128 lines
3.2 KiB
C#
128 lines
3.2 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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public class EquipmentManager : MonoBehaviour, IItemManager<Slot>
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{
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public static EquipmentManager Instance;
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public readonly Dictionary<int, Slot> Slots = new();
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public Slot ActiveSlot { get; set; }
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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}
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else
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{
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Destroy(gameObject);
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}
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}
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private void Start()
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{
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Debug.Log("EquipmentManager Start");
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}
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public GameItem GetItemFromSlot(int slotId)
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{
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return Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
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}
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public void RemoveItemFromSlot(int slotId)
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{
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if (Slots.TryGetValue(slotId, out var slot))
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slot.item = null;
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else
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Debug.LogWarning("Slot not found: " + slotId);
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}
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public void AddItemToOpenSlot(GameItem item)
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{
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foreach (var slot in Slots.Values)
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if (slot.IsEmpty())
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{
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slot.item = item;
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Debug.Log("Added item to slot: " + slot.slotId + " / " + item.itemName + " / " + item.quantity);
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return;
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}
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Debug.LogWarning("No empty slots available to add item: " + item.itemName);
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}
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public void AddItemToSlot(GameItem item, int slotId)
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{
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if (Slots.TryGetValue(slotId, out var slot))
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slot.item = item;
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else
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Debug.LogWarning("Slot not found: " + slotId);
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}
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public void RemoveSlot(int slotId)
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{
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Slots.Remove(slotId);
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}
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public void SwapItems(int slotId1, int slotId2)
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{
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if (Slots.TryGetValue(slotId1, out var slot1) &&
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Slots.TryGetValue(slotId2, out var slot2))
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(slot1.item, slot2.item) = (slot2.item, slot1.item);
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}
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public void AddSlot(Slot slot)
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{
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Slots[slot.slotId] = slot;
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}
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public Slot GetSlot(int slotId)
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{
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return Slots.GetValueOrDefault(slotId, null);
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}
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public void RemoveItemFromSlot(GameItem item)
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{
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foreach (var slot in Slots.Values)
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if (slot.item == item)
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{
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slot.item = null;
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Debug.Log("Removed item from slot: " + item.itemName);
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return;
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}
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Debug.LogWarning("Item not found in any slot: " + item.itemName);
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}
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public void SetItemInSlot(int slotId, GameItem item)
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{
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// TODO: check if item is valid for slot
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if (Slots.TryGetValue(slotId, out var slot))
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slot.item = item;
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else
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Debug.LogWarning("Slot not found: " + slotId);
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}
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public void SetActiveSlot(int slotId)
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{
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ActiveSlot = Slots[slotId];
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}
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public void Initialize(PlayerData playerData)
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{
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Debug.Log("Initializing EquipmentManager");
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LoadSlots(playerData.equipmentSlots);
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Debug.Log("Completed Initialized items in EquipmentManager");
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}
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public void LoadSlots(Dictionary<int, Slot> slots)
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{
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// clear existing slots
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Slots.Clear();
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ActiveSlot = null;
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foreach (var slot in slots) AddSlot(slot.Value);
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}
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} |