evershade/Packages/super-tiled2unity.v2.2.0/Editor/Loaders/SuperImageLayerLoader.cs

24 lines
576 B
C#

using System.Xml.Linq;
using UnityEngine;
namespace SuperTiled2Unity.Editor
{
public class SuperImageLayerLoader : SuperLayerLoader
{
public SuperImageLayerLoader(XElement xml, TiledAssetImporter importer)
: base(xml, importer)
{
}
protected override SuperLayer CreateLayerComponent(GameObject go)
{
return go.AddComponent<SuperImageLayer>();
}
protected override void InternalLoadFromXml(GameObject go)
{
// No extra data to load from the xml
}
}
}