fix: issues with menus not displaying
This commit is contained in:
parent
d4d08d9d02
commit
55f783ca18
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@ -5,102 +5,63 @@
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@ -347,8 +347,8 @@ namespace Managers
|
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public GameTimeSettings GetTimeSettings()
|
||||
{
|
||||
GameLogger.Log("GameManager.GetTimeSettings()");
|
||||
GameLogger.Log("GameTimeSettings: " + _syncGameTimeSettings.Value);
|
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// GameLogger.Log("GameManager.GetTimeSettings()");
|
||||
// GameLogger.Log("GameTimeSettings: " + _syncGameTimeSettings.Value);
|
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return _syncGameTimeSettings.Value;
|
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}
|
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|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using Data.ScriptableObjects;
|
||||
using FishNet.Object;
|
||||
using Managers.Item;
|
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|
|
@ -30,7 +31,7 @@ namespace Managers
|
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[SerializeField] private NetworkObject gameManagerPrefab;
|
||||
|
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public bool isRegistered;
|
||||
|
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[SerializeField] private bool _isInMenu;
|
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|
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private GamePlayerSo _playerDataSo;
|
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|
@ -38,13 +39,30 @@ namespace Managers
|
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{
|
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// _playerData.OnChange += playerData_OnChange;
|
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_playerDataSo = AssetDatabase.LoadAssetAtPath<GamePlayerSo>("Assets/Resources/DefaultPlayer.asset");
|
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_isInMenu = false;
|
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}
|
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|
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
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private static void ResetStaticData()
|
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{
|
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_playerManagers.Clear();
|
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GameLogger.Log("playerManagers dictionary has been cleared.");
|
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}
|
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public void SetInMenu()
|
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{
|
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_isInMenu = true;
|
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}
|
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public void SetNotInMenu()
|
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{
|
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_isInMenu = false;
|
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}
|
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|
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public void SetupCamera()
|
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{
|
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playerCamera = GetComponentInChildren<Camera>();
|
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if (playerCamera == null)
|
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var camera = GetComponentInChildren<CinemachineBrain>(true);
|
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if (camera == null)
|
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{
|
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GameLogger.LogError("No camera found for player");
|
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return;
|
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|
|
@ -53,7 +71,7 @@ namespace Managers
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playerCamera.enabled = IsOwner;
|
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if (IsOwner)
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{
|
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Camera.main.gameObject.SetActive(false);
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camera.gameObject.SetActive(true);
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playerCamera.tag = "MainCamera";
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}
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}
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@ -142,6 +160,7 @@ namespace Managers
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GameManager.Instance.RegisterPlayerServerRpc(Owner, playerData);
|
||||
_playerManagers.Add(Owner.ClientId, this);
|
||||
isRegistered = true;
|
||||
SetupCamera();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
@ -172,11 +191,11 @@ namespace Managers
|
|||
|
||||
public static PlayerManager GetPlayerManager(int clientId)
|
||||
{
|
||||
PrintPlayerMAnagers();
|
||||
PrintPlayerManagers();
|
||||
return _playerManagers[clientId];
|
||||
}
|
||||
|
||||
public static void PrintPlayerMAnagers()
|
||||
public static void PrintPlayerManagers()
|
||||
{
|
||||
foreach (var playerManager in _playerManagers)
|
||||
{
|
||||
|
|
@ -187,6 +206,7 @@ namespace Managers
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public Camera GetPlayerCamera()
|
||||
{
|
||||
return playerCamera;
|
||||
|
|
@ -350,11 +370,14 @@ public void Initialize(GamePlayer data)
|
|||
// inventoryManager.AddItemToOpenSlot(item);
|
||||
}
|
||||
|
||||
//
|
||||
// [ServerRpc]
|
||||
// public void SetPlayerData(GamePlayer pd)
|
||||
// {
|
||||
// playerData.Value = pd;
|
||||
// }
|
||||
public object GetInMenuState()
|
||||
{
|
||||
return _isInMenu;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -21,8 +21,13 @@ namespace Managers
|
|||
public GameObject RelationshipPanel;
|
||||
public GameObject HotkeyPanel;
|
||||
public GameObject ManagementPanel;
|
||||
public GameObject KnowledgePanel;
|
||||
|
||||
public GameObject SideBarPanel;
|
||||
public SideBarUIController sideBarUIController;
|
||||
|
||||
private PlayerManager _playerManager;
|
||||
private int openPanels;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
|
@ -31,6 +36,8 @@ namespace Managers
|
|||
Instance = this;
|
||||
else
|
||||
Destroy(gameObject);
|
||||
|
||||
if (sideBarUIController == null) sideBarUIController = GetComponent<SideBarUIController>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
|
@ -48,7 +55,7 @@ namespace Managers
|
|||
// close all panels
|
||||
HotkeyManager.Instance.RegisterHotkey("Close All Panels", KeyCode.Escape, () => OnClick_CloseAllPanels());
|
||||
|
||||
|
||||
_playerManager = GetComponentInParent<PlayerManager>();
|
||||
// HotkeyUIManager.Instance.PopulateHotkeyList();
|
||||
}
|
||||
|
||||
|
|
@ -63,9 +70,22 @@ namespace Managers
|
|||
}
|
||||
|
||||
HotkeyPanel.SetActive(true);
|
||||
IncrementOpenPanels();
|
||||
}
|
||||
}
|
||||
|
||||
private void IncrementOpenPanels()
|
||||
{
|
||||
openPanels++;
|
||||
if (openPanels == 1) _playerManager.SetInMenu();
|
||||
}
|
||||
|
||||
private void DecrementOpenPanels()
|
||||
{
|
||||
openPanels--;
|
||||
if (openPanels == 0) _playerManager.SetNotInMenu();
|
||||
}
|
||||
|
||||
|
||||
// Method to toggle the main UI visibility
|
||||
public void ToggleUI()
|
||||
|
|
@ -77,10 +97,18 @@ namespace Managers
|
|||
|
||||
public void OnClick_CloseAllPanels()
|
||||
{
|
||||
// if (ManagementPanel != null) ManagementPanel.SetActive(false);
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
ClosePanels();
|
||||
}
|
||||
|
||||
public void ClosePanels()
|
||||
{
|
||||
// var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
SideBarPanel.SetActive(false);
|
||||
sideBarUIController.ClosePanels();
|
||||
SettingsPanel.SetActive(false);
|
||||
KnowledgePanel.SetActive(false);
|
||||
CharacterPanel.SetActive(false);
|
||||
InventoryPanel.SetActive(false);
|
||||
RelationshipPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnClick_CloseMainPanels()
|
||||
|
|
@ -91,29 +119,54 @@ namespace Managers
|
|||
sideBarUIController.OnClick_Settings();
|
||||
sideBarUIController.OnClick_Character();
|
||||
sideBarUIController.OnClick_EnableInventory();
|
||||
sideBarUIController.ClosePanels();
|
||||
}
|
||||
|
||||
public void ToggleInventory()
|
||||
{
|
||||
if (InventoryPanel)
|
||||
{
|
||||
var sideBarUIController = SideBarPanel.GetComponent<SideBarUIController>();
|
||||
if (InventoryPanel.activeSelf)
|
||||
{
|
||||
// sideBarUIController.ClosePanels();
|
||||
SideBarPanel.SetActive(false);
|
||||
sideBarUIController.CloseInventory();
|
||||
CloseInventory();
|
||||
return;
|
||||
}
|
||||
|
||||
SideBarPanel.SetActive(true);
|
||||
sideBarUIController.OnClick_EnableInventory();
|
||||
}
|
||||
}
|
||||
|
||||
// InventoryPanel.SetActive(true);
|
||||
public void CloseInventory()
|
||||
{
|
||||
SideBarPanel.SetActive(false);
|
||||
InventoryPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void CloseCharacter()
|
||||
{
|
||||
SideBarPanel.SetActive(false);
|
||||
CharacterPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void CloseRelationships()
|
||||
{
|
||||
SideBarPanel.SetActive(false);
|
||||
RelationshipPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void CloseKnowledge()
|
||||
{
|
||||
SideBarPanel.SetActive(false);
|
||||
KnowledgePanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void CloseSettings()
|
||||
{
|
||||
SideBarPanel.SetActive(false);
|
||||
SettingsPanel.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void OnClick_CloseHotkey()
|
||||
{
|
||||
GameLogger.Log("OnClick_CloseHotkey");
|
||||
|
|
@ -189,5 +242,35 @@ namespace Managers
|
|||
{
|
||||
// Show the game over screen
|
||||
}
|
||||
|
||||
public void EnableInventory()
|
||||
{
|
||||
SideBarPanel.SetActive(true);
|
||||
InventoryPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void EnableSettings()
|
||||
{
|
||||
SideBarPanel.SetActive(true);
|
||||
SettingsPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void EnableCharacter()
|
||||
{
|
||||
SideBarPanel.SetActive(true);
|
||||
CharacterPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void EnableRelationships()
|
||||
{
|
||||
SideBarPanel.SetActive(true);
|
||||
RelationshipPanel.SetActive(true);
|
||||
}
|
||||
|
||||
public void EnableKnowledge()
|
||||
{
|
||||
SideBarPanel.SetActive(true);
|
||||
KnowledgePanel.SetActive(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -75,8 +75,9 @@ public class PlayerController : NetworkBehaviour
|
|||
private void Update()
|
||||
{
|
||||
if (!IsOwner) return;
|
||||
/*var player = playerManager.GetPlayerData();
|
||||
if (player == null) return;*/
|
||||
var isInMenu = playerManager.GetInMenuState();
|
||||
if (isInMenu.Equals(true)) return;
|
||||
|
||||
|
||||
var moveInput = new Vector2(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"));
|
||||
moveInput.Normalize();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using FishNet;
|
||||
using FishNet.Connection;
|
||||
using FishNet.Managing.Scened;
|
||||
|
|
@ -72,14 +74,34 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
LoadScene(clientId);
|
||||
}
|
||||
|
||||
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
|
||||
private static void ResetStaticData()
|
||||
{
|
||||
playerScenes.Clear();
|
||||
Debug.Log("SceneLoader: playerScenes dictionary has been cleared.");
|
||||
}
|
||||
|
||||
[ServerRpc(RequireOwnership = false)]
|
||||
public void RequestSceneLoadServerRpc(int clientId)
|
||||
{
|
||||
GameLogger.Log($"Received scene load request for client {clientId}");
|
||||
if (!IsServerInitialized)
|
||||
{
|
||||
GameLogger.LogWarning(
|
||||
"RequestSceneLoadServerRpc called on client. This should only be called on the server.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!InstanceFinder.ServerManager.Clients.ContainsKey(clientId))
|
||||
{
|
||||
GameLogger.LogWarning(
|
||||
$"Client {clientId} not found in ServerManager.Clients. The client might not be fully connected yet.");
|
||||
return;
|
||||
}
|
||||
|
||||
LoadSceneForClient(clientId);
|
||||
}
|
||||
|
||||
[Server]
|
||||
/*[Server]
|
||||
private void LoadSceneForClient(int clientId)
|
||||
{
|
||||
GameLogger.Log($"Loading scene for client {clientId}");
|
||||
|
|
@ -115,7 +137,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
UpdatePlayerPositionObserversRpc(clientId, spawnPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
private void SceneManager_OnLoadEnd(SceneLoadEndEventArgs data)
|
||||
{
|
||||
|
|
@ -179,14 +201,27 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
[ObserversRpc]
|
||||
private void SetupPlayerCameraObserversRpc(int clientId)
|
||||
{
|
||||
GameLogger.Log("SetupPlayerCameraObserversRpc triggered for clientId: " + clientId);
|
||||
GameLogger.Log("Setting up player camera for clientId: " + clientId);
|
||||
var playerManager = PlayerManager.GetPlayerManager(clientId);
|
||||
if (playerManager == null) return;
|
||||
if (playerManager == null)
|
||||
{
|
||||
GameLogger.LogError("PlayerManager not found for client " + clientId);
|
||||
return;
|
||||
}
|
||||
|
||||
var playerGo = playerManager.GetPlayerGo();
|
||||
if (playerGo == null) return;
|
||||
if (playerGo == null)
|
||||
{
|
||||
GameLogger.LogError("PlayerGo not found for client " + clientId);
|
||||
return;
|
||||
}
|
||||
|
||||
var camera = playerGo.GetComponentInChildren<Camera>();
|
||||
if (camera == null) return;
|
||||
if (camera == null)
|
||||
{
|
||||
GameLogger.LogError("Camera not found for client " + clientId);
|
||||
return;
|
||||
}
|
||||
|
||||
// enable camera only for the local player
|
||||
camera.enabled = true;
|
||||
|
|
@ -259,6 +294,7 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
[ObserversRpc]
|
||||
private void UpdatePlayerPositionObserversRpc(int playerObjectId, Vector3 position)
|
||||
{
|
||||
GameLogger.Log("Moving player to spawn position: " + spawnPosition);
|
||||
if (InstanceFinder.ClientManager.Objects.Spawned.TryGetValue(playerObjectId, out var playerObject))
|
||||
playerObject.transform.position = position;
|
||||
else
|
||||
|
|
@ -266,6 +302,125 @@ public class SceneLoader : NetworkBehaviour, IPointerClickHandler
|
|||
}
|
||||
|
||||
|
||||
[Server]
|
||||
private void LoadSceneForClient(int clientId)
|
||||
{
|
||||
GameLogger.Log($"Received scene load request for client {clientId}");
|
||||
|
||||
var connection = InstanceFinder.ServerManager.Clients[clientId];
|
||||
if (connection == null)
|
||||
{
|
||||
GameLogger.LogError($"No connection found for client {clientId}");
|
||||
return;
|
||||
}
|
||||
|
||||
var sceneLoadData = new SceneLoadData(SceneLookupData.CreateData(sceneName));
|
||||
sceneLoadData.ReplaceScenes = ReplaceOption.All;
|
||||
sceneLoadData.Options.AllowStacking = true;
|
||||
|
||||
// Subscribe to the OnLoadEnd event
|
||||
// InstanceFinder.SceneManager.OnLoadEnd += OnSceneLoadEnd;
|
||||
|
||||
// Start loading the scene
|
||||
InstanceFinder.SceneManager.LoadConnectionScenes(connection, sceneLoadData);
|
||||
|
||||
StartCoroutine(WaitForSceneLoad(clientId));
|
||||
}
|
||||
|
||||
private IEnumerator WaitForSceneLoad(int clientId)
|
||||
{
|
||||
GameLogger.Log("Waiting for scene load for client " + clientId);
|
||||
var timeout = 10f;
|
||||
var elapsedTime = 0f;
|
||||
|
||||
while (elapsedTime < timeout)
|
||||
{
|
||||
var sceneFound = !InstanceFinder.SceneManager.SceneConnections.Any(sc =>
|
||||
sc.Key.name == sceneName && sc.Value.Contains(InstanceFinder.ServerManager.Clients[clientId]));
|
||||
// GameLogger.Log("Waiting for scene load for client " + clientId);
|
||||
GameLogger.Log("Looking for scene " + sceneName);
|
||||
|
||||
if (sceneFound)
|
||||
{
|
||||
GameLogger.Log("Scene found for client " + clientId);
|
||||
OnSceneLoadComplete(clientId);
|
||||
yield break;
|
||||
}
|
||||
|
||||
elapsedTime += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
GameLogger.LogError("Timed out waiting for scene load for client " + clientId);
|
||||
}
|
||||
|
||||
private IEnumerator LoadSceneWithRetry(NetworkConnection connection, SceneLoadData sceneLoadData, int clientId,
|
||||
int maxRetries = 3)
|
||||
{
|
||||
var retryCount = 0;
|
||||
var loadSuccessful = false;
|
||||
|
||||
while (!loadSuccessful && retryCount < maxRetries)
|
||||
{
|
||||
GameLogger.Log($"Attempting to load scene for client {clientId}. Attempt {retryCount + 1} of {maxRetries}");
|
||||
|
||||
InstanceFinder.SceneManager.LoadConnectionScenes(connection, sceneLoadData);
|
||||
|
||||
// Wait for the scene to load
|
||||
yield return new WaitUntil(() =>
|
||||
InstanceFinder.SceneManager.SceneConnections.Any(sc =>
|
||||
sc.Key.name == sceneName && sc.Value.Contains(connection)));
|
||||
|
||||
if (InstanceFinder.SceneManager.SceneConnections.Any(sc =>
|
||||
sc.Key.name == sceneName && sc.Value.Contains(connection)))
|
||||
{
|
||||
loadSuccessful = true;
|
||||
GameLogger.Log($"Scene successfully loaded for client {clientId}");
|
||||
}
|
||||
else
|
||||
{
|
||||
retryCount++;
|
||||
GameLogger.LogWarning($"Scene load attempt failed for client {clientId}. Retrying...");
|
||||
yield return new WaitForSeconds(1f); // Wait before retrying
|
||||
}
|
||||
}
|
||||
|
||||
if (!loadSuccessful)
|
||||
GameLogger.LogError($"Failed to load scene for client {clientId} after {maxRetries} attempts");
|
||||
}
|
||||
|
||||
private void OnSceneLoadComplete(int clientId)
|
||||
{
|
||||
GameLogger.Log($"Scene load completed for client {clientId}");
|
||||
// Unload the previous scene for this client
|
||||
if (playerScenes.TryGetValue(clientId, out var previousScene))
|
||||
{
|
||||
GameLogger.Log($"Unloading previous scene for client {clientId}: {previousScene}");
|
||||
var connection = InstanceFinder.ServerManager.Clients[clientId];
|
||||
InstanceFinder.SceneManager.UnloadConnectionScenes(connection, new SceneUnloadData(previousScene));
|
||||
}
|
||||
|
||||
// Update the player's current scene
|
||||
playerScenes[clientId] = sceneName;
|
||||
|
||||
// Move the player to the spawn position
|
||||
var playerManager = PlayerManager.GetPlayerManager(clientId);
|
||||
if (playerManager != null)
|
||||
{
|
||||
var player = playerManager.GetPlayerGo();
|
||||
if (player != null)
|
||||
{
|
||||
player.transform.position = spawnPosition;
|
||||
UpdatePlayerPositionObserversRpc(clientId, spawnPosition);
|
||||
SetupPlayerCameraObserversRpc(clientId);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
GameLogger.LogError("PlayerManager not found for client " + clientId);
|
||||
}
|
||||
}
|
||||
|
||||
public void UnloadScene()
|
||||
{
|
||||
// if (_stackedScenceHandle == 0)
|
||||
|
|
|
|||
|
|
@ -23,6 +23,10 @@ namespace UI
|
|||
{
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
if (loadingScreen == null)
|
||||
// assign this to the loading screen
|
||||
loadingScreen = gameObject;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -80,7 +80,7 @@ namespace UI
|
|||
private void OnServerConnectionState(ServerConnectionStateArgs obj)
|
||||
{
|
||||
_serverState = obj.ConnectionState;
|
||||
UpdateColor(obj.ConnectionState, ref serverIndicator);
|
||||
// UpdateColor(obj.ConnectionState, ref serverIndicator);
|
||||
}
|
||||
|
||||
private void UpdateColor(LocalConnectionState state, ref SpriteRenderer img)
|
||||
|
|
@ -98,7 +98,7 @@ namespace UI
|
|||
private void OnClientConnectionState(ClientConnectionStateArgs obj)
|
||||
{
|
||||
_clientState = obj.ConnectionState;
|
||||
UpdateColor(obj.ConnectionState, ref clientIndicator);
|
||||
// UpdateColor(obj.ConnectionState, ref clientIndicator);
|
||||
|
||||
// add player to connected players list
|
||||
/*if (_clientState == LocalConnectionState.Started)
|
||||
|
|
@ -113,7 +113,17 @@ namespace UI
|
|||
{
|
||||
GameLogger.Log("Clicked host new");
|
||||
if (_networkManager == null)
|
||||
{
|
||||
GameLogger.LogWarning("NetworkManager not found");
|
||||
// find it
|
||||
_networkManager = FindObjectOfType<NetworkManager>();
|
||||
// return;
|
||||
if (_networkManager == null)
|
||||
{
|
||||
GameLogger.LogError("NetworkManager not found");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// attach prefab with SystemsManager to root
|
||||
|
||||
|
|
|
|||
|
|
@ -1,17 +1,23 @@
|
|||
using System.Collections;
|
||||
using FishNet;
|
||||
using UnityEngine;
|
||||
using Utils;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class NewGameMenuUIController : MonoBehaviour
|
||||
{
|
||||
public GameObject NewGameMenuPanel;
|
||||
public GameObject newGameMenuPanel;
|
||||
public GameObject startButton;
|
||||
public GameObject closeButton;
|
||||
|
||||
public GameObject sceneLoaderPrefab;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
newGameMenuPanel = gameObject;
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
}
|
||||
|
|
@ -23,14 +29,23 @@ namespace UI
|
|||
|
||||
public void OnClick_CloseButton()
|
||||
{
|
||||
Debug.Log("Close button");
|
||||
GameLogger.Log("Close button");
|
||||
// Close the panel
|
||||
NewGameMenuPanel.SetActive(false);
|
||||
newGameMenuPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void OnClick_StartButton()
|
||||
{
|
||||
Debug.Log("NewGameMenuUIController: Start button");
|
||||
GameLogger.Log("NewGameMenuUIController: Start button");
|
||||
|
||||
if (LoadingScreenUIController.Instance == null)
|
||||
{
|
||||
GameLogger.Log("NewGameMenuUIController: Creating LoadingScreenUIController");
|
||||
var loadingScreenUIController =
|
||||
new GameObject("LoadingScreenUIController").AddComponent<LoadingScreenUIController>();
|
||||
loadingScreenUIController.transform.SetParent(newGameMenuPanel.transform);
|
||||
}
|
||||
|
||||
LoadingScreenUIController.Instance.TriggerLoadingScreen();
|
||||
// NewGameMenuPanel.SetActive(false);
|
||||
|
||||
|
|
@ -38,9 +53,9 @@ namespace UI
|
|||
if (NetworkUIController.Instance == null)
|
||||
{
|
||||
//create a new network ui controller
|
||||
Debug.Log("NewGameMenuUIController: Creating NetworkUIController");
|
||||
GameLogger.Log("NewGameMenuUIController: Creating NetworkUIController");
|
||||
var networkUIController = new GameObject("NetworkUIController").AddComponent<NetworkUIController>();
|
||||
networkUIController.transform.SetParent(NewGameMenuPanel.transform);
|
||||
networkUIController.transform.SetParent(newGameMenuPanel.transform);
|
||||
}
|
||||
|
||||
NetworkUIController.Instance.OnClick_HostNew();
|
||||
|
|
@ -49,13 +64,13 @@ namespace UI
|
|||
// transport method. FishNet supports multiple transport methods, but we only want to use one at a time. Specifically,
|
||||
// we will want to use the one that is for a single player game that will allow me to still use the same code.
|
||||
|
||||
var sceneLoaderObj = Instantiate(sceneLoaderPrefab, NewGameMenuPanel.transform);
|
||||
var sceneLoaderObj = Instantiate(sceneLoaderPrefab, newGameMenuPanel.transform);
|
||||
var sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
|
||||
Debug.Log("NewGameMenuUIController: Spawning scene loader");
|
||||
GameLogger.Log("NewGameMenuUIController: Spawning scene loader");
|
||||
if (sceneLoader == null)
|
||||
{
|
||||
Debug.LogError("NewGameMenuUIController: SceneLoader not found");
|
||||
GameLogger.LogError("NewGameMenuUIController: SceneLoader not found");
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -64,8 +79,13 @@ namespace UI
|
|||
sceneLoader.spawnPosition = new Vector3(30, -30, 0);
|
||||
|
||||
|
||||
Debug.Log("NewGameMenuUIController: Waiting for server to start...");
|
||||
GameLogger.Log(" Waiting for server to start...");
|
||||
StartCoroutine(WaitForServerAndSpawnSceneLoader(sceneLoaderObj));
|
||||
// InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
// var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
|
||||
// var sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
// if (sceneLoader != null) sceneLoader.RequestSceneLoadServerRpc(clientId);
|
||||
|
||||
// spawn the scene loader
|
||||
// InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
|
|
@ -77,19 +97,36 @@ namespace UI
|
|||
|
||||
private IEnumerator WaitForServerAndSpawnSceneLoader(GameObject sceneLoaderObj)
|
||||
{
|
||||
Debug.Log("NewGameMenuUIController: Waiting for server to start...");
|
||||
while (!InstanceFinder.IsHostStarted)
|
||||
GameLogger.Log("NewGameMenuUIController: Waiting for server to start...");
|
||||
while (!InstanceFinder.IsServerStarted)
|
||||
{
|
||||
Debug.Log("Waiting for server to start...");
|
||||
GameLogger.Log("Waiting for server to start...");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
Debug.Log("Server started, spawning scene loader");
|
||||
InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
GameLogger.Log("Server started, waiting for clients to connect...");
|
||||
while (InstanceFinder.ClientManager.Connection == null || !InstanceFinder.ClientManager.Started)
|
||||
{
|
||||
GameLogger.LogInfo("Waiting for clients to connect...");
|
||||
yield return new WaitForSeconds(0.1f);
|
||||
}
|
||||
|
||||
GameLogger.Log("Server started, spawning scene loader");
|
||||
InstanceFinder.ServerManager.Spawn(sceneLoaderObj);
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
|
||||
GameLogger.Log("Clients connected, spawning scene loader");
|
||||
|
||||
var clientId = InstanceFinder.ClientManager.Connection.ClientId;
|
||||
var sceneLoader = sceneLoaderObj.GetComponent<SceneLoader>();
|
||||
if (sceneLoader != null) sceneLoader.RequestSceneLoadServerRpc(clientId);
|
||||
|
||||
if (sceneLoader != null)
|
||||
sceneLoader.RequestSceneLoadServerRpc(clientId);
|
||||
else
|
||||
GameLogger.LogError("SceneLoader not found");
|
||||
|
||||
GameLogger.Log("Completed spawning scene loader");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,15 +1,18 @@
|
|||
using Managers;
|
||||
using UnityEngine;
|
||||
|
||||
public class SideBarUIController : MonoBehaviour
|
||||
{
|
||||
public GameObject InventoryPanel;
|
||||
public GameObject SettingsPanel;
|
||||
public GameObject CharacterPanel;
|
||||
public GameObject RelationshipsPanel;
|
||||
public GameObject KnowledgePanel;
|
||||
|
||||
// public GameObject InventoryPanel;
|
||||
// public GameObject SettingsPanel;
|
||||
// public GameObject CharacterPanel;
|
||||
// public GameObject RelationshipsPanel;
|
||||
// public GameObject KnowledgePanel;
|
||||
//
|
||||
public GameObject ActivePanelIndicatorImage;
|
||||
|
||||
public UIManager uiManager;
|
||||
|
||||
public int TotalPanels = 5;
|
||||
|
||||
public Vector3 initialIndicatorPosition;
|
||||
|
|
@ -18,6 +21,7 @@ public class SideBarUIController : MonoBehaviour
|
|||
private void Start()
|
||||
{
|
||||
initialIndicatorPosition = ActivePanelIndicatorImage.transform.localPosition;
|
||||
// uiManager = GetCompo
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
|
@ -26,28 +30,13 @@ public class SideBarUIController : MonoBehaviour
|
|||
}
|
||||
|
||||
|
||||
public void ClosePanels()
|
||||
{
|
||||
InventoryPanel.SetActive(false);
|
||||
SettingsPanel.SetActive(false);
|
||||
CharacterPanel.SetActive(false);
|
||||
RelationshipsPanel.SetActive(false);
|
||||
KnowledgePanel.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
public void OnClick_EnableInventory()
|
||||
{
|
||||
ClosePanels();
|
||||
InventoryPanel.SetActive(true);
|
||||
uiManager.ClosePanels();
|
||||
uiManager.EnableInventory();
|
||||
MoveIndicatorToActivePanel(3);
|
||||
}
|
||||
|
||||
public void CloseInventory()
|
||||
{
|
||||
InventoryPanel.SetActive(false);
|
||||
}
|
||||
|
||||
public void MoveIndicatorToActivePanel(int panelIndex)
|
||||
{
|
||||
ActivePanelIndicatorImage.transform.localPosition =
|
||||
|
|
@ -57,29 +46,29 @@ public class SideBarUIController : MonoBehaviour
|
|||
|
||||
public void OnClick_Settings()
|
||||
{
|
||||
ClosePanels();
|
||||
SettingsPanel.SetActive(true);
|
||||
uiManager.ClosePanels();
|
||||
uiManager.EnableSettings();
|
||||
MoveIndicatorToActivePanel(4);
|
||||
}
|
||||
|
||||
public void OnClick_Character()
|
||||
{
|
||||
ClosePanels();
|
||||
CharacterPanel.SetActive(true);
|
||||
uiManager.ClosePanels();
|
||||
uiManager.EnableCharacter();
|
||||
MoveIndicatorToActivePanel(0);
|
||||
}
|
||||
|
||||
public void OnClick_Relationships()
|
||||
{
|
||||
ClosePanels();
|
||||
RelationshipsPanel.SetActive(true);
|
||||
uiManager.ClosePanels();
|
||||
uiManager.EnableRelationships();
|
||||
MoveIndicatorToActivePanel(2);
|
||||
}
|
||||
|
||||
public void OnClick_Knowledge()
|
||||
{
|
||||
ClosePanels();
|
||||
KnowledgePanel.SetActive(true);
|
||||
uiManager.ClosePanels();
|
||||
uiManager.EnableKnowledge();
|
||||
MoveIndicatorToActivePanel(1);
|
||||
}
|
||||
}
|
||||
|
|
@ -20,11 +20,11 @@
|
|||
}
|
||||
},
|
||||
"Art/Unorganized/Ancient Ruins V 1.9.1/TiledMap Editor/Sample scene.tmx": {
|
||||
"scale": 0.6555,
|
||||
"scale": 1.1111,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 2173.9130434782605,
|
||||
"y": 715.4843630816171
|
||||
"x": 1530.4653046530466,
|
||||
"y": 814.508145081451
|
||||
}
|
||||
},
|
||||
"Art/Unorganized/Ancient Ruins V 1.9.1/TiledMap Editor/Tilesets/Ancient Ruins-Animated Terrains-16 frames.tsx": {
|
||||
|
|
@ -214,8 +214,8 @@
|
|||
"scale": 1.8816,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 1726.4562074829932,
|
||||
"y": 897.6403061224491
|
||||
"x": 1834.3431122448983,
|
||||
"y": 804.6343537414966
|
||||
}
|
||||
},
|
||||
"Art/Unorganized/Old Prison V1.7/TiledMap Editor New/Rules/Prison Cells-rule0-erases all generated tiles and resets them to their initial state.tmx": {
|
||||
|
|
@ -310,8 +310,8 @@
|
|||
"scale": 0.7288,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": -670.965971459934,
|
||||
"y": 556.3940724478595
|
||||
"x": 520.7189901207466,
|
||||
"y": 773.8748627881449
|
||||
}
|
||||
},
|
||||
"Art/Unorganized/the Mountain V1.5.1/TiledMap Editor/Sample Scene2.tmx": {
|
||||
|
|
@ -357,24 +357,24 @@
|
|||
"scale": 1.9311718749999998,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": -503.5802419191715,
|
||||
"y": 197.03062421619
|
||||
"x": 423.83591569238246,
|
||||
"y": 228.87657267688823
|
||||
}
|
||||
},
|
||||
"Maps/SmallTest.tmx": {
|
||||
"scale": 0.5,
|
||||
"selectedLayer": 0,
|
||||
"viewCenter": {
|
||||
"x": 959,
|
||||
"y": 988
|
||||
"x": 1253,
|
||||
"y": 1390
|
||||
}
|
||||
},
|
||||
"Maps/World.tmx": {
|
||||
"scale": 0.0625,
|
||||
"selectedLayer": 25,
|
||||
"scale": 0.33,
|
||||
"selectedLayer": 17,
|
||||
"viewCenter": {
|
||||
"x": 15664,
|
||||
"y": -64
|
||||
"x": 2436.363636363636,
|
||||
"y": 1034.8484848484848
|
||||
}
|
||||
},
|
||||
"Maps/world.tmx": {
|
||||
|
|
|
|||
Loading…
Reference in New Issue