evershade/Assets/Scripts/Managers/Item/InventoryManager.cs

131 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using FishNet.Object;
using Types;
using Types.Items;
using Types.UI;
using UnityEngine;
namespace Managers.Item
{
public class InventoryManager : NetworkBehaviour, IItemManager<GameSlot>
{
public PlayerManager playerManager;
public readonly Dictionary<int, GameSlot> Slots = new();
private void Start()
{
Debug.Log("InventoryManager Start");
}
public GameSlot GetSlot(int slotId)
{
return Slots.GetValueOrDefault(slotId, null);
}
public GameItem GetItemFromSlot(int slotId)
{
return Slots.TryGetValue(slotId, out var slot) ? slot.Item : null;
}
public void RemoveItemFromSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.Item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddItemToOpenSlot(GameItem item)
{
/*foreach (var slot in Slots.Values)
if (slot.IsEmpty())
{
slot.item = item.GameItem;
Debug.Log("Added item to slot: " + slot.position + " / " + item.GameItem.itemName + " / " +
item.GameItem.quantity);
return;
}
Debug.LogWarning("No empty slots available to add item: " + item.GameItem.itemName);*/
}
public void AddItemToSlot(GameItem item, int slotId)
{
throw new NotImplementedException();
}
public void AddSlotServerRpc(GameSlot gameSlot)
{
throw new NotImplementedException();
}
public void SwapItems(int slotId1, int slotId2)
{
if (Slots.TryGetValue(slotId1, out var slot1) &&
Slots.TryGetValue(slotId2, out var slot2))
(slot1.Item, slot2.Item) = (slot2.Item, slot1.Item);
}
public void RemoveSlot(int slotId)
{
Slots.Remove(slotId);
}
/*[ServerRpc]
public void AddSlot(Slot slot)
{
Slots[slot.position] = slot;
}
[ServerRpc]
public void AddItemToSlot(SyncGameItem item, int slotId)
{
/*if (Slots.TryGetValue(slotId, out var slot))
slot.item = item.GameItem;
else
Debug.LogWarning("Slot not found: " + slotId);#1#
}
[ServerRpc]
public void RemoveItemFromSlot(SyncGameItem item)
{
/*foreach (var slot in Slots.Values)
if (slot.item == item.GameItem)
{
slot.item = null;
Debug.Log("Removed item from slot: " + item.GameItem.itemName);
return;
}
Debug.LogWarning("Item not found in any slot: " + item.GameItem.itemName);#1#
}*/
public void RemoveItemInSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.Item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
/*public void Initialize(PlayerData playerData)
{
// create player slots for inventory
Slots.Clear();
for (var i = 0; i < playerData.inventorySize; i++)
{
var slot = ScriptableObject.CreateInstance<Slot>();
slot.position = i;
slot.item = playerData.InventorySlots[i].item;
AddSlot(slot);
}*/
// Debug.Log("Completed Initialized items in InventoryManager");
public void Initialize(GamePlayer getGamePlayerData)
{
//
}
}
}