39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace SuperTiled2Unity.Editor
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{
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// Utiltiy class that helps us give items unique names. Must be kept in scope in order to work.
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// Will turn [Name] into [Name (1)], [Name (2)], etc. similar to how Unity gives unique names to similar objects
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public class UniqueNameifier
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{
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private HashSet<string> m_Names = new HashSet<string>();
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public string MakeUniqueName(string name)
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{
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string uniqueName = name;
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int count = 0;
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while (m_Names.Contains(uniqueName, StringComparer.OrdinalIgnoreCase))
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{
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uniqueName = string.Format("{0} ({1})", name, ++count);
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}
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m_Names.Add(uniqueName);
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return uniqueName;
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}
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public static string MakeUniqueHex(string prefix)
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{
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return string.Format("{0}_{1}", prefix, MakeUniqueHex());
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}
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public static string MakeUniqueHex()
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{
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return "0x" + Guid.NewGuid().GetHashCode().ToString("x8");
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}
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}
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}
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