evershade/Packages/super-tiled2unity.v2.2.0/Editor/Settings/LayerMaterialMatch.cs

13 lines
213 B
C#

using System;
using UnityEngine;
namespace SuperTiled2Unity.Editor
{
[Serializable]
public class LayerMaterialMatch
{
public string m_LayerName;
public Material m_Material;
}
}