evershade/Assets/Data/ScriptableObjects/GridSpace.cs

17 lines
448 B
C#

using System.Collections.Generic;
using UnityEngine;
public class GridSpace : ScriptableObject
{
public Crop Crop { get; set; }
public List<GameItem> GameItems { get; set; }
public InteractableItem InteractableItem { get; set; }
public void Initialize(Vector2Int vector2Int)
{
Debug.Log("GridSpace Initialize");
Crop = null;
GameItems = new List<GameItem>();
InteractableItem = null;
}
}