evershade/Assets/Data/ScriptableObjects/GameItem.cs

14 lines
420 B
C#

using UnityEngine;
// Example: InventoryItem.cs
[CreateAssetMenu(fileName = "InventoryItem", menuName = "Game Data/Inventory Item")]
public class GameItem : ScriptableObject
{
public string itemName;
public Sprite icon;
public int itemValue;
public string rarity; // todo: maybe like enum type?
public string qty; //todo: should this be moved to the inventoryitem object?
public int maxStack;
}