evershade/Packages/super-tiled2unity.v2.2.0/Editor/Importers/TsxAssetImporterEditor.cs

43 lines
1.7 KiB
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
namespace SuperTiled2Unity.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(TsxAssetImporter))]
public class TsxAssetImporterEditor : TiledAssetImporterEditor<TsxAssetImporter>
{
private static readonly GUIContent ColliderTypeContent = new GUIContent("Tile Collider Type", "Tiles created by the importer will use this collider type. This is for developers that swap out ST2U generated colliders with TilemapCollider2D components through a custom importer.");
public override bool showImportedObject => false;
protected override string EditorLabel => "Tileset Importer (.tsx files)";
protected override string EditorDefinition => "This imports Tiled Map Editor tileset files (.tsx) into Unity projects.\n TSX assets are referenced by Tiled Map (.tmx) assets to build maps.";
public override bool HasPreviewGUI()
{
return false;
}
protected override void InternalOnInspectorGUI()
{
EditorGUILayout.LabelField("Tileset Importer Settings", EditorStyles.boldLabel);
EditorGUILayout.Space();
ShowTiledAssetGui();
ShowAdvancedSettings();
InternalApplyRevertGUI();
}
private void ShowAdvancedSettings()
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("Advanced Settings", EditorStyles.boldLabel);
var colliderType = serializedObject.FindProperty(TsxAssetImporter.ColliderTypeSerializedName);
Assert.IsNotNull(colliderType);
EditorGUILayout.PropertyField(colliderType, ColliderTypeContent);
}
}
}