evershade/Assets/Data/ScriptableObjects/Items/ResourceItem.cs

21 lines
491 B
C#

using UnityEngine;
[CreateAssetMenu(fileName = "Resource", menuName = "Game Data/Resource")]
public class ResourceItem : GameItem
{
public int weight;
public int value;
public int durability;
public int maxDurability;
public int quality;
public int level;
public int experience;
// set type of resource on instantiation
public ResourceItem()
{
type = ItemType.Resource;
}
// Add other resource-specific properties and methods here
}