evershade/Packages/super-tiled2unity.v2.2.0/Editor/LayerIgnoreMode.cs

18 lines
379 B
C#

namespace SuperTiled2Unity.Editor
{
public enum LayerIgnoreMode
{
// Ingores nothing (layer is fully enabled)
False,
// Ignore everything on the layer
True,
// Ignores colliders on the layer (visuals are imported)
Collision,
// Ignores visuals on the layers (colliders still imported)
Visual,
}
}