evershade/Packages/super-tiled2unity.v2.2.0/Editor/CustomEditors/SuperColliderComponentEdito...

33 lines
1.0 KiB
C#

using UnityEditor;
namespace SuperTiled2Unity.Editor
{
[CustomEditor(typeof(SuperColliderComponent))]
class SuperColliderComponentEditor : UnityEditor.Editor
{
[DrawGizmo(GizmoType.InSelectionHierarchy)]
private static void DrawHandles(SuperColliderComponent component, GizmoType gizmoType)
{
// Only draw gizmos for the SuperObject if we have it in our set
// This way users can disable gizmos for the SuperObject through the Gizmos menu
if (!SuperColliderComponent.GizmoDrawCommands.Contains(component))
{
return;
}
else
{
SuperColliderComponent.GizmoDrawCommands.Remove(component);
}
if (component.m_PolygonShapes.Count > 0)
{
ColliderGizmos.DrawColliderShapes(component);
}
else
{
ColliderGizmos.DrawColliders(component.gameObject);
}
}
}
}