evershade/Assets/Data/ScriptableObjects/InventoryItem.cs

10 lines
269 B
C#

using UnityEngine;
// Example: InventoryItem.cs
[CreateAssetMenu(fileName = "InventoryItem", menuName = "Game Data/Inventory Item")]
public class InventoryItem : ScriptableObject
{
public string itemName;
public Sprite icon;
public int maxStack;
}