evershade/Packages/super-tiled2unity.v2.2.0/Editor/Tiles/BadTileTextures.cs

9 lines
262 B
C#

using UnityEngine;
// Only make one of these during development
//[CreateAssetMenu(fileName = "BadTileTextures", menuName = "Super Tiled2Unity/Create BadTileTexture files")]
public class BadTileTextures : ScriptableObject
{
public Texture2D[] m_Textures;
}