27 lines
893 B
C#
27 lines
893 B
C#
using System.Xml.Linq;
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using UnityEngine;
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namespace SuperTiled2Unity.Editor
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{
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public partial class TmxAssetImporter
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{
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private SuperLayer ProcessGroupLayer(GameObject goParent, XElement xGroup)
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{
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var groupLayerComponent = goParent.AddSuperLayerGameObject<SuperGroupLayer>(new SuperGroupLayerLoader(xGroup, this), SuperImportContext);
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AddSuperCustomProperties(groupLayerComponent.gameObject, xGroup.Element("properties"));
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// Group layers can contain other layers
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RendererSorter.BeginGroupLayer(groupLayerComponent);
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using (SuperImportContext.BeginIsTriggerOverride(groupLayerComponent.gameObject))
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{
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ProcessMapLayers(groupLayerComponent.gameObject, xGroup);
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}
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RendererSorter.EndGroupLayer();
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return groupLayerComponent;
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}
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}
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}
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