24 lines
576 B
C#
24 lines
576 B
C#
using System.Xml.Linq;
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using UnityEngine;
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namespace SuperTiled2Unity.Editor
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{
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public class SuperGroupLayerLoader : SuperLayerLoader
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{
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public SuperGroupLayerLoader(XElement xml, TiledAssetImporter importer)
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: base(xml, importer)
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{
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}
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protected override SuperLayer CreateLayerComponent(GameObject go)
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{
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return go.AddComponent<SuperGroupLayer>();
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}
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protected override void InternalLoadFromXml(GameObject go)
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{
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// No extra data to load from the xml
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}
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}
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}
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