evershade/Assets/Scripts/Managers/SettingsManager.cs

17 lines
355 B
C#

// Example: Save and Load Player Preferences
using UnityEngine;
public class SettingsManager : MonoBehaviour
{
public void SaveVolume(float volume)
{
PlayerPrefs.SetFloat("Volume", volume);
PlayerPrefs.Save();
}
public float LoadVolume()
{
return PlayerPrefs.GetFloat("Volume", 1.0f);
}
}