31 lines
803 B
C#
31 lines
803 B
C#
using FishNet.Object;
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using Managers;
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using UnityEngine;
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using Utils;
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public class NetworkManagerHelper : NetworkBehaviour
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{
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[SerializeField] private GameManager gameManagerPrefab;
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public static NetworkManagerHelper Instance { get; private set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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GameLogger.Log("NetworkManagerHelper initialized");
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// NetworkManager.ServerManager.
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}
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else
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{
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Destroy(gameObject);
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}
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}
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public void OnServerStart()
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{
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// Spawn GameManager when the server starts
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GameLogger.Log("Server started, spawning GameManager...");
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NetworkManager.ServerManager.Spawn(Instantiate(gameManagerPrefab).gameObject);
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}
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} |