feature: add in logging utility and replace debug logging
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@ -5,59 +5,102 @@
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|
||||
--- !u!114 &973981562888587729
|
||||
MonoBehaviour:
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
|
@ -3,6 +3,7 @@ using TMPro;
|
|||
using Types.Items;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace Components.UI
|
||||
{
|
||||
|
|
@ -17,13 +18,13 @@ namespace Components.UI
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
if (nameText == null) Debug.LogError("ItemName not found");
|
||||
if (quantityText == null) Debug.LogError("qty not found");
|
||||
if (itemIcon == null) Debug.LogError("Icon not found");
|
||||
if (nameText == null) GameLogger.LogError("ItemName not found");
|
||||
if (quantityText == null) GameLogger.LogError("qty not found");
|
||||
if (itemIcon == null) GameLogger.LogError("Icon not found");
|
||||
|
||||
itemHandler = gameObject.AddComponent<ItemHandler>();
|
||||
|
||||
if (itemHandler == null) Debug.LogError("ItemHandler not found");
|
||||
if (itemHandler == null) GameLogger.LogError("ItemHandler not found");
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -49,7 +50,7 @@ namespace Components.UI
|
|||
public void SetItem(GameItem newItem)
|
||||
{
|
||||
// todo: Use the new Item to update the ItemName, Icon, qty
|
||||
Debug.Log("Setting item, name: " + newItem.ItemName);
|
||||
GameLogger.Log("Setting item, name: " + newItem.ItemName);
|
||||
SetName(newItem.ItemName);
|
||||
SetIcon(newItem.Icon);
|
||||
SetQuantity(newItem.Quantity.ToString());
|
||||
|
|
@ -75,7 +76,7 @@ namespace Components.UI
|
|||
|
||||
public ItemComponent Copy()
|
||||
{
|
||||
Debug.Log("Copying item");
|
||||
GameLogger.Log("Copying item");
|
||||
var newItem = gameObject.AddComponent<ItemComponent>();
|
||||
newItem.SetItem(Item);
|
||||
return newItem;
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using Types.UI;
|
|||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
using ColorUtility = UnityEngine.ColorUtility;
|
||||
|
||||
namespace Components.UI
|
||||
|
|
@ -23,17 +24,17 @@ namespace Components.UI
|
|||
SlotHandler = gameObject.AddComponent<SlotHandler>();
|
||||
SlotHandler.SetSlotComponent(this);
|
||||
|
||||
if (SlotHandler == null) Debug.LogError("SlotHandler not found");
|
||||
if (SlotHandler == null) GameLogger.LogError("SlotHandler not found");
|
||||
}
|
||||
|
||||
|
||||
// public void PrintHierarchy(GameObject obj, string indent = "")
|
||||
// {
|
||||
// // Print the name of the current GameObject
|
||||
// Debug.Log(indent + obj.name);
|
||||
// GameLogger.Log(indent + obj.name);
|
||||
//
|
||||
// // Print the names of all components attached to the current GameObject
|
||||
// foreach (var component in obj.GetComponents<Component>()) Debug.Log(indent + " - " + component.GetType().Name);
|
||||
// foreach (var component in obj.GetComponents<Component>()) GameLogger.Log(indent + " - " + component.GetType().Name);
|
||||
//
|
||||
// // Recursively print the hierarchy for each child of the current GameObject
|
||||
// foreach (Transform child in obj.transform) PrintHierarchy(child.gameObject, indent + " ");
|
||||
|
|
@ -42,13 +43,13 @@ namespace Components.UI
|
|||
public void ListAllComponents()
|
||||
{
|
||||
var components = GetComponents<Component>();
|
||||
foreach (var component in components) Debug.Log(component.GetType().Name);
|
||||
foreach (var component in components) GameLogger.Log(component.GetType().Name);
|
||||
}
|
||||
|
||||
public void ListAllComponentsInChildren()
|
||||
{
|
||||
var components = GetComponentsInChildren<Component>();
|
||||
foreach (var component in components) Debug.Log(component.GetType().Name);
|
||||
foreach (var component in components) GameLogger.Log(component.GetType().Name);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -62,7 +63,7 @@ namespace Components.UI
|
|||
// we need to check the slot type of the dragged item to see if it can be placed in this slot
|
||||
if (draggedSlot.GetSlot().GetType() != GameSlot.GetType())
|
||||
{
|
||||
Debug.Log("Cannot place item in this slot");
|
||||
GameLogger.Log("Cannot place item in this slot");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -86,7 +87,7 @@ namespace Components.UI
|
|||
// Remove any existing ItemPrefab(Clone) from this slot
|
||||
DeleteItem();
|
||||
if (ItemPrefab == null)
|
||||
// Debug.LogError("ItemPrefab not set");
|
||||
// GameLogger.LogError("ItemPrefab not set");
|
||||
// return;
|
||||
ItemPrefab = PrefabManager.Instance.GetItemPrefab();
|
||||
|
||||
|
|
@ -103,7 +104,7 @@ namespace Components.UI
|
|||
|
||||
public ItemComponent GetItemComponent()
|
||||
{
|
||||
Debug.Log("Getting item component");
|
||||
GameLogger.Log("Getting item component");
|
||||
return _itemComponent;
|
||||
}
|
||||
|
||||
|
|
@ -134,7 +135,7 @@ namespace Components.UI
|
|||
if (gameSlotDetails.Item == null) DeleteItem();
|
||||
|
||||
// var button = transform.Find("WhiteBg").GetComponent<Button>();
|
||||
Debug.Log("Slot details set, added handler.");
|
||||
GameLogger.Log("Slot details set, added handler.");
|
||||
}
|
||||
|
||||
public GameSlot GetSlot()
|
||||
|
|
@ -176,13 +177,13 @@ namespace Components.UI
|
|||
// Try to convert the hex color strings to Color objects
|
||||
if (!ColorUtility.TryParseHtmlString(originalColorHex, out originalColor))
|
||||
{
|
||||
Debug.LogError("Invalid color string: " + originalColorHex);
|
||||
GameLogger.LogError("Invalid color string: " + originalColorHex);
|
||||
originalColor = Color.white; // default to white if the color string is invalid
|
||||
}
|
||||
|
||||
if (!ColorUtility.TryParseHtmlString(selectedColorHex, out selectedColor))
|
||||
{
|
||||
Debug.LogError("Invalid color string: " + selectedColorHex);
|
||||
GameLogger.LogError("Invalid color string: " + selectedColorHex);
|
||||
selectedColor = Color.white; // default to white if the color string is invalid
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using FishNet.Transporting.Tugboat;
|
|||
using ParrelSync;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class ConnectionStarter : MonoBehaviour
|
||||
{
|
||||
|
|
@ -25,7 +26,7 @@ public class ConnectionStarter : MonoBehaviour
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("Tugboat not found", gameObject);
|
||||
GameLogger.LogError("Tugboat not found for connection type: " + _connectionType);
|
||||
return;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using FishNet.Object;
|
|||
using FishNet.Transporting;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class GameInit : MonoBehaviour
|
||||
{
|
||||
|
|
@ -24,7 +25,7 @@ public class GameInit : MonoBehaviour
|
|||
InitializeNetworkManager();
|
||||
_networkManager = FindObjectOfType<NetworkManager>();
|
||||
|
||||
if (_networkManager == null) Debug.LogError("NetworkManager not found");
|
||||
if (_networkManager == null) GameLogger.LogError("NetworkManager not found");
|
||||
|
||||
// ensure this is singleton
|
||||
if (Instance == null)
|
||||
|
|
@ -65,7 +66,7 @@ public class GameInit : MonoBehaviour
|
|||
|
||||
private void OnServerConnectionStateChange(ServerConnectionStateArgs args)
|
||||
{
|
||||
Debug.Log("Server Connection State Changed " + args.ConnectionState);
|
||||
GameLogger.Log("Server Connection State Changed " + args.ConnectionState);
|
||||
// if (args.ConnectionState == LocalConnectionState.Started) InitializeGameManager();
|
||||
}
|
||||
|
||||
|
|
@ -74,7 +75,7 @@ public class GameInit : MonoBehaviour
|
|||
{
|
||||
// InitializeGameManager();
|
||||
var message = "Client Connection State Changed " + args.ConnectionState;
|
||||
Debug.Log(message);
|
||||
GameLogger.Log(message);
|
||||
ShowNotification(message);
|
||||
}
|
||||
|
||||
|
|
@ -106,39 +107,50 @@ public class GameInit : MonoBehaviour
|
|||
// we need to make sure that the network manager is initialized first
|
||||
if (_networkManager == null)
|
||||
{
|
||||
Debug.LogError("NetworkManager not found");
|
||||
GameLogger.LogError("NetworkManager not found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("Initializing GameManager...");
|
||||
GameLogger.Log("Initializing GameManager...");
|
||||
if (FindObjectOfType<GameManager>() == null)
|
||||
{
|
||||
// check if gameManagerPrefab is null
|
||||
if (gameManagerPrefab == null)
|
||||
{
|
||||
Debug.LogError("GameManager prefab not found");
|
||||
GameLogger.LogError("GameManager prefab not found");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("GameManager prefab found");
|
||||
|
||||
GameLogger.Log("GameManager prefab found");
|
||||
var gameManagerInstance = Instantiate(gameManagerPrefab);
|
||||
_networkManager.ServerManager.Spawn(gameManagerInstance);
|
||||
|
||||
// check if instance was created
|
||||
if (gameManagerInstance == null)
|
||||
{
|
||||
Debug.LogError("GameManager instance not found");
|
||||
GameLogger.LogError("GameManager instance not found");
|
||||
return;
|
||||
}
|
||||
|
||||
_networkManager.ServerManager.Spawn(gameManagerInstance);
|
||||
var gameManager = gameManagerInstance.GetComponent<GameManager>();
|
||||
if (gameManager == null)
|
||||
{
|
||||
GameLogger.LogError("GameManager component not found on prefab");
|
||||
Destroy(gameManagerInstance);
|
||||
return;
|
||||
}
|
||||
|
||||
gameManager.Initialize(_networkManager);
|
||||
|
||||
// gameManagerInstance.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
public NetworkObject GetGameManagerPrefab()
|
||||
{
|
||||
if (gameManagerPrefab == null) Debug.LogError("GameManager prefab not found");
|
||||
if (gameManagerPrefab == null) GameLogger.LogError("GameManager prefab not found");
|
||||
|
||||
return gameManagerPrefab;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Utils;
|
||||
|
||||
|
||||
// Script adds handler to GameObject that is interactable.
|
||||
|
|
@ -11,18 +12,18 @@ public class InteractiveHandler : MonoBehaviour, IPointerDownHandler, IPointerCl
|
|||
|
||||
if (interactiveComponent == null)
|
||||
{
|
||||
Debug.LogError("InteractiveHandler: Interact() returned null");
|
||||
GameLogger.LogError("InteractiveHandler: Interact() returned null");
|
||||
return;
|
||||
}
|
||||
|
||||
// if the object is not interactable, return
|
||||
if (interactiveComponent.Interactable == null) Debug.LogError("InteractiveHandler: Interactable is null");
|
||||
if (interactiveComponent.Interactable == null) GameLogger.LogError("InteractiveHandler: Interactable is null");
|
||||
|
||||
interactiveComponent.Interact();
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
// Debug.Log("InteractiveHandler: OnPointerDown");
|
||||
// GameLogger.Log("InteractiveHandler: OnPointerDown");
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ using Types.Items;
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
|
||||
// Drag Dropable
|
||||
|
|
@ -36,8 +37,8 @@ namespace Handlers
|
|||
{
|
||||
// starting slot type and slot index
|
||||
var parentSlotComponent = eventData.pointerDrag.GetComponentInParent<SlotComponent>();
|
||||
Debug.Log("Parent Slot Type: " + parentSlotComponent.GetSlot().GetType());
|
||||
Debug.Log("Begin Drag");
|
||||
GameLogger.Log("Parent Slot Type: " + parentSlotComponent.GetSlot().GetType());
|
||||
GameLogger.Log("Begin Drag");
|
||||
_originalPosition = _rectTransform.anchoredPosition;
|
||||
_canvasGroup.alpha = 0.6f;
|
||||
_canvasGroup.blocksRaycasts = false;
|
||||
|
|
@ -49,7 +50,7 @@ namespace Handlers
|
|||
// Ensure the canvas is set
|
||||
if (canvas == null)
|
||||
{
|
||||
Debug.LogWarning("Canvas is null");
|
||||
GameLogger.LogWarning("Canvas is null");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -64,7 +65,7 @@ namespace Handlers
|
|||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("End Drag");
|
||||
GameLogger.Log("End Drag");
|
||||
|
||||
var parentSlotComponent = eventData.pointerDrag.GetComponentInParent<SlotComponent>();
|
||||
|
||||
|
|
@ -92,7 +93,7 @@ namespace Handlers
|
|||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("OnPointerDown");
|
||||
GameLogger.Log("OnPointerDown");
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -100,17 +101,17 @@ namespace Handlers
|
|||
{
|
||||
if (item == null)
|
||||
{
|
||||
Debug.Log("Item is null!");
|
||||
GameLogger.Log("Item is null!");
|
||||
Destroy(transform.gameObject);
|
||||
return;
|
||||
}
|
||||
|
||||
// Debug.Log(transform.GetChild(1));
|
||||
// GameLogger.Log(transform.GetChild(1));
|
||||
transform.Find("ItemName").GetComponent<TMP_Text>().text = item.ItemName;
|
||||
transform.Find("qty").GetComponent<Text>().text = item.Quantity.ToString();
|
||||
transform.Find("Icon").GetComponent<Image>().sprite = item.Icon;
|
||||
|
||||
Debug.Log("completed processing set item");
|
||||
GameLogger.Log("completed processing set item");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using UnityEngine;
|
|||
using UnityEngine.Events;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.Serialization;
|
||||
using Utils;
|
||||
|
||||
namespace Handlers
|
||||
{
|
||||
|
|
@ -38,7 +39,7 @@ namespace Handlers
|
|||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Dropped on internal slot: " + _slotComponent.GetSlot().GetId());
|
||||
GameLogger.Log("Dropped on internal slot: " + _slotComponent.GetSlot().GetId());
|
||||
|
||||
// dragged From (new item)
|
||||
var sourceSlot = eventData.pointerDrag.GetComponentInParent<SlotComponent>();
|
||||
|
|
@ -50,11 +51,11 @@ namespace Handlers
|
|||
var currentSlot = GetComponent<SlotComponent>();
|
||||
|
||||
// check if valid swap
|
||||
Debug.Log("Source Slot Type: " + sourceSlot.GetSlot().GetType());
|
||||
Debug.Log("Destination Slot Type: " + _slotComponent.GetSlot().GetType());
|
||||
GameLogger.Log("Source Slot Type: " + sourceSlot.GetSlot().GetType());
|
||||
GameLogger.Log("Destination Slot Type: " + _slotComponent.GetSlot().GetType());
|
||||
/*if (sourceSlot.GetSlotType() != _slotComponent.GetSlotType())
|
||||
{
|
||||
Debug.Log("Invalid swap");
|
||||
GameLogger.Log("Invalid swap");
|
||||
// Reset the item to its original position
|
||||
sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||
sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||
|
|
@ -66,12 +67,12 @@ namespace Handlers
|
|||
// check item type to see if it can be placed in the slot for equipment
|
||||
if (currentSlot.GetSlot().GetSlotType() == SlotType.Equipment)
|
||||
{
|
||||
Debug.Log("Slot is Equipment");
|
||||
GameLogger.Log("Slot is Equipment");
|
||||
var sourceItemComponent = sourceSlot.GetItemComponent();
|
||||
// check if is allowed in slot
|
||||
if (currentSlot.IsAllowedItemTypes(sourceItemComponent.GetItem().Type) == false)
|
||||
{
|
||||
Debug.Log("Invalid swap");
|
||||
GameLogger.Log("Invalid swap");
|
||||
// Reset the item to its original position
|
||||
sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
|
||||
sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
|
||||
|
|
@ -95,14 +96,14 @@ namespace Handlers
|
|||
if (currentSlot.GetItemComponent().GetItem().IsStackable)
|
||||
{
|
||||
// if stackable add to stack
|
||||
Debug.Log("Stackable");
|
||||
GameLogger.Log("Stackable");
|
||||
|
||||
// check if the quantity will exceed the max stack size
|
||||
if (currentSlot.GetItemComponent().GetItem().Quantity +
|
||||
sourceSlot.GetItemComponent().GetItem().Quantity >
|
||||
currentSlot.GetItemComponent().GetItem().StackSize)
|
||||
{
|
||||
Debug.Log("Stack size exceeded");
|
||||
GameLogger.Log("Stack size exceeded");
|
||||
// Set the quantity to the max stack size
|
||||
|
||||
// get quantity to add
|
||||
|
|
@ -161,7 +162,7 @@ namespace Handlers
|
|||
public void TriggerOnClick()
|
||||
{
|
||||
onSlotClicked.Invoke();
|
||||
Debug.Log("Clicked on slot: " + _slotComponent.GetSlot().GetId());
|
||||
GameLogger.Log("Clicked on slot: " + _slotComponent.GetSlot().GetId());
|
||||
//TODO: pass the click through to allow us to drag the item
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Utils;
|
||||
|
||||
public class TileHandler : MonoBehaviour, IDropHandler, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
|
||||
{
|
||||
|
|
@ -13,24 +14,24 @@ public class TileHandler : MonoBehaviour, IDropHandler, IPointerClickHandler, IP
|
|||
|
||||
public void OnDrop(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Dropped on Tile");
|
||||
GameLogger.Log("Dropped on Tile");
|
||||
// what was dropped
|
||||
// var droppedItem = eventData.pointerDrag.GetComponent<>().item;
|
||||
// Debug.Log("Dropped Item: " + droppedItem.name);
|
||||
// GameLogger.Log("Dropped Item: " + droppedItem.name);
|
||||
}
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Tile Clicked!");
|
||||
GameLogger.Log("Tile Clicked!");
|
||||
}
|
||||
|
||||
public void OnPointerEnter(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Tile Hovered!");
|
||||
GameLogger.Log("Tile Hovered!");
|
||||
}
|
||||
|
||||
public void OnPointerExit(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log("Tile Unhovered!");
|
||||
GameLogger.Log("Tile Unhovered!");
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
using Data.ScriptableObjects.World;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
|
||||
// Crop Manager should load all of the crops similar to the item manager.
|
||||
|
|
@ -52,10 +53,10 @@ namespace Managers
|
|||
// Get all the crops from the resource folder
|
||||
public void LoadCrops()
|
||||
{
|
||||
Debug.Log("Loading crops from Resources/Crops");
|
||||
GameLogger.Log("Loading crops from Resources/Crops");
|
||||
crops = Resources.LoadAll<CropInteractable>("Crops");
|
||||
|
||||
foreach (var crop in crops) Debug.Log("Loaded crop: " + crop.CropItem.ItemName);
|
||||
foreach (var crop in crops) GameLogger.Log("Loaded crop: " + crop.CropItem.ItemName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,11 +2,12 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using Data.ScriptableObjects;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Managing;
|
||||
using FishNet.Object;
|
||||
using FishNet.Object.Synchronizing;
|
||||
using Types;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Utils;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
|
|
@ -17,14 +18,17 @@ namespace Managers
|
|||
[SerializeField] private AudioManager audioManager;
|
||||
[SerializeField] private UIManager uiManager;
|
||||
|
||||
[SerializeField] private SyncVar<bool> isPaused;
|
||||
|
||||
// person who's running the game, owner.
|
||||
[FormerlySerializedAs("playerManager")] [SerializeField]
|
||||
private PlayerManager ownerPlayerManager;
|
||||
[SerializeField] private PlayerManager ownerPlayerManager;
|
||||
|
||||
[SerializeField] public ItemDatabase itemDatabase;
|
||||
|
||||
private readonly SyncVar<bool> _isPaused = new(new SyncTypeSettings
|
||||
{
|
||||
WritePermission = WritePermission.ServerOnly,
|
||||
ReadPermission = ReadPermission.Observers
|
||||
});
|
||||
|
||||
private readonly SyncVar<int> _syncGameSeed = new(new SyncTypeSettings
|
||||
{
|
||||
WritePermission = WritePermission.ServerOnly,
|
||||
|
|
@ -55,11 +59,25 @@ namespace Managers
|
|||
ReadPermission = ReadPermission.Observers
|
||||
});
|
||||
|
||||
private NetworkManager _networkManager;
|
||||
|
||||
public static GameManager Instance { get; set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
Debug.Log("Starting GameManager");
|
||||
if (_networkManager == null)
|
||||
{
|
||||
GameLogger.LogWarning("NetworkManager not found, searching for it...");
|
||||
// try to find the network manager
|
||||
_networkManager = FindObjectOfType<NetworkManager>();
|
||||
if (_networkManager == null)
|
||||
{
|
||||
GameLogger.LogError("NetworkManager not found.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
GameLogger.Log("Starting GameManager");
|
||||
itemDatabase = Resources.Load<ItemDatabase>("GameItems/ItemDatabase");
|
||||
|
||||
|
||||
|
|
@ -82,6 +100,7 @@ namespace Managers
|
|||
return;
|
||||
}
|
||||
|
||||
GameLogger.Log("GameManager initialized. Instance");
|
||||
Instance = this;
|
||||
}
|
||||
|
||||
|
|
@ -90,19 +109,19 @@ namespace Managers
|
|||
if (Instance == this)
|
||||
Instance = null;
|
||||
|
||||
Debug.Log("GameManager destroyed");
|
||||
GameLogger.Log("GameManager destroyed");
|
||||
}
|
||||
|
||||
// set default server variable value
|
||||
public override void OnStartServer()
|
||||
{
|
||||
base.OnStartServer();
|
||||
Debug.Log("GameManager.OnStartServer() triggered");
|
||||
GameLogger.Log("GameManager.OnStartServer() triggered");
|
||||
if (IsServerInitialized) InitializeServerData();
|
||||
// create a new instance of GameTimeManager and instantiate it on the server
|
||||
if (GameTimeManager.Instance == null)
|
||||
{
|
||||
Debug.Log("GameTimeManager not found, creating new one");
|
||||
GameLogger.Log("GameTimeManager not found, creating new one");
|
||||
gameObject.AddComponent<GameTimeManager>();
|
||||
// base.Spawn(GameTimeManager.Instance);
|
||||
// spawn on server
|
||||
|
|
@ -111,6 +130,7 @@ namespace Managers
|
|||
|
||||
private void InitializeServerData()
|
||||
{
|
||||
GameLogger.Log("GameManager.InitializeServerData()");
|
||||
if (_syncGameTimeSettings.Value == null) _syncGameTimeSettings.SetInitialValues(new GameTimeSettings());
|
||||
}
|
||||
|
||||
|
|
@ -127,34 +147,34 @@ namespace Managers
|
|||
|
||||
private void SyncGameTimeSettingsChange(GameTimeSettings prev, GameTimeSettings next, bool asserver)
|
||||
{
|
||||
Debug.Log("SyncGameTimeSettingsChange Triggered");
|
||||
Debug.Log("Prev: " + prev.CurrentTime);
|
||||
Debug.Log("Next: " + next.CurrentTime);
|
||||
GameLogger.Log("SyncGameTimeSettingsChange Triggered");
|
||||
// Debug.Log("Prev: " + prev.CurrentTime);
|
||||
// Debug.Log("Next: " + next.CurrentTime);
|
||||
}
|
||||
|
||||
private void SyncPlayersChange(SyncDictionaryOperation op, int key, GamePlayer value, bool asServer)
|
||||
{
|
||||
Debug.Log($"SyncPlayersChange Triggered - Operation: {op}, Key: {key}, AsServer: {asServer}");
|
||||
GameLogger.Log($"SyncPlayersChange Triggered - Operation: {op}, Key: {key}, AsServer: {asServer}");
|
||||
|
||||
switch (op)
|
||||
{
|
||||
case SyncDictionaryOperation.Add:
|
||||
Debug.Log($"Player added - ID: {key}, Name: {value.PlayerName}");
|
||||
GameLogger.Log($"Player added - ID: {key}, Name: {value.PlayerName}");
|
||||
// Implement logic for when a new player is added
|
||||
OnPlayerAdded(key, value);
|
||||
break;
|
||||
case SyncDictionaryOperation.Remove:
|
||||
Debug.Log($"Player removed - ID: {key}");
|
||||
GameLogger.Log($"Player removed - ID: {key}");
|
||||
// Implement logic for when a player is removed
|
||||
OnPlayerRemoved(key);
|
||||
break;
|
||||
case SyncDictionaryOperation.Clear:
|
||||
Debug.Log("All players cleared");
|
||||
GameLogger.Log("All players cleared");
|
||||
// Implement logic for when all players are cleared
|
||||
OnAllPlayersCleared();
|
||||
break;
|
||||
case SyncDictionaryOperation.Set:
|
||||
Debug.Log($"Player updated - ID: {key}, Name: {value.PlayerName}");
|
||||
GameLogger.Log($"Player updated - ID: {key}, Name: {value.PlayerName}");
|
||||
// Implement logic for when a player's data is updated
|
||||
OnPlayerUpdated(key, value);
|
||||
break;
|
||||
|
|
@ -199,35 +219,35 @@ namespace Managers
|
|||
{
|
||||
try
|
||||
{
|
||||
Debug.Log(
|
||||
GameLogger.Log(
|
||||
$"Attempting to register player. Connection ID: {conn?.ClientId}, Player null?: {player == null}");
|
||||
|
||||
if (conn == null)
|
||||
{
|
||||
Debug.LogError("RegisterPlayerServerRpc: NetworkConnection is null");
|
||||
GameLogger.LogError("RegisterPlayerServerRpc: NetworkConnection is null");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
Debug.LogError($"RegisterPlayerServerRpc: GamePlayer is null for connection {conn.ClientId}");
|
||||
GameLogger.LogError($"RegisterPlayerServerRpc: GamePlayer is null for connection {conn.ClientId}");
|
||||
return;
|
||||
}
|
||||
|
||||
if (_syncPlayers.TryAdd(conn.ClientId, player))
|
||||
{
|
||||
Debug.Log($"Player registered successfully: {conn.ClientId}");
|
||||
GameLogger.Log($"Player registered successfully: {conn.ClientId}");
|
||||
OnPlayerRegisteredObserversRpc(conn.ClientId);
|
||||
_syncPlayers.Dirty(conn.ClientId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning($"Player with ID {conn.ClientId} is already registered");
|
||||
GameLogger.LogWarning($"Player with ID {conn.ClientId} is already registered");
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Error in RegisterPlayerServerRpc: {e.Message}\nStack Trace: {e.StackTrace}");
|
||||
GameLogger.LogError($"Error in RegisterPlayerServerRpc: {e.Message}\nStack Trace: {e.StackTrace}");
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -235,20 +255,20 @@ namespace Managers
|
|||
[ObserversRpc]
|
||||
private void OnPlayerRegisteredObserversRpc(int clientId)
|
||||
{
|
||||
Debug.Log($"OBS: Player with ID {clientId} has joined the game!");
|
||||
GameLogger.Log($"OBS: Player with ID {clientId} has joined the game!");
|
||||
// You can add any client-side logic here when a new player joins
|
||||
}
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
base.OnStartNetwork();
|
||||
Debug.Log("Network started");
|
||||
GameLogger.Log("Network started");
|
||||
}
|
||||
|
||||
// method to handle player connections
|
||||
public override void OnStartClient()
|
||||
{
|
||||
Debug.Log("Client connected to server");
|
||||
GameLogger.Log("Client connected to server");
|
||||
base.OnStartClient();
|
||||
if (IsServerInitialized) Instance = this;
|
||||
// Server logic for new player connections
|
||||
|
|
@ -261,7 +281,7 @@ namespace Managers
|
|||
// Debug.Log("Getting player: " + clientId);
|
||||
if (_syncPlayers.Count == 0)
|
||||
{
|
||||
Debug.LogWarning("Players not yet initialized");
|
||||
GameLogger.LogWarning("Players not yet initialized");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -303,7 +323,7 @@ namespace Managers
|
|||
// client ot server comm? i.e client is telling the server to run this code
|
||||
public void EndGameServerRpc()
|
||||
{
|
||||
Debug.Log("ServerRPC Game Over");
|
||||
GameLogger.Log("ServerRPC Game Over");
|
||||
UIManager.ShowGameOverScreen(true);
|
||||
// AudioManager.PlayMusic("GameOverTheme");
|
||||
}
|
||||
|
|
@ -312,7 +332,7 @@ namespace Managers
|
|||
// server to client communication i.e server is telling the client to run this code
|
||||
public void EndGameObserversRpc()
|
||||
{
|
||||
Debug.Log("ObserverRPC Game Over");
|
||||
GameLogger.Log("ObserverRPC Game Over");
|
||||
UIManager.ShowGameOverScreen(true);
|
||||
}
|
||||
|
||||
|
|
@ -327,8 +347,8 @@ namespace Managers
|
|||
|
||||
public GameTimeSettings GetTimeSettings()
|
||||
{
|
||||
Debug.Log("GameManager.GetTimeSettings()");
|
||||
Debug.Log("GameTimeSettings: " + _syncGameTimeSettings.Value);
|
||||
GameLogger.Log("GameManager.GetTimeSettings()");
|
||||
GameLogger.Log("GameTimeSettings: " + _syncGameTimeSettings.Value);
|
||||
return _syncGameTimeSettings.Value;
|
||||
}
|
||||
|
||||
|
|
@ -360,7 +380,7 @@ namespace Managers
|
|||
[Server]
|
||||
private void UpdatePlayer(int playerId, GamePlayer player)
|
||||
{
|
||||
Debug.Log("Updating player: " + playerId);
|
||||
GameLogger.Log("Updating player: " + playerId);
|
||||
_syncPlayers[playerId] = player;
|
||||
_syncPlayers.Dirty(playerId);
|
||||
}
|
||||
|
|
@ -394,8 +414,8 @@ namespace Managers
|
|||
[ServerRpc(RequireOwnership = false)]
|
||||
public void RequestUpdateTimeSettingsServerRpc(GameTimeSettings timeSettings)
|
||||
{
|
||||
Debug.Log("RequestUpdateTimeSettingsServerRpc Triggered");
|
||||
Debug.Log("CurrentTime: " + timeSettings.CurrentTime);
|
||||
GameLogger.Log("RequestUpdateTimeSettingsServerRpc Triggered");
|
||||
// Debug.Log("CurrentTime: " + timeSettings.CurrentTime);
|
||||
// You might want to add validation here
|
||||
UpdateTimeSettings(timeSettings);
|
||||
}
|
||||
|
|
@ -418,7 +438,7 @@ namespace Managers
|
|||
{
|
||||
if (!IsServerInitialized && !IsClientInitialized)
|
||||
{
|
||||
Debug.LogError("GameManager not initialized");
|
||||
GameLogger.LogError("GameManager not initialized");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -426,23 +446,36 @@ namespace Managers
|
|||
|
||||
if (_syncPlayers.TryGetValue(clientId, out var player))
|
||||
{
|
||||
Debug.Log("Found player for clientId: " + clientId);
|
||||
Debug.Log("Player name: " + player.PlayerName);
|
||||
GameLogger.Log("Found player for clientId: " + clientId);
|
||||
GameLogger.Log("Player name: " + player.PlayerName);
|
||||
return player;
|
||||
}
|
||||
|
||||
Debug.LogError("Player not found for clientId: " + clientId);
|
||||
GameLogger.LogError("Player not found for clientId: " + clientId);
|
||||
return null;
|
||||
}
|
||||
|
||||
public void PauseGame()
|
||||
{
|
||||
isPaused.Value = true;
|
||||
_isPaused.Value = true;
|
||||
}
|
||||
|
||||
public void ResumeGame()
|
||||
{
|
||||
isPaused.Value = false;
|
||||
_isPaused.Value = false;
|
||||
}
|
||||
|
||||
public void TogglePause()
|
||||
{
|
||||
if (_isPaused.Value)
|
||||
ResumeGame();
|
||||
else
|
||||
PauseGame();
|
||||
}
|
||||
|
||||
public void Initialize(NetworkManager networkManager)
|
||||
{
|
||||
_networkManager = networkManager;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ using FishNet.Object;
|
|||
using FishNet.Object.Synchronizing;
|
||||
using Types;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
// possible future additions
|
||||
// weather sys
|
||||
|
|
@ -86,7 +87,7 @@ namespace Managers
|
|||
if (isPaused) return;
|
||||
|
||||
if (GameManager.Instance == null)
|
||||
Debug.LogError("GameManager.Instance is null in GameTimeManager.Update()");
|
||||
GameLogger.LogError("GameManager.Instance is null in GameTimeManager.Update()");
|
||||
|
||||
// var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
|
||||
|
|
@ -103,14 +104,14 @@ namespace Managers
|
|||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager.Instance is null in GameTimeManager.InitializeServerData()");
|
||||
GameLogger.LogError("GameManager.Instance is null in GameTimeManager.InitializeServerData()");
|
||||
return;
|
||||
}
|
||||
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
if (timeSettings == null)
|
||||
{
|
||||
Debug.LogError("TimeSettings is null in GameTimeManager.InitializeServerData()");
|
||||
GameLogger.LogError("TimeSettings is null in GameTimeManager.InitializeServerData()");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -138,11 +139,11 @@ namespace Managers
|
|||
{
|
||||
base.OnStartServer();
|
||||
/*// StartCoroutine(ServerDayNightCycleCoroutine());
|
||||
Debug.Log("GameTimeManager.OnStartServer() triggered");
|
||||
GameLogger.Log("GameTimeManager.OnStartServer() triggered");
|
||||
*/
|
||||
if (IsServerInitialized)
|
||||
{
|
||||
Debug.Log("GameTimeManager.OnStartServer() triggered, initializing server data");
|
||||
GameLogger.Log("GameTimeManager.OnStartServer() triggered, initializing server data");
|
||||
InitializeServerData();
|
||||
}
|
||||
}
|
||||
|
|
@ -188,7 +189,7 @@ namespace Managers
|
|||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager not found");
|
||||
GameLogger.LogError("GameManager not found");
|
||||
return new GameTime();
|
||||
}
|
||||
|
||||
|
|
@ -213,17 +214,17 @@ namespace Managers
|
|||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogError("GameManager not found");
|
||||
GameLogger.LogError("GameManager not found");
|
||||
return "00:00";
|
||||
}
|
||||
|
||||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
Debug.Log("Current settings start time: " + timeSettings.DayStartTimeInHours);
|
||||
Debug.Log("Current settings day length: " + timeSettings.DayLengthInMinutes);
|
||||
GameLogger.Log("Current settings start time: " + timeSettings.DayStartTimeInHours);
|
||||
GameLogger.Log("Current settings day length: " + timeSettings.DayLengthInMinutes);
|
||||
if (timeSettings == null) return "00:00";
|
||||
// Calculate the current hour and minute based on the time of day
|
||||
var gameTime = GetGameTime();
|
||||
Debug.Log("Current time: " + gameTime.hour + ":" + gameTime.minute);
|
||||
GameLogger.Log("Current time: " + gameTime.hour + ":" + gameTime.minute);
|
||||
var hours = gameTime.hour;
|
||||
var minutes = gameTime.minute;
|
||||
|
||||
|
|
@ -231,7 +232,7 @@ namespace Managers
|
|||
var hours12 = hours % 12;
|
||||
if (hours12 == 0) hours12 = 12;
|
||||
var amPm = hours < 12 ? "AM" : "PM";
|
||||
Debug.Log("Hours: " + hours + " AM/PM: " + amPm);
|
||||
GameLogger.Log("Hours: " + hours + " AM/PM: " + amPm);
|
||||
|
||||
return $"{(int)hours12:D2}:{(int)minutes:D2} {amPm}";
|
||||
}
|
||||
|
|
@ -245,13 +246,13 @@ namespace Managers
|
|||
|
||||
public void Pause()
|
||||
{
|
||||
Debug.Log("GameTimeManager.Pause()");
|
||||
GameLogger.Log("GameTimeManager.Pause()");
|
||||
isPaused = true;
|
||||
}
|
||||
|
||||
public void Resume()
|
||||
{
|
||||
Debug.Log("GameTimeManager.Resume()");
|
||||
GameLogger.Log("GameTimeManager.Resume()");
|
||||
isPaused = false;
|
||||
}
|
||||
|
||||
|
|
@ -265,7 +266,8 @@ namespace Managers
|
|||
if (isPaused) yield return new WaitForSeconds(0.5f);
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("GameManager.Instance is null in GameTimeManager.ServerDayNightCycleCoroutine()");
|
||||
GameLogger.LogWarning(
|
||||
"GameManager.Instance is null in GameTimeManager.ServerDayNightCycleCoroutine()");
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
continue;
|
||||
}
|
||||
|
|
@ -273,7 +275,7 @@ namespace Managers
|
|||
var timeSettings = GameManager.Instance.GetTimeSettings();
|
||||
if (timeSettings == null)
|
||||
{
|
||||
Debug.LogWarning("TimeSettings is null in GameTimeManager.ServerDayNightCycleCoroutine()");
|
||||
GameLogger.LogWarning("TimeSettings is null in GameTimeManager.ServerDayNightCycleCoroutine()");
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
continue;
|
||||
}
|
||||
|
|
@ -293,7 +295,7 @@ namespace Managers
|
|||
if (timeSettings.CurrentTime >= timeSettings.DayLengthInMinutes * 60)
|
||||
{
|
||||
timeSettings.DaysPassed++;
|
||||
Debug.Log("Day " + timeSettings.DaysPassed + " has passed");
|
||||
GameLogger.Log("Day " + timeSettings.DaysPassed + " has passed");
|
||||
timeSettings.CurrentTime = 0;
|
||||
isFirstDay = false;
|
||||
|
||||
|
|
@ -302,7 +304,7 @@ namespace Managers
|
|||
var newSeason = GetCurrentSeason(timeSettings.DaysPassed);
|
||||
if (newSeason != timeSettings.Season)
|
||||
{
|
||||
Debug.Log("Season changed from " + timeSettings.Season + " to " + newSeason);
|
||||
GameLogger.Log("Season changed from " + timeSettings.Season + " to " + newSeason);
|
||||
timeSettings.Season = newSeason;
|
||||
OnSeasonChange?.Invoke();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
using Data.ScriptableObjects;
|
||||
using Types.Map;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
|
|
@ -30,7 +31,7 @@ namespace Managers
|
|||
public TileGrid CreateGridForMap(string mapName, Vector2Int gridSize)
|
||||
{
|
||||
_grids[mapName] = new TileGrid(gridSize);
|
||||
Debug.Log("New Grid created for map: " + mapName);
|
||||
GameLogger.Log("New Grid created for map: " + mapName);
|
||||
// move grid to correct position
|
||||
return _grids[mapName];
|
||||
}
|
||||
|
|
@ -39,7 +40,7 @@ namespace Managers
|
|||
{
|
||||
if (_grids.TryGetValue(mapSo.sceneName, out var grid)) return grid;
|
||||
|
||||
Debug.Log($"No grid found for map {mapSo.sceneName}");
|
||||
GameLogger.Log($"No grid found for map {mapSo.sceneName}");
|
||||
// create a new grid with default size
|
||||
return CreateGridForMap(mapSo.sceneName, mapSo.gridSize);
|
||||
}
|
||||
|
|
@ -47,19 +48,19 @@ namespace Managers
|
|||
public void AssignGridToMap(MapSo mapSo, TileGrid grid)
|
||||
{
|
||||
// Load the grid for the map
|
||||
Debug.Log("Loading grid for map: " + mapSo.sceneName);
|
||||
GameLogger.Log("Loading grid for map: " + mapSo.sceneName);
|
||||
_grids[mapSo.sceneName] = grid;
|
||||
}
|
||||
|
||||
// Update your other methods to take a mapName parameter and operate on the correct grid
|
||||
public void LoadGrid(string currentMapSceneName, Vector3 gridPosition)
|
||||
{
|
||||
Debug.Log("GRID: Loading grid: " + currentMapSceneName);
|
||||
GameLogger.Log("GRID: Loading grid: " + currentMapSceneName);
|
||||
|
||||
if (_grids.TryGetValue(currentMapSceneName, out var grid))
|
||||
{
|
||||
Debug.Log("GRID: Grid found for map: " + currentMapSceneName);
|
||||
Debug.Log("GRID: Size: " + grid.GetSize().x + ", " + grid.GetSize().y);
|
||||
GameLogger.Log("GRID: Grid found for map: " + currentMapSceneName);
|
||||
GameLogger.Log("GRID: Size: " + grid.GetSize().x + ", " + grid.GetSize().y);
|
||||
|
||||
// Create a parent object for the grid
|
||||
_gridParent = new GameObject("Grid");
|
||||
|
|
@ -82,13 +83,13 @@ namespace Managers
|
|||
// set interactive as child of tile
|
||||
interactable.transform.SetParent(tile.transform);
|
||||
interactable.transform.position = tile.transform.position;
|
||||
Debug.Log("GRID: Created tile at position: " + x + ", " + y);
|
||||
GameLogger.Log("GRID: Created tile at position: " + x + ", " + y);
|
||||
}
|
||||
|
||||
// set tile as parent to interactable game object
|
||||
|
||||
/*// Load the tile at position (x, y)
|
||||
Debug.Log("GRID: Loading tile at position: " + x + ", " + y);
|
||||
GameLogger.Log("GRID: Loading tile at position: " + x + ", " + y);
|
||||
|
||||
var tile = ScriptableObject.CreateInstance<Tile>();
|
||||
tile.Initialize(new Vector2Int(x, y));
|
||||
|
|
@ -122,25 +123,25 @@ namespace Managers
|
|||
interactableComponent.transform.SetParent(tileObject.transform);
|
||||
interactableComponent.GetComponent<SpriteRenderer>().sprite = interactable.growthSprites[0];
|
||||
// move interatable sprite child objectsuch that the bottom of the sprite is at the bottom of the tile
|
||||
Debug.Log("GRID: Setting Interactable sprite position to bottom of tile");
|
||||
GameLogger.Log("GRID: Setting Interactable sprite position to bottom of tile");
|
||||
var spriteRenderer = interactableComponent.GetComponent<SpriteRenderer>();
|
||||
var spriteHeight = spriteRenderer.bounds.size.y;
|
||||
spriteRenderer.transform.position = new Vector3(tileObject.transform.position.x,
|
||||
tileObject.transform.position.y + spriteHeight / 2 - 0.5f, 0);*/
|
||||
// }
|
||||
Debug.Log("GRID: Setting grid parent position to: " + gridPosition);
|
||||
GameLogger.Log("GRID: Setting grid parent position to: " + gridPosition);
|
||||
_gridParent.transform.position = gridPosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("GRID: No grid found for map: " + currentMapSceneName);
|
||||
GameLogger.LogError("GRID: No grid found for map: " + currentMapSceneName);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public GameObject CreateTile(Vector2Int position)
|
||||
{
|
||||
Debug.Log("GRID: Creating tile at position: " + position);
|
||||
GameLogger.Log("GRID: Creating tile at position: " + position);
|
||||
var tilePrefab = PrefabManager.Instance.GetTilePrefab();
|
||||
|
||||
var tileObject = Instantiate(tilePrefab, new Vector3(position.x * tileSize, -position.y * tileSize, 0),
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class HotkeyManager : MonoBehaviour
|
||||
{
|
||||
|
|
@ -37,7 +38,7 @@ public class HotkeyManager : MonoBehaviour
|
|||
// Method to register a new hotkey
|
||||
public void RegisterHotkey(string actionName, KeyCode key, Action action)
|
||||
{
|
||||
Debug.Log("Registering Hot Key: " + actionName);
|
||||
GameLogger.Log("Registering Hot Key: " + actionName);
|
||||
if (actionKeys.ContainsKey(actionName)) UnregisterHotkey(actionKeys[actionName], action);
|
||||
|
||||
actionKeys[actionName] = key;
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
using System.Linq;
|
||||
using Data.ScriptableObjects.World;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class InteractableManager : MonoBehaviour
|
||||
{
|
||||
|
|
@ -44,7 +45,7 @@ public class InteractableManager : MonoBehaviour
|
|||
{
|
||||
if (interactables.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("No interactable found");
|
||||
GameLogger.LogWarning("No interactable found");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -55,18 +56,18 @@ public class InteractableManager : MonoBehaviour
|
|||
{
|
||||
if (interactables.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("No interactable found");
|
||||
GameLogger.LogWarning("No interactable found");
|
||||
return null;
|
||||
}
|
||||
|
||||
Debug.Log("Length of interactables: " + interactables.Length);
|
||||
GameLogger.Log("Length of interactables: " + interactables.Length);
|
||||
|
||||
var cropInteractables = interactables.OfType<CropInteractable>().ToArray();
|
||||
Debug.Log("Length of cropInteractables: " + cropInteractables.Length);
|
||||
GameLogger.Log("Length of cropInteractables: " + cropInteractables.Length);
|
||||
var randomRange = Random.Range(0, cropInteractables.Length - 1);
|
||||
Debug.Log("Random Chosen in range:" + randomRange);
|
||||
GameLogger.Log("Random Chosen in range:" + randomRange);
|
||||
var cropInteractable = cropInteractables[randomRange];
|
||||
Debug.Log("Random Crop Interactable: " + cropInteractable.ObjectName);
|
||||
GameLogger.Log("Random Crop Interactable: " + cropInteractable.ObjectName);
|
||||
return Instantiate(cropInteractables[randomRange]);
|
||||
}
|
||||
|
||||
|
|
@ -74,7 +75,7 @@ public class InteractableManager : MonoBehaviour
|
|||
{
|
||||
if (interactables.Length == 0)
|
||||
{
|
||||
Debug.LogWarning("No interactable found");
|
||||
GameLogger.LogWarning("No interactable found");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -84,11 +85,11 @@ public class InteractableManager : MonoBehaviour
|
|||
|
||||
public void LoadInteractable()
|
||||
{
|
||||
Debug.Log("Loading interactable from Resources/Interactable");
|
||||
GameLogger.Log("Loading interactable from Resources/Interactable");
|
||||
interactables = Resources.LoadAll<Interactable>("Interactables");
|
||||
// interactables = interactables.Concat(Resources.LoadAll<TreeInteractable>("Interactables")).ToArray();
|
||||
// interactables = interactables.Concat(Resources.LoadAll<RockInteractable>("Interactables")).ToArray();
|
||||
// interactables = interactables.Concat(Resources.LoadAll<BoxInteractable>("Interactables")).ToArray();
|
||||
/*foreach (var interactable in interactables) Debug.Log("Loaded interactable: " + interactable.id);*/
|
||||
/*foreach (var interactable in interactables) GameLogger.Log("Loaded interactable: " + interactable.id);*/
|
||||
}
|
||||
}
|
||||
|
|
@ -3,7 +3,7 @@ using FishNet.Object;
|
|||
using Types;
|
||||
using Types.Items;
|
||||
using Types.UI;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Managers.Item
|
||||
{
|
||||
|
|
@ -18,7 +18,7 @@ namespace Managers.Item
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("EquipmentManager Start");
|
||||
GameLogger.Log("EquipmentManager Start");
|
||||
}
|
||||
|
||||
public GameItem GetItemFromSlot(int slotId)
|
||||
|
|
@ -31,7 +31,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.Item = null;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}
|
||||
|
||||
public void RemoveSlot(int slotId)
|
||||
|
|
@ -62,12 +62,12 @@ namespace Managers.Item
|
|||
if (slot.IsEmpty())
|
||||
{
|
||||
slot.Item = item;
|
||||
Debug.Log("Added item to slot: " + slot.Position + " / " + item.ItemName + " / " +
|
||||
item.Quantity);
|
||||
GameLogger.Log("Added item to slot: " + slot.Position + " / " + item.ItemName + " / " +
|
||||
item.Quantity);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("No empty slots available to add item: " + item.ItemName);
|
||||
GameLogger.LogWarning("No empty slots available to add item: " + item.ItemName);
|
||||
}
|
||||
|
||||
// [ServerRpc]
|
||||
|
|
@ -76,7 +76,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.Item = item;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}
|
||||
|
||||
/*[ServerRpc]
|
||||
|
|
@ -88,11 +88,11 @@ namespace Managers.Item
|
|||
if (slot.IsEmpty())
|
||||
{
|
||||
slot.item = item;
|
||||
Debug.Log("Added item to slot: " + slot.position + " / " + item.itemName + " / " + item.quantity);
|
||||
GameLogger.Log("Added item to slot: " + slot.position + " / " + item.itemName + " / " + item.quantity);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("No empty slots available to add item: " + item.itemName);
|
||||
GameLogger.LogWarning("No empty slots available to add item: " + item.itemName);
|
||||
}*/
|
||||
|
||||
/*public void AddItemToSlot(SyncGameItem item, int slotId)
|
||||
|
|
@ -100,7 +100,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.item = item;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}*/
|
||||
|
||||
|
||||
|
|
@ -110,11 +110,11 @@ namespace Managers.Item
|
|||
if (slot.item == item)
|
||||
{
|
||||
slot.item = null;
|
||||
Debug.Log("Removed item from slot: " + item.itemName);
|
||||
GameLogger.Log("Removed item from slot: " + item.itemName);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("Item not found in any slot: " + item.itemName);
|
||||
GameLogger.LogWarning("Item not found in any slot: " + item.itemName);
|
||||
}*/
|
||||
|
||||
public void SetItemInSlot(int slotId, GameItem item)
|
||||
|
|
@ -123,7 +123,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.Item = item;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}
|
||||
|
||||
public void SetActiveSlot(int slotId)
|
||||
|
|
@ -134,9 +134,9 @@ namespace Managers.Item
|
|||
|
||||
public void Initialize(GamePlayer playerData)
|
||||
{
|
||||
Debug.Log("Initializing EquipmentManager");
|
||||
GameLogger.Log("Initializing EquipmentManager");
|
||||
LoadSlots(playerData.EquipmentSlots);
|
||||
Debug.Log("Completed Initialized items in EquipmentManager");
|
||||
GameLogger.Log("Completed Initialized items in EquipmentManager");
|
||||
}
|
||||
|
||||
public void LoadSlots(Dictionary<int, GameSlot> slots)
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ using FishNet.Object;
|
|||
using Types;
|
||||
using Types.Items;
|
||||
using Types.UI;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Managers.Item
|
||||
{
|
||||
|
|
@ -15,7 +15,7 @@ namespace Managers.Item
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("InventoryManager Start");
|
||||
GameLogger.Log("InventoryManager Start");
|
||||
}
|
||||
|
||||
public GameSlot GetSlot(int slotId)
|
||||
|
|
@ -33,7 +33,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.Item = null;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -43,12 +43,12 @@ namespace Managers.Item
|
|||
if (slot.IsEmpty())
|
||||
{
|
||||
slot.item = item.GameItem;
|
||||
Debug.Log("Added item to slot: " + slot.position + " / " + item.GameItem.itemName + " / " +
|
||||
GameLogger.Log("Added item to slot: " + slot.position + " / " + item.GameItem.itemName + " / " +
|
||||
item.GameItem.quantity);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("No empty slots available to add item: " + item.GameItem.itemName);*/
|
||||
GameLogger.LogWarning("No empty slots available to add item: " + item.GameItem.itemName);*/
|
||||
}
|
||||
|
||||
public void AddItemToSlot(GameItem item, int slotId)
|
||||
|
|
@ -85,7 +85,7 @@ namespace Managers.Item
|
|||
/*if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.item = item.GameItem;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);#1#
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);#1#
|
||||
}
|
||||
|
||||
[ServerRpc]
|
||||
|
|
@ -95,11 +95,11 @@ namespace Managers.Item
|
|||
if (slot.item == item.GameItem)
|
||||
{
|
||||
slot.item = null;
|
||||
Debug.Log("Removed item from slot: " + item.GameItem.itemName);
|
||||
GameLogger.Log("Removed item from slot: " + item.GameItem.itemName);
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("Item not found in any slot: " + item.GameItem.itemName);#1#
|
||||
GameLogger.LogWarning("Item not found in any slot: " + item.GameItem.itemName);#1#
|
||||
}*/
|
||||
|
||||
public void RemoveItemInSlot(int slotId)
|
||||
|
|
@ -107,7 +107,7 @@ namespace Managers.Item
|
|||
if (Slots.TryGetValue(slotId, out var slot))
|
||||
slot.Item = null;
|
||||
else
|
||||
Debug.LogWarning("Slot not found: " + slotId);
|
||||
GameLogger.LogWarning("Slot not found: " + slotId);
|
||||
}
|
||||
|
||||
/*public void Initialize(PlayerData playerData)
|
||||
|
|
@ -122,7 +122,7 @@ namespace Managers.Item
|
|||
AddSlot(slot);
|
||||
}*/
|
||||
|
||||
// Debug.Log("Completed Initialized items in InventoryManager");
|
||||
// GameLogger.Log("Completed Initialized items in InventoryManager");
|
||||
public void Initialize(GamePlayer getGamePlayerData)
|
||||
{
|
||||
//
|
||||
|
|
|
|||
|
|
@ -7,6 +7,7 @@ using FishNet.Managing.Scened;
|
|||
using Types.Map;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
using Utils;
|
||||
// using UnityEngine.SceneManagement as UnitySceneManager; // for SceneManager
|
||||
using UnitySceneManager = UnityEngine.SceneManagement.SceneManager;
|
||||
|
||||
|
|
@ -58,7 +59,7 @@ namespace Managers
|
|||
|
||||
public IEnumerator LoadMap(MapSo newMapSo)
|
||||
{
|
||||
Debug.Log("Loading map: " + newMapSo.name);
|
||||
GameLogger.Log("Loading map: " + newMapSo.name);
|
||||
// Unload the current map, if any
|
||||
if (currentMapSo != null) UnloadMap(currentMapSo);
|
||||
|
||||
|
|
@ -90,10 +91,10 @@ namespace Managers
|
|||
// var asyncLoad = SceneManager.LoadSceneAsync(currentMap.sceneName);
|
||||
// var sceneProcessor = _networkManager.SceneManager.GetSceneProcessor();
|
||||
// var asyncLoad = UnitySceneManager.LoadSceneAsync(currentMap.sceneName);
|
||||
// Debug.Log("Loading scene: " + asyncLoad.progress);
|
||||
// GameLogger.Log("Loading scene: " + asyncLoad.progress);
|
||||
/*while (asyncLoad is { isDone: false })
|
||||
{
|
||||
Debug.Log("Loading scene: " + asyncLoad.progress);
|
||||
GameLogger.Log("Loading scene: " + asyncLoad.progress);
|
||||
yield return null;
|
||||
}*/
|
||||
|
||||
|
|
@ -105,8 +106,8 @@ namespace Managers
|
|||
|
||||
public void OnLoadEnd(SceneLoadEndEventArgs data)
|
||||
{
|
||||
Debug.Log("Scene loaded: " + data.LoadedScenes.Length);
|
||||
/*Debug.Log("Scene loaded: " + data.LoadedScenes[0].name);*/
|
||||
GameLogger.Log("Scene loaded: " + data.LoadedScenes.Length);
|
||||
/*GameLogger.Log("Scene loaded: " + data.LoadedScenes[0].name);*/
|
||||
// GridManager.Instance.LoadGrid(currentMap.sceneName, currentMap.gridPosition);
|
||||
}
|
||||
|
||||
|
|
@ -114,12 +115,12 @@ namespace Managers
|
|||
public TileGrid GetGridForMap(MapSo mapSo)
|
||||
{
|
||||
// Get the grid for the map
|
||||
Debug.Log("GRID: Getting grid for map: " + mapSo.name);
|
||||
GameLogger.Log("GRID: Getting grid for map: " + mapSo.name);
|
||||
|
||||
// Check if GridManager is null
|
||||
if (GridManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("GRID: No GridManager found");
|
||||
GameLogger.LogWarning("GRID: No GridManager found");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -129,16 +130,16 @@ namespace Managers
|
|||
public TileGrid GetGridForCurrentMap()
|
||||
{
|
||||
// Get the grid for the current map
|
||||
Debug.Log("GRID: Getting grid for current map: " + currentMapSo.name);
|
||||
GameLogger.Log("GRID: Getting grid for current map: " + currentMapSo.name);
|
||||
if (currentMapSo == null)
|
||||
{
|
||||
Debug.LogWarning("GRID: No current map found");
|
||||
GameLogger.LogWarning("GRID: No current map found");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (GridManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("GRID: No GridManager found");
|
||||
GameLogger.LogWarning("GRID: No GridManager found");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
|
@ -148,7 +149,7 @@ namespace Managers
|
|||
public void UnloadMap(MapSo mapSo)
|
||||
{
|
||||
// Clean up the map (e.g., destroy all items and crops)
|
||||
Debug.Log("Unloading map: " + mapSo.name);
|
||||
GameLogger.Log("Unloading map: " + mapSo.name);
|
||||
try
|
||||
{
|
||||
// _networkManager.SceneManager.UnloadConnectionScenes(_networkManager.ClientManager.Connection,
|
||||
|
|
@ -157,7 +158,7 @@ namespace Managers
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("Error unloading map: " + e.Message);
|
||||
GameLogger.Log("Error unloading map: " + e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -170,7 +171,7 @@ namespace Managers
|
|||
|
||||
public void GetMap(string mapName)
|
||||
{
|
||||
Debug.Log("Getting map: " + mapName);
|
||||
GameLogger.Log("Getting map: " + mapName);
|
||||
if (_maps.TryGetValue(mapName, out var map))
|
||||
{
|
||||
var loadMap = LoadMap(map);
|
||||
|
|
@ -178,29 +179,29 @@ namespace Managers
|
|||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("Map not found: " + mapName);
|
||||
GameLogger.LogWarning("Map not found: " + mapName);
|
||||
}
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
Debug.Log("Initializing items from Resources/Maps");
|
||||
GameLogger.Log("Initializing items from Resources/Maps");
|
||||
|
||||
var items = Resources.LoadAll<MapSo>("Maps");
|
||||
|
||||
foreach (var item in items)
|
||||
{
|
||||
Debug.Log("Adding map: " + item.name);
|
||||
GameLogger.Log("Adding map: " + item.name);
|
||||
AddMap(item);
|
||||
}
|
||||
|
||||
if (currentMapSo == null)
|
||||
{
|
||||
Debug.LogWarning("No current map found");
|
||||
GameLogger.LogWarning("No current map found");
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.Log("Loading current map: " + currentMapSo.name);
|
||||
GameLogger.Log("Loading current map: " + currentMapSo.name);
|
||||
var loadMap = LoadMap(currentMapSo);
|
||||
StartCoroutine(loadMap);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,18 +4,21 @@ using UnityEngine;
|
|||
|
||||
// using UnityEngine.UI;
|
||||
|
||||
public class NetworkManagerUI : MonoBehaviour
|
||||
namespace Managers
|
||||
{
|
||||
// [SerializeField] private Button serverBtn;
|
||||
// [SerializeField] private Button hostBtn;
|
||||
// [SerializeField] private Button clientBtn;
|
||||
//
|
||||
// public void Awake()
|
||||
// {
|
||||
// serverBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartServer(); });
|
||||
//
|
||||
// hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); });
|
||||
//
|
||||
// clientBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); });
|
||||
// }
|
||||
public class NetworkManagerUI : MonoBehaviour
|
||||
{
|
||||
// [SerializeField] private Button serverBtn;
|
||||
// [SerializeField] private Button hostBtn;
|
||||
// [SerializeField] private Button clientBtn;
|
||||
//
|
||||
// public void Awake()
|
||||
// {
|
||||
// serverBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartServer(); });
|
||||
//
|
||||
// hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); });
|
||||
//
|
||||
// clientBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); });
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
|
@ -9,6 +9,7 @@ using Types.Items;
|
|||
using Types.UI;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
|
|
@ -45,7 +46,7 @@ namespace Managers
|
|||
playerCamera = GetComponentInChildren<Camera>();
|
||||
if (playerCamera == null)
|
||||
{
|
||||
Debug.LogError("No camera found for player");
|
||||
GameLogger.LogError("No camera found for player");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -62,17 +63,11 @@ namespace Managers
|
|||
{
|
||||
base.OnStartServer();
|
||||
|
||||
// reset player managers
|
||||
// _playerManagers.Clear();
|
||||
|
||||
if (IsServerInitialized)
|
||||
{
|
||||
Debug.Log("Server initialized");
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.Log("GameManager not found, creating new one");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
}
|
||||
GameLogger.Log("Server initialized");
|
||||
if (GameManager.Instance == null) GameLogger.Log("GameManager not found, creating new one");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
}
|
||||
|
||||
if (IsClientInitialized)
|
||||
|
|
@ -83,24 +78,49 @@ namespace Managers
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
private IEnumerator WaitForServerInitialization()
|
||||
{
|
||||
while (!IsServerInitialized)
|
||||
{
|
||||
GameLogger.Log("Waiting for server to initialize...");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
GameLogger.Log("Server initialized");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
}
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
|
||||
Debug.Log("Client started. IsServer: " + IsServerInitialized + ", IsClient: " + IsClientInitialized);
|
||||
GameLogger.Log("Client started. IsServer: " + IsServerInitialized + ", IsClient: " + IsClientInitialized);
|
||||
|
||||
if (IsClientInitialized && !IsServerInitialized) // This is a client-only instance
|
||||
{
|
||||
StartCoroutine(WaitForConnectionAndRegister());
|
||||
}
|
||||
else if (IsServerInitialized && IsClientInitialized) // This is the server or a host (client+server)
|
||||
{
|
||||
GameLogger.Log("Server and client initialized, registering player...");
|
||||
// GameInit.Instance.InitializeGameManager();
|
||||
RegisterPlayer();
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnStartNetwork()
|
||||
{
|
||||
base.OnStartNetwork();
|
||||
GameLogger.Log("PlayerManager: Network started");
|
||||
}
|
||||
|
||||
private IEnumerator WaitForConnectionAndRegister()
|
||||
{
|
||||
Debug.Log("Waiting for connection to server...");
|
||||
GameLogger.Log("Waiting for connection to server...");
|
||||
while (!IsClientInitialized) yield return new WaitForSeconds(0.5f);
|
||||
|
||||
Debug.Log("Connected to server. Registering player...");
|
||||
GameLogger.Log("Connected to server. Registering player...");
|
||||
RegisterPlayer();
|
||||
}
|
||||
|
||||
|
|
@ -108,7 +128,7 @@ namespace Managers
|
|||
private void RegisterPlayer()
|
||||
{
|
||||
// Your existing registration code...
|
||||
Debug.Log("Attempting to register player on server." + Owner.ClientId + ", IsOwner: " + IsOwner);
|
||||
GameLogger.Log("Attempting to register player on server." + Owner.ClientId + ", IsOwner: " + IsOwner);
|
||||
|
||||
var playerData = new GamePlayer(_playerDataSo)
|
||||
{
|
||||
|
|
@ -138,8 +158,14 @@ namespace Managers
|
|||
|
||||
public GamePlayer GetPlayerData()
|
||||
{
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
GameLogger.LogWarning("GameManager not found");
|
||||
return null;
|
||||
}
|
||||
|
||||
// get player data from GameManager
|
||||
// Debug.Log("Getting player data for clientId: " + Owner.ClientId);
|
||||
// GameLogger.Log("Getting player data for clientId: " + Owner.ClientId);
|
||||
return GameManager.Instance.GetPlayer(Owner.ClientId);
|
||||
}
|
||||
|
||||
|
|
@ -154,10 +180,10 @@ namespace Managers
|
|||
{
|
||||
foreach (var playerManager in _playerManagers)
|
||||
{
|
||||
Debug.Log("PlayerManager: " + playerManager.Key);
|
||||
Debug.Log("PlayerManager.IsOwner: " + playerManager.Value.IsOwner);
|
||||
Debug.Log("PlayerManager.IsClientInitialized: " + playerManager.Value.IsClientInitialized);
|
||||
Debug.Log("PlayerManager.IsServerInitialized: " + playerManager.Value.IsServerInitialized);
|
||||
GameLogger.Log("PlayerManager: " + playerManager.Key);
|
||||
GameLogger.Log("PlayerManager.IsOwner: " + playerManager.Value.IsOwner);
|
||||
GameLogger.Log("PlayerManager.IsClientInitialized: " + playerManager.Value.IsClientInitialized);
|
||||
GameLogger.Log("PlayerManager.IsServerInitialized: " + playerManager.Value.IsServerInitialized);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -170,14 +196,14 @@ namespace Managers
|
|||
{
|
||||
while (!IsClientInitialized && !IsClientStarted)
|
||||
{
|
||||
Debug.Log("Waiting for client to be initialized");
|
||||
GameLogger.Log("Waiting for client to be initialized");
|
||||
yield return null;
|
||||
}
|
||||
|
||||
Debug.Log("Client is Ready to RegisterPlayer");
|
||||
if (Owner == null) Debug.LogError("OwnerConnection not found");
|
||||
GameLogger.Log("Client is Ready to RegisterPlayer");
|
||||
if (Owner == null) GameLogger.LogError("OwnerConnection not found");
|
||||
if (gameManager == null) gameManager = FindObjectOfType<GameManager>();
|
||||
Debug.Log("GameManager should be found");
|
||||
GameLogger.Log("GameManager should be found");
|
||||
gameManager.RegisterPlayerServerRpc(Owner, _playerData.Value);
|
||||
}*/
|
||||
|
||||
|
|
@ -187,24 +213,24 @@ namespace Managers
|
|||
|
||||
if (gameManager == null)
|
||||
{
|
||||
Debug.Log("Trying to find GameManager");
|
||||
GameLogger.Log("Trying to find GameManager");
|
||||
GameInit.Instance.InitializeGameManager();
|
||||
gameManager = FindObjectOfType<GameManager>();
|
||||
|
||||
if (gameManager == null)
|
||||
{
|
||||
Debug.LogError("GameManager not found");
|
||||
GameLogger.LogError("GameManager not found");
|
||||
return;
|
||||
}
|
||||
|
||||
if (gameManager) Debug.Log("GameManager found");
|
||||
if (gameManager) GameLogger.Log("GameManager found");
|
||||
}
|
||||
|
||||
if (IsOwner)
|
||||
{
|
||||
if (_playerData.Value == null)
|
||||
{
|
||||
Debug.LogWarning("PlayerData not found");
|
||||
GameLogger.LogWarning("PlayerData not found");
|
||||
// load a scriptable objects default player data
|
||||
var playerData =
|
||||
AssetDatabase.LoadAssetAtPath<GamePlayerSo>("Assets/Resources/DefaultPlayer.asset");
|
||||
|
|
@ -217,9 +243,9 @@ namespace Managers
|
|||
|
||||
InitializeManager();
|
||||
|
||||
Debug.Log("PlayerManager RegisterPlayer");
|
||||
GameLogger.Log("PlayerManager RegisterPlayer");
|
||||
|
||||
if (Owner == null) Debug.LogError("OwnerConnection not found");
|
||||
if (Owner == null) GameLogger.LogError("OwnerConnection not found");
|
||||
|
||||
StartCoroutine(WaitForClientActiveAndRegister());
|
||||
// gameManager.RegisterPlayerServerRpc(Owner, _playerData.Value);
|
||||
|
|
@ -240,16 +266,16 @@ namespace Managers
|
|||
switch (slotType)
|
||||
{
|
||||
case SlotType.Inventory:
|
||||
Debug.Log("Getting Inventory Manager");
|
||||
GameLogger.Log("Getting Inventory Manager");
|
||||
return inventoryManager;
|
||||
case SlotType.Toolbar:
|
||||
Debug.Log("Getting Toolbar Manager");
|
||||
GameLogger.Log("Getting Toolbar Manager");
|
||||
return toolbarManager;
|
||||
case SlotType.Equipment:
|
||||
Debug.Log("Getting Equipment Manager");
|
||||
GameLogger.Log("Getting Equipment Manager");
|
||||
return equipmentManager;
|
||||
case SlotType.Box:
|
||||
Debug.Log("Getting Box Manager");
|
||||
GameLogger.Log("Getting Box Manager");
|
||||
return BoxManager.Instance;
|
||||
case SlotType.Crafting:
|
||||
break;
|
||||
|
|
@ -266,9 +292,9 @@ namespace Managers
|
|||
|
||||
public GameSlot GetSlot(SlotType slotType, int slotId)
|
||||
{
|
||||
Debug.Log("Getting SlotType " + slotType + " / " + slotId);
|
||||
GameLogger.Log("Getting SlotType " + slotType + " / " + slotId);
|
||||
var manager = GetManagerBySlotType(slotType);
|
||||
if (manager == null) Debug.LogError("Manager not found");
|
||||
if (manager == null) GameLogger.LogError("Manager not found");
|
||||
if (manager != null) return manager.GetSlot(slotId);
|
||||
return null;
|
||||
}
|
||||
|
|
@ -286,7 +312,7 @@ namespace Managers
|
|||
[Server]
|
||||
public void Initialize(GamePlayer data)
|
||||
{
|
||||
Debug.Log("Initializing PlayerManager");
|
||||
GameLogger.Log("Initializing PlayerManager");
|
||||
_playerData.Value = data;
|
||||
inventoryManager.Initialize(data);
|
||||
toolbarManager.Initialize(data);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
using Components.Grid;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class PrefabManager : MonoBehaviour
|
||||
{
|
||||
|
|
@ -19,7 +20,7 @@ public class PrefabManager : MonoBehaviour
|
|||
|
||||
private void Awake()
|
||||
{
|
||||
Debug.Log("PrefabManager Awake");
|
||||
GameLogger.Log("PrefabManager Awake");
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
|
|
@ -35,20 +36,20 @@ public class PrefabManager : MonoBehaviour
|
|||
private void LoadCropPrefabs()
|
||||
{
|
||||
cropPrefabs = Resources.LoadAll<GameObject>("Prefabs/Interactable/Crops");
|
||||
Debug.Log("Loaded " + cropPrefabs.Length + " crop prefabs");
|
||||
GameLogger.Log("Loaded " + cropPrefabs.Length + " crop prefabs");
|
||||
}
|
||||
|
||||
public GameObject GetSlotPrefab()
|
||||
{
|
||||
Debug.Log("Getting Slot Pefab");
|
||||
if (slotPrefab == null) Debug.LogWarning("SlotPrefab is null");
|
||||
GameLogger.Log("Getting Slot Pefab");
|
||||
if (slotPrefab == null) GameLogger.LogWarning("SlotPrefab is null");
|
||||
return slotPrefab;
|
||||
}
|
||||
|
||||
public GameObject GetHotkeyEntryPrefab()
|
||||
{
|
||||
Debug.Log("Getting HotkeyEntry Pefab");
|
||||
if (hotkeyEntryPrefab == null) Debug.LogWarning("HotkeyEntryPrefab is null");
|
||||
GameLogger.Log("Getting HotkeyEntry Pefab");
|
||||
if (hotkeyEntryPrefab == null) GameLogger.LogWarning("HotkeyEntryPrefab is null");
|
||||
return hotkeyEntryPrefab;
|
||||
}
|
||||
|
||||
|
|
@ -84,7 +85,7 @@ public class PrefabManager : MonoBehaviour
|
|||
|
||||
cropInteractable.Initialize();
|
||||
|
||||
Debug.Log("Crop Prefab Instance initialized");
|
||||
GameLogger.Log("Crop Prefab Instance initialized");
|
||||
return crop;
|
||||
}
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ using System.IO;
|
|||
using Data.ScriptableObjects;
|
||||
using Types;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Managers
|
||||
|
|
@ -86,21 +87,21 @@ namespace Managers
|
|||
GameState.Players.Add(0, newPlayerData);
|
||||
// add items to inventory
|
||||
|
||||
|
||||
if (itemDatabase == null)
|
||||
itemDatabase = Resources.Load<ItemDatabase>("GameItems");
|
||||
|
||||
if (itemDatabase == null)
|
||||
{
|
||||
Debug.LogError("ItemDatabase is null");
|
||||
GameLogger.LogError("ItemDatabase is null");
|
||||
//TODO: remove?
|
||||
LoadGame();
|
||||
return;
|
||||
}
|
||||
|
||||
if (itemDatabase.AllItems.Count == 0)
|
||||
itemDatabase.LoadAllItems();
|
||||
|
||||
Debug.Log("Item count: " + itemDatabase.AllItems.Count);
|
||||
GameLogger.Log("Item count: " + itemDatabase.AllItems.Count);
|
||||
|
||||
for (var i = 0; i < 10; i++)
|
||||
{
|
||||
|
|
@ -110,7 +111,16 @@ namespace Managers
|
|||
GameState.Players[0].AddItemToInventory(item);
|
||||
}
|
||||
|
||||
LoadGame();
|
||||
var guid = Guid.NewGuid();
|
||||
var save = new Save
|
||||
{
|
||||
GameState = GameState,
|
||||
ID = guid.ToString(),
|
||||
Name = GameState.Players[0].PlayerName
|
||||
};
|
||||
|
||||
|
||||
LoadGame(save);
|
||||
}
|
||||
|
||||
public List<Save> GetSaves()
|
||||
|
|
|
|||
|
|
@ -1,4 +1,5 @@
|
|||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Managers
|
||||
{
|
||||
|
|
@ -115,7 +116,7 @@ namespace Managers
|
|||
|
||||
public void OnClick_CloseHotkey()
|
||||
{
|
||||
Debug.Log("OnClick_CloseHotkey");
|
||||
GameLogger.Log("OnClick_CloseHotkey");
|
||||
if (HotkeyPanel != null) HotkeyPanel.SetActive(false);
|
||||
// Add more cases as needed
|
||||
// HotkeyUIController.Instance.PopulateHotkeyList();
|
||||
|
|
@ -137,7 +138,7 @@ namespace Managers
|
|||
|
||||
public void SetUIZoomLevel(float zoomLevel)
|
||||
{
|
||||
Debug.Log("Modifying Zoom level for UI: " + zoomLevel);
|
||||
GameLogger.Log("Modifying Zoom level for UI: " + zoomLevel);
|
||||
SetZoomLevel(ManagementPanel, zoomLevel);
|
||||
SetZoomLevel(ToolbarPanel, zoomLevel);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using FishNet.Object.Synchronizing;
|
|||
using Managers;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Utils;
|
||||
|
||||
public class PlayerController : NetworkBehaviour
|
||||
{
|
||||
|
|
@ -131,7 +132,7 @@ public class PlayerController : NetworkBehaviour
|
|||
player.moveInput.y = Input.GetAxisRaw("Vertical");
|
||||
|
||||
|
||||
// Debug.Log("Move?");
|
||||
// GameLogger.Log("Move?");
|
||||
player.moveInput.Normalize();
|
||||
|
||||
// Prevents diagonal movement
|
||||
|
|
@ -229,7 +230,7 @@ public class PlayerController : NetworkBehaviour
|
|||
|
||||
private void OnPositionChange(Vector3 prev, Vector3 next, bool asServer)
|
||||
{
|
||||
Debug.Log("Position changed");
|
||||
GameLogger.Log("Position changed");
|
||||
if (!asServer && !IsOwner) transform.position = next;
|
||||
}
|
||||
|
||||
|
|
@ -243,6 +244,7 @@ public class PlayerController : NetworkBehaviour
|
|||
private void SetDirectionObserversRpc(string activeDir)
|
||||
{
|
||||
var player = playerManager.GetPlayerData();
|
||||
if (player == null) return;
|
||||
faceR.SetActive(false);
|
||||
faceL.SetActive(false);
|
||||
faceD.SetActive(false);
|
||||
|
|
@ -279,9 +281,9 @@ public class PlayerController : NetworkBehaviour
|
|||
|
||||
private void OnSceneLoadEnd(Scene scene, LoadSceneMode mode)
|
||||
{
|
||||
Debug.Log("Scene loaded: " + scene.name);
|
||||
Debug.Log("Scene mode: " + mode);
|
||||
Debug.Log("Connecting camera to player...");
|
||||
GameLogger.Log("Scene loaded: " + scene.name);
|
||||
GameLogger.Log("Scene mode: " + mode);
|
||||
GameLogger.Log("Connecting camera to player...");
|
||||
// Get the cinemachine camera component from the scene and set the player as the follow target
|
||||
var cinemachineVirtualCamera = scene.GetRootGameObjects()[0].GetComponent<Camera>()
|
||||
.GetComponentInChildren<CinemachineVirtualCamera>();
|
||||
|
|
@ -499,12 +501,12 @@ public PlayerData GetPlayerData()
|
|||
// {
|
||||
// if (!IsServerInitialized)
|
||||
// {
|
||||
// Debug.Log("Server Not initialized");
|
||||
// GameLogger.Log("Server Not initialized");
|
||||
// return;
|
||||
// }
|
||||
//
|
||||
// Debug.Log("Moving player...");
|
||||
// Debug.Log(moveInput);
|
||||
// GameLogger.Log("Moving player...");
|
||||
// GameLogger.Log(moveInput);
|
||||
// player.moveInput = moveInput;
|
||||
//
|
||||
// rb2d.velocity = player.moveInput * player.moveSpeed;
|
||||
|
|
@ -515,13 +517,14 @@ public PlayerData GetPlayerData()
|
|||
private void SyncMovementObserversRpc(Vector2 moveInput)
|
||||
{
|
||||
// if (IsOwner) return;
|
||||
if (playerManager == null) return;
|
||||
var player = playerManager.GetPlayerData();
|
||||
// Debug.Log("Syncing movement...");
|
||||
// GameLogger.Log("Syncing movement...");
|
||||
// Updates non-owned clients
|
||||
if (player != null)
|
||||
rb2d.velocity = moveInput * player.MoveSpeed;
|
||||
// else
|
||||
// Debug.LogWarning("Player not found");
|
||||
// GameLogger.LogWarning("Player not found");
|
||||
// transform.position += (Vector3)(moveInput * (_player.MoveSpeed * Time.deltaTime));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -7,19 +7,18 @@ using Managers;
|
|||
using UI;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using Utils;
|
||||
|
||||
public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
||||
{
|
||||
private static Dictionary<int, string> playerScenes = new();
|
||||
[SerializeField] private string sceneName;
|
||||
[SerializeField] private Vector3 spawnPosition;
|
||||
|
||||
private static readonly Dictionary<int, string> playerScenes = new();
|
||||
[SerializeField] public string sceneName;
|
||||
[SerializeField] public Vector3 spawnPosition;
|
||||
|
||||
private int _stackedSceneHandle;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// InstanceFinder.NetworkManager.SceneManager.AddOwnerToDefaultScene(GetComponent<NetworkObject>());
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
@ -35,62 +34,76 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
|
||||
private void OnCollisionEnter(Collision collision)
|
||||
{
|
||||
Debug.Log("OnCollisionEnter triggered");
|
||||
GameLogger.Log("OnCollisionEnter triggered");
|
||||
}
|
||||
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D other)
|
||||
{
|
||||
Debug.Log("OnTriggerEnter triggered");
|
||||
GameLogger.Log("OnTriggerEnter triggered");
|
||||
if (!IsClientInitialized) return;
|
||||
|
||||
GameTimeManager.Instance.Pause();
|
||||
LoadingScreenUIController.Instance.TriggerLoadingScreen();
|
||||
|
||||
Debug.Log("On Trigger ENTEREED");
|
||||
GameLogger.Log("On Trigger ENTERED");
|
||||
var nob = other.gameObject.GetComponent<NetworkObject>();
|
||||
// Debug.Log("Player with clientID " + other.gameObject.GetInstanceID() + " entered trigger");
|
||||
// GameLogger.Log("Player with clientID " + other.gameObject.GetInstanceID() + " entered trigger");
|
||||
var otherConnection = other.GetComponent<NetworkObject>().Owner;
|
||||
Debug.Log("Player with clientID " + otherConnection.ClientId + " entered trigger");
|
||||
GameLogger.Log("Player with clientID " + otherConnection.ClientId + " entered trigger");
|
||||
// if (nob != null) LoadScene(InstanceFinder.ClientManager.Connection.ClientId);
|
||||
RequestSceneLoadServerRpc(otherConnection.ClientId);
|
||||
GameTimeManager.Instance.Resume();
|
||||
}
|
||||
|
||||
[ServerRpc(RequireOwnership = false)]
|
||||
private void RequestSceneLoadServerRpc(int clientId)
|
||||
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
Debug.Log($"Received scene load request for client {clientId}");
|
||||
/*if (!IsOwner)
|
||||
{
|
||||
GameLogger.Log("Not local player owner, not loading scene");
|
||||
return;
|
||||
}*/
|
||||
|
||||
GameLogger.Log("Clicked scene loader");
|
||||
|
||||
var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
GameLogger.Log("Player with clientID " + clientId + " clicked scene loader");
|
||||
LoadScene(clientId);
|
||||
}
|
||||
|
||||
[ServerRpc(RequireOwnership = false)]
|
||||
public void RequestSceneLoadServerRpc(int clientId)
|
||||
{
|
||||
GameLogger.Log($"Received scene load request for client {clientId}");
|
||||
LoadSceneForClient(clientId);
|
||||
}
|
||||
|
||||
|
||||
[Server]
|
||||
private void LoadSceneForClient(int clientId)
|
||||
{
|
||||
Debug.Log($"Loading scene for client {clientId}");
|
||||
|
||||
NetworkConnection connection = InstanceFinder.ServerManager.Clients[clientId];
|
||||
GameLogger.Log($"Loading scene for client {clientId}");
|
||||
|
||||
var connection = InstanceFinder.ServerManager.Clients[clientId];
|
||||
if (connection == null)
|
||||
{
|
||||
Debug.LogError($"No connection found for client {clientId}");
|
||||
GameLogger.LogError($"No connection found for client {clientId}");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var sceneLoadData = new SceneLoadData(SceneLookupData.CreateData(sceneName));
|
||||
sceneLoadData.ReplaceScenes = ReplaceOption.All;
|
||||
sceneLoadData.Options.AllowStacking = true; // Allow multiple scene instances
|
||||
|
||||
sceneLoadData.Options.AllowStacking = true; // Allow multiple scene instances
|
||||
|
||||
InstanceFinder.SceneManager.LoadConnectionScenes(connection, sceneLoadData);
|
||||
|
||||
|
||||
// Unload the previous scene for this client
|
||||
if (playerScenes.TryGetValue(clientId, out string previousScene))
|
||||
{
|
||||
if (playerScenes.TryGetValue(clientId, out var previousScene))
|
||||
InstanceFinder.SceneManager.UnloadConnectionScenes(connection, new SceneUnloadData(previousScene));
|
||||
}
|
||||
|
||||
|
||||
// Update the player's current scene
|
||||
playerScenes[clientId] = sceneName;
|
||||
|
||||
|
||||
// Move the player to the spawn position
|
||||
var playerManager = PlayerManager.GetPlayerManager(clientId);
|
||||
if (playerManager != null)
|
||||
|
|
@ -103,24 +116,6 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
public void OnPointerClick(PointerEventData eventData)
|
||||
{
|
||||
/*if (!IsOwner)
|
||||
{
|
||||
Debug.Log("Not local player owner, not loading scene");
|
||||
return;
|
||||
}*/
|
||||
|
||||
Debug.Log("Clicked scene loader");
|
||||
|
||||
var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
Debug.Log("Player with clientID " + clientId + " clicked scene loader");
|
||||
LoadScene(clientId);
|
||||
}
|
||||
|
||||
private void SceneManager_OnLoadEnd(SceneLoadEndEventArgs data)
|
||||
{
|
||||
|
|
@ -136,7 +131,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
|
||||
public override void OnStartServer()
|
||||
{
|
||||
Debug.Log("SceneLoader OnStartServer");
|
||||
GameLogger.Log("SceneLoader OnStartServer");
|
||||
|
||||
base.OnStartServer();
|
||||
|
||||
|
|
@ -148,7 +143,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
[ServerRpc(RequireOwnership = false)]
|
||||
private void LoadScene(int clientId)
|
||||
{
|
||||
Debug.Log("Loading scene");
|
||||
GameLogger.Log("Loading scene");
|
||||
var sceneLoadData = new SceneLoadData(SceneLookupData.CreateData(sceneName));
|
||||
sceneLoadData.ReplaceScenes = ReplaceOption.None;
|
||||
sceneLoadData.Options.AllowStacking = false;
|
||||
|
|
@ -157,7 +152,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
InstanceFinder.SceneManager.UnloadConnectionScenes(InstanceFinder.ClientManager.Connection,
|
||||
new SceneUnloadData("StartMenu"));
|
||||
|
||||
// Debug.Log("Moving player to spawn position for clientId" + clientId);
|
||||
// GameLogger.Log("Moving player to spawn position for clientId" + clientId);
|
||||
// MovePlayerToSpawnPositionServerRpc(clientId);
|
||||
// StartCoroutine(MovePlayerToSpawnPosition(clientId));
|
||||
|
||||
|
|
@ -166,11 +161,11 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
// get players network object
|
||||
if (player == null)
|
||||
{
|
||||
Debug.LogError("Player is null, can not move player to spawn position");
|
||||
GameLogger.LogError("Player is null, can not move player to spawn position");
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log("Moving player to spawn position: " + spawnPosition);
|
||||
GameLogger.Log("Moving player to spawn position: " + spawnPosition);
|
||||
player.transform.position = spawnPosition;
|
||||
|
||||
playerCamera.gameObject.SetActive(true);
|
||||
|
|
@ -184,7 +179,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
[ObserversRpc]
|
||||
private void SetupPlayerCameraObserversRpc(int clientId)
|
||||
{
|
||||
Debug.Log("SetupPlayerCameraObserversRpc triggered for clientId: " + clientId);
|
||||
GameLogger.Log("SetupPlayerCameraObserversRpc triggered for clientId: " + clientId);
|
||||
var playerManager = PlayerManager.GetPlayerManager(clientId);
|
||||
if (playerManager == null) return;
|
||||
var playerGo = playerManager.GetPlayerGo();
|
||||
|
|
@ -194,9 +189,9 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
if (camera == null) return;
|
||||
|
||||
// enable camera only for the local player
|
||||
camera.enabled = true;
|
||||
Camera.main.gameObject.SetActive(false);
|
||||
camera.tag = "MainCamera";
|
||||
camera.enabled = true;
|
||||
Camera.main.gameObject.SetActive(false);
|
||||
camera.tag = "MainCamera";
|
||||
|
||||
playerManager.SetupCamera();
|
||||
}
|
||||
|
|
@ -204,7 +199,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
// [ServerRpc(RequireOwnership = false)]
|
||||
// private void MovePlayerToSpawnPositionServerRpc(int clientId)
|
||||
// {
|
||||
// Debug.Log("Preparing to move player to spawn position (SERVERRPC) for clientId " + clientId);
|
||||
// GameLogger.Log("Preparing to move player to spawn position (SERVERRPC) for clientId " + clientId);
|
||||
// StartCoroutine(MovePlayerToSpawnPosition(clientId));
|
||||
// }
|
||||
|
||||
|
|
@ -220,13 +215,13 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
//
|
||||
// if (player == null)
|
||||
// {
|
||||
// Debug.LogError("Player is null, can not move player to spawn position");
|
||||
// GameLogger.LogError("Player is null, can not move player to spawn position");
|
||||
// yield return null;
|
||||
// }
|
||||
//
|
||||
// if (player != null)
|
||||
// {
|
||||
// Debug.Log("Moving player to spawn position: " + spawnPosition);
|
||||
// GameLogger.Log("Moving player to spawn position: " + spawnPosition);
|
||||
// player.transform.position = spawnPosition;
|
||||
//
|
||||
// UpdatePlayerPositionObserversRpc(player.gameObject.GetInstanceID(), spawnPosition);
|
||||
|
|
@ -267,7 +262,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
if (InstanceFinder.ClientManager.Objects.Spawned.TryGetValue(playerObjectId, out var playerObject))
|
||||
playerObject.transform.position = position;
|
||||
else
|
||||
Debug.LogWarning("Player not found");
|
||||
GameLogger.LogWarning("Player not found");
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using Data.ScriptableObjects;
|
|||
using Types.Items;
|
||||
using Types.UI;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace Types
|
||||
{
|
||||
|
|
@ -258,7 +259,7 @@ namespace Types
|
|||
return;
|
||||
}
|
||||
|
||||
Debug.LogWarning("No empty slots available to add item: " + item.ItemName);
|
||||
GameLogger.LogWarning("No empty slots available to add item: " + item.ItemName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3,6 +3,7 @@ using Components.UI;
|
|||
using Data.ScriptableObjects.World;
|
||||
using Managers.Item;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
// InventoryUI.cs
|
||||
|
||||
|
|
@ -14,10 +15,10 @@ public class BoxUIController : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("BoxUI Start");
|
||||
GameLogger.Log("BoxUI Start");
|
||||
if (itemParent == null)
|
||||
{
|
||||
Debug.LogWarning("ItemParent is null! Can not attach");
|
||||
GameLogger.LogWarning("ItemParent is null! Can not attach");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -34,19 +35,19 @@ public class BoxUIController : MonoBehaviour
|
|||
|
||||
UpdateUI(BoxManager.Instance.ActiveBoxInteractable);
|
||||
|
||||
Debug.Log("Finished adding items to toolbar slots");
|
||||
GameLogger.Log("Finished adding items to toolbar slots");
|
||||
}
|
||||
|
||||
|
||||
public void ListChildren(GameObject parent)
|
||||
{
|
||||
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
||||
foreach (Transform child in parent.transform) GameLogger.Log("Child: " + child.name);
|
||||
}
|
||||
|
||||
public void UpdateUI(BoxInteractable boxInteractable)
|
||||
{
|
||||
// clear all exisitings slots
|
||||
Debug.Log("Updating UI displaying box: " + boxInteractable.id + " / " + boxInteractable.name);
|
||||
GameLogger.Log("Updating UI displaying box: " + boxInteractable.id + " / " + boxInteractable.name);
|
||||
_slots.Clear();
|
||||
foreach (Transform child in itemParent) Destroy(child.gameObject);
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using Components.UI;
|
|||
using Managers;
|
||||
using Managers.Item;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
// InventoryUI.cs
|
||||
|
||||
|
|
@ -21,15 +22,15 @@ namespace UI
|
|||
{
|
||||
if (equipmentManager == null)
|
||||
{
|
||||
Debug.LogWarning("EquipmentManager is null! Can not attach");
|
||||
GameLogger.LogWarning("EquipmentManager is null! Can not attach");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Debug.Log("EquipmentUI Start");
|
||||
GameLogger.Log("EquipmentUI Start");
|
||||
if (itemParent == null)
|
||||
{
|
||||
Debug.LogWarning("ItemParent is null! Can not attach");
|
||||
GameLogger.LogWarning("ItemParent is null! Can not attach");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -61,13 +62,13 @@ namespace UI
|
|||
_slots.Add(i, slotDisplay);
|
||||
}
|
||||
|
||||
Debug.Log("Finished adding items to toolbar slots");
|
||||
GameLogger.Log("Finished adding items to toolbar slots");
|
||||
}
|
||||
|
||||
|
||||
public void ListChildren(GameObject parent)
|
||||
{
|
||||
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
||||
foreach (Transform child in parent.transform) GameLogger.Log("Child: " + child.name);
|
||||
}
|
||||
|
||||
public void UpdateUI()
|
||||
|
|
|
|||
|
|
@ -79,6 +79,12 @@ namespace UI
|
|||
return;
|
||||
}
|
||||
|
||||
if (GameManager.Instance == null)
|
||||
{
|
||||
Debug.LogWarning("GameManager not found");
|
||||
return;
|
||||
}
|
||||
|
||||
// need to make sure the _networkManager is initialized first
|
||||
timeText.text = GameTimeManager.Instance.GetCurrentTimeFormatted();
|
||||
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -47,10 +48,10 @@ namespace UI
|
|||
|
||||
public void PopulateHotkeyList()
|
||||
{
|
||||
Debug.Log("Getting all hot keys");
|
||||
GameLogger.Log("Getting all hot keys");
|
||||
var hotkeys = HotkeyManager.Instance.GetAllHotkeys();
|
||||
|
||||
Debug.Log("Clearing Children");
|
||||
GameLogger.Log("Clearing Children");
|
||||
ClearChildren(hotkeyListContainer);
|
||||
|
||||
var hotkeyEntryPrefab = PrefabManager.Instance.GetHotkeyEntryPrefab();
|
||||
|
|
@ -63,14 +64,12 @@ namespace UI
|
|||
var keyName = entry.transform.Find("KeyName").GetComponent<TMP_InputField>();
|
||||
var changeButton = entry.transform.Find("ChangeButton").GetComponent<Button>();
|
||||
|
||||
Debug.Log(actionName);
|
||||
Debug.Log(hotkey);
|
||||
Debug.Log(hotkey.Key);
|
||||
Debug.Log(hotkey.Value);
|
||||
Debug.Log(hotkey.Value.ToString());
|
||||
GameLogger.Log(actionName.text);
|
||||
GameLogger.Log(hotkey.Key);
|
||||
GameLogger.Log(hotkey.Value.ToString());
|
||||
GameLogger.Log(hotkey.Value.ToString());
|
||||
actionName.text = hotkey.Key;
|
||||
Debug.Log(keyName);
|
||||
Debug.Log(keyName.text);
|
||||
GameLogger.Log(keyName.text);
|
||||
keyName.text = hotkey.Value.ToString();
|
||||
|
||||
var currentAction = hotkey.Key;
|
||||
|
|
@ -82,7 +81,7 @@ namespace UI
|
|||
|
||||
private void StartHotkeyChange(string actionName, TMP_InputField keyNameText)
|
||||
{
|
||||
Debug.Log("Waiting for key change");
|
||||
GameLogger.Log("Waiting for key change");
|
||||
StartCoroutine(WaitForKey(actionName, keyNameText));
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ using Components.UI;
|
|||
using Managers;
|
||||
using Managers.Item;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
// InventoryUI.cs
|
||||
|
||||
|
|
@ -22,15 +23,15 @@ public class InventoryUIController : MonoBehaviour
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("InventoryUI Start");
|
||||
if (itemParent == null) Debug.LogWarning("ItemParent is null! Can not attach");
|
||||
GameLogger.Log("InventoryUI Start");
|
||||
if (itemParent == null) GameLogger.LogWarning("ItemParent is null! Can not attach");
|
||||
UpdateUI();
|
||||
}
|
||||
|
||||
|
||||
public void ListChildren(GameObject parent)
|
||||
{
|
||||
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
||||
foreach (Transform child in parent.transform) GameLogger.Log("Child: " + child.name);
|
||||
}
|
||||
|
||||
public void UpdateUI()
|
||||
|
|
@ -63,6 +64,6 @@ public class InventoryUIController : MonoBehaviour
|
|||
_slots.Add(i, slotDisplay);
|
||||
}
|
||||
|
||||
Debug.Log("Finished adding items to slots");
|
||||
GameLogger.Log("Finished adding items to slots");
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,6 @@
|
|||
using Managers;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -19,7 +20,7 @@ namespace UI
|
|||
if (saveManager != null)
|
||||
{
|
||||
var saves = saveManager.GetSaves();
|
||||
foreach (var save in saves) Debug.Log(save.Name);
|
||||
foreach (var save in saves) GameLogger.Log(save.Name);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -30,18 +31,18 @@ namespace UI
|
|||
|
||||
public void OnClick_CloseButton()
|
||||
{
|
||||
Debug.Log("Load menu close button");
|
||||
GameLogger.Log("Load menu close button");
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnClick_DeleteSaveButton()
|
||||
{
|
||||
Debug.Log("Delete save button");
|
||||
GameLogger.Log("Delete save button");
|
||||
}
|
||||
|
||||
public void OnClick_Save()
|
||||
{
|
||||
Debug.Log("Save button");
|
||||
GameLogger.Log("Save button");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -13,15 +13,24 @@ namespace UI
|
|||
public GameObject settingsPanel;
|
||||
|
||||
public GameObject multiplayerPanel;
|
||||
// public GameObject NewGamePanel;
|
||||
public GameObject newGamePanel;
|
||||
public GameObject loadGamePanel;
|
||||
|
||||
|
||||
public void OnClick_StartGame()
|
||||
public void OnClick_NewGame()
|
||||
{
|
||||
if (newGamePanel.activeSelf)
|
||||
newGamePanel.SetActive(false);
|
||||
else
|
||||
newGamePanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void OnClick_Continue()
|
||||
{
|
||||
if (loadGamePanel.activeSelf)
|
||||
loadGamePanel.SetActive(false);
|
||||
else
|
||||
loadGamePanel.SetActive(true);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ using Managers;
|
|||
using TMPro;
|
||||
using Types.Broadcasts;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -20,7 +21,7 @@ namespace UI
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("NetworkChatUIController Start");
|
||||
GameLogger.Log("NetworkChatUIController Start");
|
||||
InstanceFinder.ServerManager.OnServerConnectionState += OnServerConnectionState;
|
||||
InstanceFinder.ClientManager.OnClientConnectionState += OnClientConnectionState;
|
||||
}
|
||||
|
|
@ -46,28 +47,29 @@ namespace UI
|
|||
FontColor = Color.white
|
||||
};
|
||||
|
||||
Debug.Log("Sending chat message: " + chatBroadcast.Message);
|
||||
GameLogger.Log("Sending chat message: " + chatBroadcast.Message);
|
||||
InstanceFinder.ClientManager.Broadcast(chatBroadcast);
|
||||
messageInput.text = "";
|
||||
|
||||
Debug.Log("Sent message");
|
||||
GameLogger.Log("Sent message");
|
||||
}
|
||||
|
||||
|
||||
private void OnServerConnectionState(ServerConnectionStateArgs obj)
|
||||
{
|
||||
Debug.Log("Server Connection State Changed " + obj.ConnectionState);
|
||||
GameLogger.Log("Server Connection State Changed " + obj.ConnectionState);
|
||||
if (obj.ConnectionState == LocalConnectionState.Started)
|
||||
{
|
||||
Debug.Log("Registering server broadcast");
|
||||
GameLogger.Log("Registering server broadcast");
|
||||
InstanceFinder.ServerManager.RegisterBroadcast<ChatBroadcast>(OnServerChatBroadcast);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnServerChatBroadcast(NetworkConnection connection, ChatBroadcast broadcast, Channel channel)
|
||||
{
|
||||
Debug.Log("ChatBroadcast received (server)");
|
||||
Debug.Log("ChatBroadcast received (server) from: " + broadcast.Username + " at " + broadcast.NetworkTime);
|
||||
GameLogger.Log("ChatBroadcast received (server)");
|
||||
GameLogger.Log("ChatBroadcast received (server) from: " + broadcast.Username + " at " +
|
||||
broadcast.NetworkTime);
|
||||
|
||||
InstanceFinder.ServerManager.Broadcast(broadcast);
|
||||
}
|
||||
|
|
@ -75,27 +77,27 @@ namespace UI
|
|||
|
||||
private void OnClientConnectionState(ClientConnectionStateArgs obj)
|
||||
{
|
||||
Debug.Log("netchat-ui: Client Connection State Changed " + obj.ConnectionState);
|
||||
GameLogger.Log("netchat-ui: Client Connection State Changed " + obj.ConnectionState);
|
||||
var clientState = obj.ConnectionState;
|
||||
if (clientState == LocalConnectionState.Started)
|
||||
{
|
||||
Debug.Log("Registering client for broadcast");
|
||||
GameLogger.Log("Registering client for broadcast");
|
||||
InstanceFinder.ClientManager.RegisterBroadcast<ChatBroadcast>(OnChatBroadcast);
|
||||
}
|
||||
else if (clientState == LocalConnectionState.Stopped)
|
||||
{
|
||||
Debug.Log("Unregistering client for broadcast");
|
||||
GameLogger.Log("Unregistering client for broadcast");
|
||||
InstanceFinder.ClientManager.UnregisterBroadcast<ChatBroadcast>(OnChatBroadcast);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnChatBroadcast(ChatBroadcast broadcast, Channel channel)
|
||||
{
|
||||
Debug.Log("ChatBroadcast received");
|
||||
// Debug.Log(broadcast.Message, broadcast.FontColor, broadcast.Username);
|
||||
GameLogger.Log("ChatBroadcast received");
|
||||
// GameLogger.Log(broadcast.Message, broadcast.FontColor, broadcast.Username);
|
||||
|
||||
Debug.Log("ChatBroadcast received from: " + broadcast.Username + " at " + broadcast.NetworkTime);
|
||||
Debug.Log("ChatBroadcast message: " + broadcast.Message);
|
||||
GameLogger.Log("ChatBroadcast received from: " + broadcast.Username + " at " + broadcast.NetworkTime);
|
||||
GameLogger.Log("ChatBroadcast message: " + broadcast.Message);
|
||||
AddMessageToUI(broadcast);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -5,7 +5,7 @@ using Managers;
|
|||
using Types;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -25,27 +25,42 @@ namespace UI
|
|||
private NetworkManager _networkManager;
|
||||
private LocalConnectionState _serverState = LocalConnectionState.Stopped;
|
||||
|
||||
public static NetworkUIController Instance { get; private set; }
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_playerList.Clear();
|
||||
_networkManager = FindObjectOfType<NetworkManager>();
|
||||
if (_networkManager == null)
|
||||
{
|
||||
Debug.LogError("NetworkManager not found, HUD will not function.");
|
||||
GameLogger.LogError("NetworkManager not found, HUD will not function.");
|
||||
}
|
||||
else
|
||||
{
|
||||
UpdateColor(LocalConnectionState.Stopped, ref serverIndicator);
|
||||
UpdateColor(LocalConnectionState.Stopped, ref clientIndicator);
|
||||
// UpdateColor(LocalConnectionState.Stopped, ref serverIndicator);
|
||||
// UpdateColor(LocalConnectionState.Stopped, ref clientIndicator);
|
||||
_networkManager.ServerManager.OnServerConnectionState += OnServerConnectionState;
|
||||
_networkManager.ClientManager.OnClientConnectionState += OnClientConnectionState;
|
||||
}
|
||||
|
||||
// host.GetComponent<Button>().onClick.AddListener(OnClick_Client);
|
||||
// serverButton.GetComponent<Button>().onClick.AddListener(OnClick_Server);
|
||||
hostNewButton.GetComponent<Button>().onClick.AddListener(OnClick_HostNew);
|
||||
hostSaveButton.GetComponent<Button>().onClick.AddListener(OnClick_HostSave);
|
||||
connectButton.GetComponent<Button>().onClick.AddListener(OnClick_ConnectClient);
|
||||
// hostNewButton.GetComponent<Button>().onClick.AddListener(OnClick_HostNew);
|
||||
// hostSaveButton.GetComponent<Button>().onClick.AddListener(OnClick_HostSave);
|
||||
// connectButton.GetComponent<Button>().onClick.AddListener(OnClick_ConnectClient);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
|
@ -96,7 +111,7 @@ namespace UI
|
|||
|
||||
public void OnClick_HostNew()
|
||||
{
|
||||
Debug.Log("Clicked host new");
|
||||
GameLogger.Log("Clicked host new");
|
||||
if (_networkManager == null)
|
||||
return;
|
||||
|
||||
|
|
@ -106,13 +121,13 @@ namespace UI
|
|||
|
||||
/*if (systemsManagerPrefab == null)
|
||||
{
|
||||
Debug.LogError("SystemsManager prefab not found");
|
||||
GameLogger.LogError("SystemsManager prefab not found");
|
||||
return;
|
||||
}*/
|
||||
|
||||
if (gameManagerPrefab == null)
|
||||
{
|
||||
Debug.LogError("GameManager prefab not found");
|
||||
GameLogger.LogError("GameManager prefab not found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -121,18 +136,19 @@ namespace UI
|
|||
OnClick_Client();
|
||||
|
||||
var saveManager = FindObjectOfType<SaveManager>();
|
||||
if (saveManager == null) Debug.LogError("SaveManager not found, playerData will be null");
|
||||
if (saveManager == null) GameLogger.LogError("SaveManager not found, playerData will be null");
|
||||
|
||||
// check if save manager is loaded
|
||||
if (saveManager.GameState == null) Debug.LogError("GameState is null, playerData will be null");
|
||||
if (saveManager.GameState == null) GameLogger.LogError("GameState is null, playerData will be null");
|
||||
|
||||
|
||||
// TODO: Go to NewGamePanel, and flag for MP.
|
||||
GameLogger.Log("Completed host new click flow");
|
||||
}
|
||||
|
||||
public void OnClick_HostSave()
|
||||
{
|
||||
Debug.Log("Clicked host save");
|
||||
GameLogger.Log("Clicked host save");
|
||||
if (_networkManager == null)
|
||||
return;
|
||||
|
||||
|
|
@ -143,7 +159,7 @@ namespace UI
|
|||
|
||||
public void OnClick_Server()
|
||||
{
|
||||
Debug.Log("Clicked server");
|
||||
GameLogger.Log("Clicked server");
|
||||
if (_networkManager == null)
|
||||
return;
|
||||
|
||||
|
|
@ -157,7 +173,7 @@ namespace UI
|
|||
|
||||
public void OnClick_Client()
|
||||
{
|
||||
Debug.Log("Clicked client");
|
||||
GameLogger.Log("Clicked client");
|
||||
if (_networkManager == null)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,95 @@
|
|||
using System.Collections;
|
||||
using FishNet;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class NewGameMenuUIController : MonoBehaviour
|
||||
{
|
||||
public GameObject NewGameMenuPanel;
|
||||
public GameObject startButton;
|
||||
public GameObject closeButton;
|
||||
|
||||
public GameObject sceneLoaderPrefab;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
private void Update()
|
||||
{
|
||||
}
|
||||
|
||||
public void OnClick_CloseButton()
|
||||
{
|
||||
Debug.Log("Close button");
|
||||
// Close the panel
|
||||
NewGameMenuPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnClick_StartButton()
|
||||
{
|
||||
Debug.Log("NewGameMenuUIController: Start button");
|
||||
LoadingScreenUIController.Instance.TriggerLoadingScreen();
|
||||
// NewGameMenuPanel.SetActive(false);
|
||||
|
||||
// enable the multiplayer host and client
|
||||
if (NetworkUIController.Instance == null)
|
||||
{
|
||||
//create a new network ui controller
|
||||
Debug.Log("NewGameMenuUIController: Creating NetworkUIController");
|
||||
var networkUIController = new GameObject("NetworkUIController").AddComponent<NetworkUIController>();
|
||||
networkUIController.transform.SetParent(NewGameMenuPanel.transform);
|
||||
}
|
||||
|
||||
NetworkUIController.Instance.OnClick_HostNew();
|
||||
|
||||
// todo: eventually, we want to make sure that when we play in single player mode, that it is using the right
|
||||
// transport method. FishNet supports multiple transport methods, but we only want to use one at a time. Specifically,
|
||||
// we will want to use the one that is for a single player game that will allow me to still use the same code.
|
||||
|
||||
var sceneLoaderObj = Instantiate(sceneLoaderPrefab, NewGameMenuPanel.transform);
|
||||
var sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
|
||||
Debug.Log("NewGameMenuUIController: Spawning scene loader");
|
||||
if (sceneLoader == null)
|
||||
{
|
||||
Debug.LogError("NewGameMenuUIController: SceneLoader not found");
|
||||
return;
|
||||
}
|
||||
|
||||
// create a new scene loader
|
||||
sceneLoader.sceneName = "FarmMap";
|
||||
sceneLoader.spawnPosition = new Vector3(30, -30, 0);
|
||||
|
||||
|
||||
Debug.Log("NewGameMenuUIController: Waiting for server to start...");
|
||||
StartCoroutine(WaitForServerAndSpawnSceneLoader(sceneLoaderObj));
|
||||
|
||||
// spawn the scene loader
|
||||
// InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
|
||||
|
||||
// var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
// if (sceneLoader != null) sceneLoader.RequestSceneLoadServerRpc(clientId);
|
||||
}
|
||||
|
||||
private IEnumerator WaitForServerAndSpawnSceneLoader(GameObject sceneLoaderObj)
|
||||
{
|
||||
Debug.Log("NewGameMenuUIController: Waiting for server to start...");
|
||||
while (!InstanceFinder.IsHostStarted)
|
||||
{
|
||||
Debug.Log("Waiting for server to start...");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
Debug.Log("Server started, spawning scene loader");
|
||||
InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
|
||||
var sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
if (sceneLoader != null) sceneLoader.RequestSceneLoadServerRpc(clientId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c3b98530e3241059bebd2507fba1aeb
|
||||
timeCreated: 1721836268
|
||||
|
|
@ -1,4 +1,5 @@
|
|||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
|
|
@ -6,7 +7,7 @@ namespace UI
|
|||
{
|
||||
public void OnClick_CloseButton()
|
||||
{
|
||||
Debug.Log("Settings closed button");
|
||||
GameLogger.Log("Settings closed button");
|
||||
gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,6 +6,7 @@ using Managers;
|
|||
using Managers.Item;
|
||||
using Types.UI;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
// InventoryUI.cs
|
||||
|
||||
|
|
@ -25,11 +26,11 @@ namespace UI
|
|||
|
||||
private void Start()
|
||||
{
|
||||
Debug.Log("ToolbarUI Start");
|
||||
GameLogger.Log("ToolbarUI Start");
|
||||
|
||||
/*if (itemParent == null)
|
||||
{
|
||||
Debug.LogWarning("ItemParent is null! Can not attach");
|
||||
GameLogger.LogWarning("ItemParent is null! Can not attach");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -46,24 +47,24 @@ namespace UI
|
|||
|
||||
StartCoroutine(updateUI);*/
|
||||
|
||||
Debug.Log("Finished adding items to toolbar slots");
|
||||
GameLogger.Log("Finished adding items to toolbar slots");
|
||||
}
|
||||
|
||||
|
||||
public void ListChildren(GameObject parent)
|
||||
{
|
||||
foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
|
||||
foreach (Transform child in parent.transform) GameLogger.Log("Child: " + child.name);
|
||||
}
|
||||
|
||||
public void UpdateActiveSlot()
|
||||
{
|
||||
// Update the active slot in the UI
|
||||
Debug.Log("Updating active slot in UI");
|
||||
GameLogger.Log("Updating active slot in UI");
|
||||
|
||||
// set all slots to inactive
|
||||
foreach (var slot in _slots)
|
||||
{
|
||||
Debug.Log("Setting slot to inactive:" + slot.Key);
|
||||
GameLogger.Log("Setting slot to inactive:" + slot.Key);
|
||||
slot.Value.SetSlotActive(false);
|
||||
}
|
||||
|
||||
|
|
@ -86,7 +87,7 @@ namespace UI
|
|||
public void OnSlotClicked(int slotId)
|
||||
{
|
||||
toolbarManager.SetActiveSlot(slotId);
|
||||
Debug.Log("Slot clicked: " + slotId + " / Set Active");
|
||||
GameLogger.Log("Slot clicked: " + slotId + " / Set Active");
|
||||
UpdateActiveSlot();
|
||||
}
|
||||
|
||||
|
|
@ -116,7 +117,7 @@ namespace UI
|
|||
var slotComponent = slotDisplay.GetComponent<SlotComponent>();
|
||||
var slotHandler = slotDisplay.GetComponent<SlotHandler>();
|
||||
slotHandler.onSlotClicked.AddListener(() => OnSlotClicked(i));
|
||||
Debug.Log("Added slot handler to slot: " + i);
|
||||
GameLogger.Log("Added slot handler to slot: " + i);
|
||||
|
||||
// var slot = slotComponent.GetSlot();
|
||||
|
||||
|
|
|
|||
|
|
@ -0,0 +1,59 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.CompilerServices;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Utils
|
||||
{
|
||||
public static class GameLogger
|
||||
{
|
||||
private static readonly string _logFilePath;
|
||||
|
||||
static GameLogger()
|
||||
{
|
||||
_logFilePath = Path.Combine(Application.persistentDataPath, "game_log.txt");
|
||||
}
|
||||
|
||||
public static void Log(string message, LogType type = LogType.Log,
|
||||
[CallerMemberName] string memberName = "",
|
||||
[CallerFilePath] string sourceFilePath = "",
|
||||
[CallerLineNumber] int sourceLineNumber = 0)
|
||||
{
|
||||
var className = Path.GetFileNameWithoutExtension(sourceFilePath);
|
||||
var logMessage =
|
||||
$"[{DateTime.Now:yyyy-MM-dd HH:mm:ss}] [{type}] [{className}.{memberName}:{sourceLineNumber}] {message}";
|
||||
|
||||
Debug.unityLogger.Log(type, logMessage);
|
||||
|
||||
try
|
||||
{
|
||||
File.AppendAllText(_logFilePath, logMessage + Environment.NewLine);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"Failed to write to log file: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
public static void LogInfo(string message, [CallerMemberName] string memberName = "",
|
||||
[CallerFilePath] string sourceFilePath = "",
|
||||
[CallerLineNumber] int sourceLineNumber = 0)
|
||||
{
|
||||
Log(message, LogType.Log, memberName, sourceFilePath, sourceLineNumber);
|
||||
}
|
||||
|
||||
public static void LogWarning(string message, [CallerMemberName] string memberName = "",
|
||||
[CallerFilePath] string sourceFilePath = "",
|
||||
[CallerLineNumber] int sourceLineNumber = 0)
|
||||
{
|
||||
Log(message, LogType.Warning, memberName, sourceFilePath, sourceLineNumber);
|
||||
}
|
||||
|
||||
public static void LogError(string message, [CallerMemberName] string memberName = "",
|
||||
[CallerFilePath] string sourceFilePath = "",
|
||||
[CallerLineNumber] int sourceLineNumber = 0)
|
||||
{
|
||||
Log(message, LogType.Error, memberName, sourceFilePath, sourceLineNumber);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 892cb7315eec4eea8113badef533a4f7
|
||||
timeCreated: 1721918736
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
using FishNet.Object;
|
||||
using Managers;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
public class NetworkManagerHelper : NetworkBehaviour
|
||||
{
|
||||
|
|
@ -12,7 +13,7 @@ public class NetworkManagerHelper : NetworkBehaviour
|
|||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
Debug.Log("NetworkManagerHelper initialized");
|
||||
GameLogger.Log("NetworkManagerHelper initialized");
|
||||
// NetworkManager.ServerManager.
|
||||
}
|
||||
else
|
||||
|
|
@ -24,7 +25,7 @@ public class NetworkManagerHelper : NetworkBehaviour
|
|||
public void OnServerStart()
|
||||
{
|
||||
// Spawn GameManager when the server starts
|
||||
Debug.Log("Server started, spawning GameManager...");
|
||||
GameLogger.Log("Server started, spawning GameManager...");
|
||||
NetworkManager.ServerManager.Spawn(Instantiate(gameManagerPrefab).gameObject);
|
||||
}
|
||||
}
|
||||
|
|
@ -59,7 +59,8 @@ Material:
|
|||
m_Shader: {fileID: 4800000, guid: 589090f78af84af396ccd5497a9740a1, type: 3}
|
||||
m_Parent: {fileID: 0}
|
||||
m_ModifiedSerializedProperties: 0
|
||||
m_ValidKeywords: []
|
||||
m_ValidKeywords:
|
||||
- VERTICAL_GRADIENT
|
||||
m_InvalidKeywords: []
|
||||
m_LightmapFlags: 4
|
||||
m_EnableInstancingVariants: 0
|
||||
|
|
@ -81,11 +82,15 @@ Material:
|
|||
m_Offset: {x: 0, y: 0}
|
||||
m_Ints: []
|
||||
m_Floats:
|
||||
- _BorderSharpness: 1
|
||||
- _BorderWidth: 1
|
||||
- _ColorMask: 15
|
||||
- _CullMode: 0
|
||||
- _GradientAngle: 90
|
||||
- _GradientHeight: 12
|
||||
- _MaskSoftnessX: 0
|
||||
- _MaskSoftnessY: 0
|
||||
- _PixelSize: 1
|
||||
- _Stencil: 0
|
||||
- _StencilComp: 8
|
||||
- _StencilOp: 0
|
||||
|
|
@ -93,9 +98,11 @@ Material:
|
|||
- _StencilWriteMask: 255
|
||||
- _VertexOffsetX: 0
|
||||
- _VertexOffsetY: 0
|
||||
- _VerticalGradient: 1
|
||||
m_Colors:
|
||||
- _BorderColor1: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _BorderColor2: {r: 0, g: 0, b: 1, a: 1}
|
||||
- _CharacterSize: {r: 32, g: 32, b: 0, a: 0}
|
||||
- _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767}
|
||||
- _FaceColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
|
|
|||
Loading…
Reference in New Issue