|
if (playerData.experience >= 100)
|
||||||
|
{
|
||||||
|
playerData.level++;
|
||||||
|
playerData.experience = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddGold(int amount)
|
||||||
|
{
|
||||||
|
playerData.gold += amount;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void AddItemToInventory(GameItem item)
|
||||||
|
{
|
||||||
|
GameManager.Instance.InventoryManager.AddItemToOpenSlot(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,3 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c44379412e6f434dbf4e19bcf1f1415c
|
||||||
|
timeCreated: 1718745485
|
||||||
|
|
@ -19,13 +19,20 @@ public class UIManager : MonoBehaviour
|
||||||
public GameObject HotkeyPanel;
|
public GameObject HotkeyPanel;
|
||||||
public GameObject ManagementPanel;
|
public GameObject ManagementPanel;
|
||||||
|
|
||||||
|
public InventoryUIController InventoryUIController;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
// Implement singleton pattern
|
// Implement singleton pattern
|
||||||
if (Instance == null)
|
if (Instance == null)
|
||||||
|
{
|
||||||
Instance = this;
|
Instance = this;
|
||||||
|
DontDestroyOnLoad(gameObject);
|
||||||
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
Destroy(gameObject);
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
|
@ -33,7 +40,7 @@ public class UIManager : MonoBehaviour
|
||||||
// Register hotkeys with HotkeyManager
|
// Register hotkeys with HotkeyManager
|
||||||
HotkeyManager.Instance.RegisterHotkey("Toggle Inventory", KeyCode.I, ToggleInventory);
|
HotkeyManager.Instance.RegisterHotkey("Toggle Inventory", KeyCode.I, ToggleInventory);
|
||||||
HotkeyManager.Instance.RegisterHotkey("Toggle UI", KeyCode.Home, ToggleUI);
|
HotkeyManager.Instance.RegisterHotkey("Toggle UI", KeyCode.Home, ToggleUI);
|
||||||
HotkeyUIManager.Instance.PopulateHotkeyList();
|
// HotkeyUIManager.Instance.PopulateHotkeyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -53,7 +60,7 @@ public class UIManager : MonoBehaviour
|
||||||
public void ToggleHotkey()
|
public void ToggleHotkey()
|
||||||
{
|
{
|
||||||
if (HotkeyPanel != null) ShowPanel("hotkey");
|
if (HotkeyPanel != null) ShowPanel("hotkey");
|
||||||
HotkeyUIManager.Instance.PopulateHotkeyList();
|
HotkeyUIController.Instance.PopulateHotkeyList();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -111,4 +118,14 @@ public class UIManager : MonoBehaviour
|
||||||
// Add more cases as needed
|
// Add more cases as needed
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ShowMainMenuScreen(bool show)
|
||||||
|
{
|
||||||
|
// Show the main menu screen
|
||||||
|
}
|
||||||
|
|
||||||
|
public void ShowGameOverScreen(bool show)
|
||||||
|
{
|
||||||
|
// Show the game over screen
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -4,7 +4,7 @@ MonoImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
defaultReferences: []
|
defaultReferences: []
|
||||||
executionOrder: 0
|
executionOrder: 290
|
||||||
icon: {instanceID: 0}
|
icon: {instanceID: 0}
|
||||||
userData:
|
userData:
|
||||||
assetBundleName:
|
assetBundleName:
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue