123 lines
4.4 KiB
C#
123 lines
4.4 KiB
C#
using Managers;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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using UnityEngine.Serialization;
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public class SlotHandler : MonoBehaviour, IDropHandler, IPointerClickHandler
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{
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public PlayerManager playerManager;
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[FormerlySerializedAs("onSlotClicked")]
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public UnityEvent OnSlotClicked = new();
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private SlotComponent _slotComponent;
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private void Awake()
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{
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playerManager = GameObject.Find("PlayerManager").GetComponent<PlayerManager>();
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}
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private void Start()
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{
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if (OnSlotClicked == null)
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OnSlotClicked = new UnityEvent();
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}
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public void OnDrop(PointerEventData eventData)
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{
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Debug.Log("Dropped on internal slot: " + _slotComponent.GetSlotId());
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// dragged From (new item)
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var sourceSlot = eventData.pointerDrag.GetComponentInParent<SlotComponent>();
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var sourceSlotItem = sourceSlot.GetItemComponent();
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var destinationSlotData = playerManager.GetSlot(_slotComponent.GetSlotType(), _slotComponent.GetSlotId());
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var destinationItem = _slotComponent.GetItemComponent();
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var currentSlot = GetComponent<SlotComponent>();
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// check if valid swap
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Debug.Log("Source Slot Type: " + sourceSlot.GetSlotType());
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Debug.Log("Destination Slot Type: " + _slotComponent.GetSlotType());
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/*if (sourceSlot.GetSlotType() != _slotComponent.GetSlotType())
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{
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Debug.Log("Invalid swap");
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// Reset the item to its original position
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sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
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sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
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sourceSlotItem.GetComponent<RectTransform>().offsetMax = Vector2.zero;
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return;
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}*/
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// check item type to see if it can be placed in the slot for equipment
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if (currentSlot.GetSlotType() == Slot.SlotType.Equipment)
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{
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var sourceItem = sourceSlot.GetItemComponent();
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// check if is allowed in slot
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if (currentSlot.IsAllowedItemTypes(currentSlot.GetSlotType(), currentSlot.GetSlotId(),
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sourceItem.GetItem().type) == false)
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{
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Debug.Log("Invalid swap");
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// Reset the item to its original position
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sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
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sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
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sourceSlotItem.GetComponent<RectTransform>().offsetMax = Vector2.zero;
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return;
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}
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}
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// dragged To (this)
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playerManager.SwapItems(_slotComponent.GetSlotType(), _slotComponent.GetSlotId(), sourceSlot.GetSlotType(),
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sourceSlot.GetSlotId());
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// If the destination slot is empty, assign the dragged item to it
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if (destinationItem == null)
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{
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currentSlot.AssignItemComponent(sourceSlotItem);
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sourceSlot.DeleteItem();
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// sourceSlotItem.transform.SetParent(transform, false);
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// sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
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// sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
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// sourceSlotItem.GetComponent<RectTransform>().offsetMax = Vector2.zero;
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}
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else
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{
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// If the destination slot is not empty, swap the items
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currentSlot.AssignItemComponent(sourceSlotItem);
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sourceSlotItem.DeleteItem();
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sourceSlot.AssignItemComponent(destinationItem);
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destinationItem.DeleteItem();
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// sourceSlotItem.transform.SetParent(transform, false);
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// sourceSlotItem.GetComponent<RectTransform>().anchoredPosition = Vector2.zero;
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// sourceSlotItem.GetComponent<RectTransform>().offsetMin = Vector2.zero;
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// sourceSlotItem.GetComponent<RectTransform>().offsetMax = Vector2.zero;
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}
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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TriggerOnClick();
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}
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// onClick handler
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public void TriggerOnClick()
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{
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OnSlotClicked.Invoke();
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Debug.Log("Clicked on slot: " + _slotComponent.GetSlotId());
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}
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public void SetSlotComponent(SlotComponent slotComponent)
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{
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_slotComponent = slotComponent;
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}
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} |