evershade/Packages/super-tiled2unity.v2.2.0/Runtime/SuperTileset.cs

66 lines
1.3 KiB
C#

using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace SuperTiled2Unity
{
public class SuperTileset : ScriptableObject
{
[ReadOnly]
public int m_TileWidth;
[ReadOnly]
public int m_TileHeight;
[ReadOnly]
public int m_Spacing;
[ReadOnly]
public int m_Margin;
[ReadOnly]
public int m_TileCount;
[ReadOnly]
public int m_TileColumns;
[ReadOnly]
public Vector2 m_TileOffset;
[ReadOnly]
public GridOrientation m_GridOrientation;
[ReadOnly]
public Vector2 m_GridSize;
[ReadOnly]
public bool m_IsInternal;
[ReadOnly]
public float m_PixelsPerUnit;
[ReadOnly]
public bool m_IsImageCollection;
[ReadOnly]
public ObjectAlignment m_ObjectAlignment;
[ReadOnly]
public TileRenderSize m_TileRenderSize;
[ReadOnly]
public FillMode m_FillMode;
public List<CustomProperty> m_CustomProperties;
[ReadOnly]
public List<SuperTile> m_Tiles = new List<SuperTile>();
public bool TryGetTile(int tileId, out SuperTile tile)
{
tile = m_Tiles.FirstOrDefault(t => t.m_TileId == tileId);
return tile != null;
}
}
}