47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
using Managers;
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using UnityEngine;
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namespace UI
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{
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public class LoadMenuUIController : MonoBehaviour
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{
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// Start is called before the first frame update
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public GameObject SaveList;
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public GameObject DeleteSaveButton;
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private void Start()
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{
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// get all the saves from the save manager
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// and display them in the list of saves
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var saveManager = FindObjectOfType<SaveManager>();
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if (saveManager != null)
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{
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var saves = saveManager.GetSaves();
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foreach (var save in saves) Debug.Log(save.Name);
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}
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}
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// Update is called once per frame
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private void Update()
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{
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}
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public void OnClick_CloseButton()
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{
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Debug.Log("Load menu close button");
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gameObject.SetActive(false);
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}
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public void OnClick_DeleteSaveButton()
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{
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Debug.Log("Delete save button");
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}
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public void OnClick_Save()
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{
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Debug.Log("Save button");
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}
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}
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} |