evershade/Packages/super-tiled2unity.v2.2.0/Editor/Importers/ImporterConstants.cs

22 lines
766 B
C#

namespace SuperTiled2Unity.Editor
{
public static class ImporterConstants
{
public const int TilesetVersion = 16;
public const int TemplateVersion = 6;
public const int MapVersion = 28;
public const int WorldVersion = 1;
public const string TilesetExtension = "tsx";
public const string TemplateExtension = "tx";
public const string MapExtension = "tmx";
public const string WorldExtension = "world";
// The order we import Tiled assets is important due to dependencies
public const int TilesetImportOrder = 5010;
public const int TemplateImportOrder = 5011;
public const int MapImportOrder = 5012;
public const int WorldImportOrder = 5013;
}
}