40 lines
1.1 KiB
C#
40 lines
1.1 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
|
|
namespace SuperTiled2Unity.Editor
|
|
{
|
|
public class AssetDependencies
|
|
{
|
|
private List<string> m_Dependencies = new List<string>();
|
|
private List<string> m_References = new List<string>();
|
|
|
|
public string AssetPath { get; private set; }
|
|
public IEnumerable<string> Dependencies { get { return m_Dependencies; } }
|
|
public IEnumerable<string> References { get { return m_References; } }
|
|
|
|
public AssetDependencies(string assetPath)
|
|
{
|
|
AssetPath = assetPath;
|
|
}
|
|
|
|
public void AssignDependencies(IEnumerable<string> assetPaths)
|
|
{
|
|
m_Dependencies = assetPaths.ToList();
|
|
}
|
|
|
|
public void AddReference(string path)
|
|
{
|
|
if (!m_References.Contains(path, StringComparer.OrdinalIgnoreCase))
|
|
{
|
|
m_References.Add(path);
|
|
}
|
|
}
|
|
|
|
public void RemoveReference(string path)
|
|
{
|
|
m_References.RemoveAll(r => r.Equals(path, StringComparison.OrdinalIgnoreCase));
|
|
}
|
|
}
|
|
}
|