66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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namespace SuperTiled2Unity
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{
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public class SuperTileset : ScriptableObject
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{
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[ReadOnly]
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public int m_TileWidth;
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[ReadOnly]
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public int m_TileHeight;
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[ReadOnly]
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public int m_Spacing;
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[ReadOnly]
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public int m_Margin;
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[ReadOnly]
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public int m_TileCount;
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[ReadOnly]
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public int m_TileColumns;
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[ReadOnly]
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public Vector2 m_TileOffset;
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[ReadOnly]
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public GridOrientation m_GridOrientation;
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[ReadOnly]
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public Vector2 m_GridSize;
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[ReadOnly]
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public bool m_IsInternal;
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[ReadOnly]
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public float m_PixelsPerUnit;
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[ReadOnly]
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public bool m_IsImageCollection;
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[ReadOnly]
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public ObjectAlignment m_ObjectAlignment;
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[ReadOnly]
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public TileRenderSize m_TileRenderSize;
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[ReadOnly]
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public FillMode m_FillMode;
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public List<CustomProperty> m_CustomProperties;
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[ReadOnly]
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public List<SuperTile> m_Tiles = new List<SuperTile>();
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public bool TryGetTile(int tileId, out SuperTile tile)
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{
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tile = m_Tiles.FirstOrDefault(t => t.m_TileId == tileId);
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return tile != null;
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}
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}
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}
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