evershade/Packages/super-tiled2unity.v2.2.0/Editor/Math/ColliderFactory.cs

28 lines
927 B
C#

using UnityEngine;
namespace SuperTiled2Unity.Editor
{
// Create concrete collider types based on inheritence and geometry input
public abstract class ColliderFactory
{
public ColliderFactory(SuperImportContext importContext)
{
ImportContext = importContext;
}
public SuperImportContext ImportContext { get; private set; }
public Vector2 TransformPoint(float x, float y)
{
return TransformPoint(new Vector2(x, y));
}
public abstract Vector2 TransformPoint(Vector2 point);
public abstract Collider2D MakeBox(GameObject go, float width, float height);
public abstract Collider2D MakeEllipse(GameObject go, float width, float height);
public abstract Collider2D MakePolygon(GameObject go, Vector2[] points);
public abstract Collider2D MakePolyline(GameObject go, Vector2[] points);
}
}