evershade/Assets/Scripts/Managers/Item
unfaiyted aab57c014f feature: able to load a new save basic functionality and tile system start to implement 2024-06-26 10:46:42 -05:00
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BaseItemManager.cs feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
BaseItemManager.cs.meta feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
BoxManager.cs feature: able to load a new save basic functionality and tile system start to implement 2024-06-26 10:46:42 -05:00
BoxManager.cs.meta feature: able to use inventor system and able to create box like entities for testing for now with temp items 2024-06-21 20:38:40 -05:00
EquipmentManager.cs feature: able to have new game and save management 2024-06-25 18:44:06 -05:00
EquipmentManager.cs.meta feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
GameItemManager.cs feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
GameItemManager.cs.meta feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
InventoryManager.cs feature: able to have new game and save management 2024-06-25 18:44:06 -05:00
InventoryManager.cs.meta feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00
ToolbarManager.cs feature: able to have new game and save management 2024-06-25 18:44:06 -05:00
ToolbarManager.cs.meta feature: ui able to manage items between toolbar and equipment slots 2024-06-21 15:47:55 -05:00