evershade/Assets/Scripts/Managers/NetworkManagerUI.cs

24 lines
692 B
C#

// using Unity.Netcode;
using UnityEngine;
// using UnityEngine.UI;
namespace Managers
{
public class NetworkManagerUI : MonoBehaviour
{
// [SerializeField] private Button serverBtn;
// [SerializeField] private Button hostBtn;
// [SerializeField] private Button clientBtn;
//
// public void Awake()
// {
// serverBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartServer(); });
//
// hostBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartHost(); });
//
// clientBtn.onClick.AddListener(() => { NetworkManager.Singleton.StartClient(); });
// }
}
}