60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
// Example: GameItem.cs
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// [CreateAssetMenu(fileName = "ToolItem", menuName = "Game Data/Tool")]
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using Types.Items;
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namespace Data.ScriptableObjects.Items
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{
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public class ToolItemSo : GameItemSo
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{
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public int durability;
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public int efficiency;
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public int maxDurability;
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public int power;
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public int range;
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public int speed;
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public ToolType toolType;
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// set type to Tool when creating a new ToolItem
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public ToolItemSo()
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{
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type = ItemType.Tool;
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}
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public new ToolItem Clone()
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{
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var clone = new ToolItem
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{
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ItemName = itemName,
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Icon = icon,
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ItemValue = itemValue,
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Rarity = rarity,
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Quantity = quantity,
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StackSize = stackSize,
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SellValue = sellValue,
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IsStackable = isStackable,
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IsEquippable = isEquippable,
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IsConsumable = isConsumable,
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IsQuestItem = isQuestItem,
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IsKeyItem = isKeyItem,
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IsCraftable = isCraftable,
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IsTradeable = isTradeable,
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IsSellable = isSellable,
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IsDroppable = isDroppable,
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IsDestroyable = isDestroyable,
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ToolType = toolType,
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Durability = durability,
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MaxDurability = maxDurability,
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Range = range,
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Power = power,
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Speed = speed,
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Efficiency = efficiency
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};
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return clone;
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}
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}
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} |