43 lines
1.7 KiB
C#
43 lines
1.7 KiB
C#
using UnityEditor;
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using UnityEngine;
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using UnityEngine.Assertions;
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namespace SuperTiled2Unity.Editor
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{
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[CanEditMultipleObjects]
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[CustomEditor(typeof(TsxAssetImporter))]
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public class TsxAssetImporterEditor : TiledAssetImporterEditor<TsxAssetImporter>
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{
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private static readonly GUIContent ColliderTypeContent = new GUIContent("Tile Collider Type", "Tiles created by the importer will use this collider type. This is for developers that swap out ST2U generated colliders with TilemapCollider2D components through a custom importer.");
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public override bool showImportedObject => false;
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protected override string EditorLabel => "Tileset Importer (.tsx files)";
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protected override string EditorDefinition => "This imports Tiled Map Editor tileset files (.tsx) into Unity projects.\n TSX assets are referenced by Tiled Map (.tmx) assets to build maps.";
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public override bool HasPreviewGUI()
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{
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return false;
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}
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protected override void InternalOnInspectorGUI()
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{
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EditorGUILayout.LabelField("Tileset Importer Settings", EditorStyles.boldLabel);
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EditorGUILayout.Space();
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ShowTiledAssetGui();
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ShowAdvancedSettings();
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InternalApplyRevertGUI();
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}
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private void ShowAdvancedSettings()
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{
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Advanced Settings", EditorStyles.boldLabel);
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var colliderType = serializedObject.FindProperty(TsxAssetImporter.ColliderTypeSerializedName);
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Assert.IsNotNull(colliderType);
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EditorGUILayout.PropertyField(colliderType, ColliderTypeContent);
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}
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}
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}
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