evershade/Assets/Scripts/Managers/Item/ToolbarManager.cs

123 lines
3.3 KiB
C#

using System.Collections.Generic;
using Managers;
using UnityEngine;
// InventoryManager.cs
public class ToolbarManager : MonoBehaviour, IItemManager<Slot>
{
// private static ToolbarManager Instance;
public PlayerManager playerManager;
public readonly Dictionary<int, Slot> Slots = new();
private Slot.SlotType slotType = Slot.SlotType.Toolbar;
public Slot ActiveSlot { get; set; }
private void Start()
{
Debug.Log("ToolbarManager Start");
InitializeToolbar();
}
public GameItem GetItemFromSlot(int slotId)
{
return Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
}
public void RemoveItemFromSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddItemToOpenSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.IsEmpty())
{
slot.item = item;
Debug.Log("Added item to slot: " + slot.slotId + " / " + item.name);
return;
}
Debug.LogWarning("No empty slots available to add item: " + item.name);
}
public void AddItemToSlot(GameItem item, int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddSlot(Slot slot)
{
Slots[slot.slotId] = slot;
}
public void RemoveSlot(int slotId)
{
Slots.Remove(slotId);
}
public Slot GetSlot(int slotId)
{
return Slots[slotId];
}
public void SwapItems(int slotId1, int slotId2)
{
if (Slots.TryGetValue(slotId1, out var slot1) &&
Slots.TryGetValue(slotId2, out var slot2))
(slot1.item, slot2.item) = (slot2.item, slot1.item);
}
public void RemoveItemFromSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.item == item)
{
slot.item = null;
Debug.Log("Removed item from slot: " + item.name);
return;
}
Debug.LogWarning("Item not found in any slot: " + item.name);
}
public void SetItemInSlot(int slotId, GameItem item)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void SetActiveSlot(int slotId)
{
ActiveSlot = Slots[slotId];
}
public void InitializeToolbar()
{
// create player slots for inventory
for (var i = 0; i < playerManager.playerData.toolbarSize; i++)
{
var toolbarSlot = ScriptableObject.CreateInstance<Slot>();
toolbarSlot.slotId = i;
toolbarSlot.item = null;
toolbarSlot.slotType = Slot.SlotType.Toolbar;
AddSlot(toolbarSlot);
}
AddItemToOpenSlot(GameItemManager.Instance.gameItems[3]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[2]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[1]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[0]);
Debug.Log("Completed Initialized items in ToolbarManager");
}
}