18 lines
334 B
C#
18 lines
334 B
C#
using UnityEngine;
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// Example: GameItem.cs
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[CreateAssetMenu(fileName = "Key", menuName = "Game Data/Key")]
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public class KeyItem : GameItem
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{
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public string keyType;
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// set type of key on instantiation
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public KeyItem()
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{
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type = ItemType.Key;
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}
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// Add other key-specific properties and methods here
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} |