26 lines
840 B
C#
26 lines
840 B
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace SuperTiled2Unity
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{
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// A simple component for storing custom properites
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// Ideally, custom import scripts should use these in the import process and then strip them from the final prefab
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public class SuperCustomProperties : MonoBehaviour
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{
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public List<CustomProperty> m_Properties;
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public bool TryGetCustomProperty(string name, out CustomProperty property)
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{
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return m_Properties.TryGetProperty(name, out property);
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}
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public void RemoveCustomProperty(string name) {
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m_Properties.RemoveAll(PredicateRemoveCustomProperty);
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bool PredicateRemoveCustomProperty(CustomProperty customProperty) {
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return name.Equals(customProperty.m_Name);
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}
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}
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}
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}
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