evershade/Assets/Scripts/Managers/Item/InventoryManager.cs

146 lines
4.0 KiB
C#

using System.Collections.Generic;
using Managers;
using UnityEngine;
// InventoryManager.cs
public class InventoryManager : MonoBehaviour, IItemManager<Slot>
{
public static InventoryManager Instance;
public readonly Dictionary<int, Slot> Slots = new();
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
private void Start()
{
Debug.Log("InventoryManager Start");
InitializeInventory(PlayerManager.Instance.playerData);
}
/*public override InventorySlot GetSlot(int slotId)
{
return InventorySlots.GetValueOrDefault(slotId, null);
}*/
public Slot GetSlot(int slotId)
{
return Slots.GetValueOrDefault(slotId, null);
}
public GameItem GetItemFromSlot(int slotId)
{
return Slots.TryGetValue(slotId, out var slot) ? slot.item : null;
}
public void RemoveItemFromSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void AddItemToOpenSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.IsEmpty())
{
slot.item = item;
Debug.Log("Added item to slot: " + slot.slotId + " / " + item.name);
return;
}
Debug.LogWarning("No empty slots available to add item: " + item.name);
}
public void AddItemToSlot(GameItem item, int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = item;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void SwapItems(int slotId1, int slotId2)
{
if (Slots.TryGetValue(slotId1, out var slot1) &&
Slots.TryGetValue(slotId2, out var slot2))
(slot1.item, slot2.item) = (slot2.item, slot1.item);
}
public void RemoveSlot(int slotId)
{
Slots.Remove(slotId);
}
public void AddSlot(Slot slot)
{
Slots[slot.slotId] = slot;
}
public void RemoveItemFromSlot(GameItem item)
{
foreach (var slot in Slots.Values)
if (slot.item == item)
{
slot.item = null;
Debug.Log("Removed item from slot: " + item.name);
return;
}
Debug.LogWarning("Item not found in any slot: " + item.name);
}
public void RemoveItemInSlot(int slotId)
{
if (Slots.TryGetValue(slotId, out var slot))
slot.item = null;
else
Debug.LogWarning("Slot not found: " + slotId);
}
public void InitializeInventory(PlayerData playerData)
{
// create player slots for inventory
for (var i = 0; i < playerData.inventorySize; i++)
{
var slot = ScriptableObject.CreateInstance<Slot>();
slot.slotId = i;
slot.item = null;
AddSlot(slot);
}
AddItemToOpenSlot(GameItemManager.Instance.gameItems[0]);
/*AddItemToOpenSlot(GameItemManager.Instance.gameItems[1]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[2]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[3]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[4]);
AddItemToOpenSlot(GameItemManager.Instance.gameItems[5]);*/
// add up to ten items or stop on error
for (var i = 0; i < 10; i++)
try
{
var item = GameItemManager.Instance.gameItems[i];
if (item == null)
break;
AddItemToOpenSlot(item);
}
catch
{
Debug.Log("Error adding items to inventory slots. Stopped at: " + i + " items.");
}
Debug.Log("Completed Initialized items in InventoryManager");
}
}