30 lines
917 B
C#
30 lines
917 B
C#
using UnityEngine;
|
|
|
|
namespace SuperTiled2Unity.Editor
|
|
{
|
|
public static class Collider2DExtensions
|
|
{
|
|
public static void SetMergeWithComposite(this Collider2D collider2d, bool merge)
|
|
{
|
|
#if UNITY_2023_1_OR_NEWER
|
|
if (merge && !collider2d.compositeCapable)
|
|
{
|
|
Debug.LogWarning($"Super Tiled2Unity warning: Collider2D '{collider2d.name}' is not composite capable");
|
|
}
|
|
collider2d.compositeOperation = merge ? Collider2D.CompositeOperation.Merge : Collider2D.CompositeOperation.None;
|
|
#else
|
|
collider2d.usedByComposite = merge;
|
|
#endif
|
|
}
|
|
|
|
public static bool GetMergeWithComposite(this Collider2D collider2d)
|
|
{
|
|
#if UNITY_2023_1_OR_NEWER
|
|
return collider2d.compositeOperation == Collider2D.CompositeOperation.Merge;
|
|
#else
|
|
return collider2d.usedByComposite;
|
|
#endif
|
|
}
|
|
}
|
|
}
|