21 lines
346 B
C#
21 lines
346 B
C#
using UnityEngine;
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using UnityEngine.EventSystems;
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public class TileHandler : MonoBehaviour, IDropHandler, IPointerClickHandler
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{
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private void Awake()
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{
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}
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private void Start()
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{
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}
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public void OnDrop(PointerEventData eventData)
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{
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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}
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} |