evershade/Packages/super-tiled2unity.v2.2.0/Editor/ObjectTemplate.cs

13 lines
282 B
C#

using System.Collections.Generic;
using UnityEngine;
namespace SuperTiled2Unity.Editor
{
public class ObjectTemplate : ScriptableObject
{
public string m_ObjectXml;
public SuperTile m_Tile;
public List<CustomProperty> m_CustomProperties;
}
}