evershade/Packages/super-tiled2unity.v2.2.0/Runtime/SuperTilesAsObjectsTilemap.cs

10 lines
205 B
C#

using UnityEngine;
namespace SuperTiled2Unity
{
// Component to put on a "fake tilemap" layer that places tiles as objects
public class SuperTilesAsObjectsTilemap : MonoBehaviour
{
}
}