19 lines
529 B
C#
19 lines
529 B
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace SuperTiled2Unity
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{
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// A tile that "looks wrong", indicationg that the map or tileset was not imported correctly
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public class SuperBadTile : SuperTile
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{
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public Color m_Color = Color.white;
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public override void GetTileData(Vector3Int position, ITilemap tilemap, ref TileData tileData)
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{
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tileData.flags = TileFlags.LockColor;
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tileData.color = m_Color;
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tileData.sprite = m_Sprite;
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}
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}
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}
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