evershade/Assets/Scripts/Handlers/TileHandler.cs

21 lines
346 B
C#

using UnityEngine;
using UnityEngine.EventSystems;
public class TileHandler : MonoBehaviour, IDropHandler, IPointerClickHandler
{
private void Awake()
{
}
private void Start()
{
}
public void OnDrop(PointerEventData eventData)
{
}
public void OnPointerClick(PointerEventData eventData)
{
}
}