18 lines
435 B
C#
18 lines
435 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GameManager : MonoBehaviour {
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public static GameManager Instance { get; private set; }
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public PlayerData playerData;
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private void Awake() {
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if (Instance == null) {
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Instance = this;
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DontDestroyOnLoad(gameObject);
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} else {
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Destroy(gameObject);
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}
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}
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}
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