87 lines
2.6 KiB
C#
87 lines
2.6 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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// InventoryUI.cs
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public class InventoryUI : MonoBehaviour
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{
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public InventoryManager inventoryManager;
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public Transform itemParent;
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public GameObject itemSlotPrefab;
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public GameObject inventoryItemPrefab;
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public int maxSlots = 30;
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public readonly Dictionary<int, GameObject> slots = new();
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private void Start()
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{
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Debug.Log("InventoryUI Start");
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if (itemParent == null)
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{
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Debug.LogWarning("ItemParent is null!");
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return;
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}
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foreach (Transform child in itemParent) Destroy(child.gameObject);
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Debug.Log("Finished deleting old crap");
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for (var i = 0; i < maxSlots; i++)
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{
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var slot = Instantiate(itemSlotPrefab, itemParent);
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Debug.Log("created slot");
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slots.Add(i, slot);
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}
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// foreach (var item in inventoryManager.inventoryItems) addItemToSlot(slot, item);
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}
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private void addItemToSlot(GameObject slot, GameItem item)
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{
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Debug.Log(item);
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Debug.Log(item.itemName);
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ListChildren(slot);
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var itemNameText = slot.GetComponentInChildren<TextMeshProUGUI>();
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if (itemNameText != null)
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itemNameText.text = item.itemName;
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else
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Debug.LogWarning("ItemName Text component not found in slot: " + slot);
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// slot.GetComponentInChildren<Text>().text = item.itemName;
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var iconTransform = slot.transform.Find("Icon");
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if (iconTransform != null)
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{
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var iconImage = iconTransform.GetComponent<Image>();
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if (iconImage != null)
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iconImage.sprite = item.icon;
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else
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Debug.LogWarning("Image component not found on Icon child: " + slot);
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}
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else
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{
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Debug.LogWarning("Icon child not found in slot: " + slot);
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}
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}
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public void ListChildren(GameObject parent)
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{
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foreach (Transform child in parent.transform) Debug.Log("Child: " + child.name);
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}
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public void UpdateUI()
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{
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foreach (Transform child in itemParent) Destroy(child.gameObject);
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foreach (var item in inventoryManager.inventoryItems)
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{
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var slot = Instantiate(itemSlotPrefab, itemParent);
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slot.GetComponentInChildren<Text>().text = item.itemName;
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// slot.GetComponentInChildren<Image>().sprite = item.icon;
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}
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}
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} |