evershade/Assets/Scripts/Managers/Item/ToolbarManager.cs

142 lines
4.4 KiB
C#

using System.Collections.Generic;
using UnityEngine;
// InventoryManager.cs
public class ToolbarManager : MonoBehaviour, IItemManager<Slot>
{
public delegate void ActiveSlotChangedHandler();
public static ToolbarManager Instance;
// private static ToolbarManager Instance;
public readonly Dictionary<int, Slot> Slots = new();
private Slot.SlotType slotType = Slot.SlotType.Toolbar;
public Slot ActiveSlot { get; set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
Debug.Log("ToolbarManager Start");
}
public GameItem GetItemFromSlot(int slotId)
{
return Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
}
public void RemoveItemFromSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddItemToOpenSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.IsEmpty())
{
slot.item = item;
Debug.Log("Added item to slot: " + slot.slotId + " / " + item.name);
return;
}
Debug.LogWarning("No empty slots available to add item: " + item.name);
}
public void AddItemToSlot(GameItem item, int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddSlot(Slot slot)
{
Slots[slot.slotId] = slot;
}
public void RemoveSlot(int slotId)
{
Slots.Remove(slotId);
}
public Slot GetSlot(int slotId)
{
return Slots[slotId];
}
public void SwapItems(int slotId1, int slotId2)
{
if (Slots.TryGetValue(slotId1, out var slot1) &&
Slots.TryGetValue(slotId2, out var slot2))
(slot1.item, slot2.item) = (slot2.item, slot1.item);
}
public event ActiveSlotChangedHandler OnActiveSlotChanged;
public void RemoveItemFromSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.item == item)
{
slot.item = null;
Debug.Log("Removed item from slot: " + item.name);
return;
}
Debug.LogWarning("Item not found in any slot: " + item.name);
}
public void SetItemInSlot(int slotId, GameItem item)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void SetActiveSlot(int slotId)
{
ActiveSlot = Slots[slotId];
OnActiveSlotChanged?.Invoke();
}
public void Initialize(PlayerData playerData)
{
// add toolbar hotkeys 1 to 0 on keyboard
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 1", KeyCode.Alpha1, () => SetActiveSlot(0));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 2", KeyCode.Alpha2, () => SetActiveSlot(1));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 3", KeyCode.Alpha3, () => SetActiveSlot(2));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 4", KeyCode.Alpha4, () => SetActiveSlot(3));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 5", KeyCode.Alpha5, () => SetActiveSlot(4));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 6", KeyCode.Alpha6, () => SetActiveSlot(5));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 7", KeyCode.Alpha7, () => SetActiveSlot(6));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 8", KeyCode.Alpha8, () => SetActiveSlot(7));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 9", KeyCode.Alpha9, () => SetActiveSlot(8));
HotkeyManager.Instance.RegisterHotkey("Activate Toolbar Slot 10", KeyCode.Alpha0, () => SetActiveSlot(9));
// create player slots for inventory
for (var i = 0; i < playerData.toolbarSize; i++) AddSlot(playerData.toolbarSlots[i]);
Debug.Log("Completed Initialized hotkeys in ToolbarManager");
}
}