evershade/Assets/Data/ScriptableObjects/Items/CropItemSo.cs

47 lines
1.2 KiB
C#

// Example: GameItem.cs
using Types.Items;
using UnityEngine;
namespace Data.ScriptableObjects.Items
{
[CreateAssetMenu(fileName = "CropItem", menuName = "Game Data/Crop")]
public class CropItemSo : GameItemSo
{
public int experience;
// set the type of crop on instantiation
public CropItemSo()
{
type = ItemType.Crop;
}
public new CropItem Clone()
{
var clone = new CropItem
{
ItemName = itemName,
Icon = icon,
ItemValue = itemValue,
Rarity = rarity,
Quantity = quantity,
StackSize = stackSize,
SellValue = sellValue,
IsStackable = isStackable,
IsEquippable = isEquippable,
IsConsumable = isConsumable,
IsQuestItem = isQuestItem,
IsKeyItem = isKeyItem,
IsCraftable = isCraftable,
IsTradeable = isTradeable,
IsSellable = isSellable,
IsDroppable = isDroppable,
IsDestroyable = isDestroyable,
Experience = experience
};
return clone;
}
}
}